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Everything posted by bootleg soldier
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Trying to figure a way to have a player in dark tunnels while the mission is in daytime. Can't skip or set time as others players are on the server. Premise is that the group have found enemy tunnels, only one guy allowed into them with a pistol. Addaction on the tunnel entrance teleports the player into the prebuilt tunnels off the map. All this is built and finished but.... stupidly I had not even thought or reckoned on it not being dark ….. So far I have tried setAperture on the player to various values and it looks really good. Unfortunately it sets the aperture for everything so torches and light sources are dimmed as well. Same with setting the postprocessing I feel there is an answer but it's either to obvious or beyond me.
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The Puzzler!
bootleg soldier replied to bootleg soldier's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes I had seen this and was heartened that it set locally, seems you need to change the year now for it to not execute for all. Will test later, will report back Thank you both! -
Iron Front in Arm3 LITE - preview versions
bootleg soldier replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello all, just wondering if anyone can answer that knows why the difference in FPS between Baranow and Straszow as I went a bit mental in the editor and realised i may have to swap maps. Is it optimization? Or because Baranow is more densely populated? Even though its half the size. Many hugs, kisses etc -
Iron Front in Arma 3
bootleg soldier replied to giallustio's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, first off loving this conversion and probably have lots of questions..... But firstly can anybody point me in the direction of a working AI spawn script for the trench positions. Preferably with the enemy AI scripted in on a trigger. Noticed problem with AI being chronically allergic to trenches and wondered if his was a known and common problem. Thanks for any time. -
Open the mission file then look for a file called 'classnames' This is explained many times over in this thread, welcome to the forum... http://www.armaholic.com/page.php?id=29744 This will mean you can recruit a squad of infantry to yourself, then convert them to HC. This will mean pretty much limitless options as to the HC groups under your control. As I only play with a few players I assume the role of 'AI' commander. At the moment i will build a vehicle crew of three (repair guy, medic, and crewman) to my squad. Then using the mod 'convert' them to a HC group. (Remembering to 'execute' their orders) Then using this mod http://www.armaholic.com/page.php?id=26327 You can get them to enter the nearest empty vehicle to them as its crew. Then build a squad of say six dedicated infantry as dismounts for the vehicle that was previously crewed and convert them also. Using the HC transport mod you can then get them to transport load into that vehicle as a separate entity meaning extremely easy control over every aspect of movement and combat. Our available resources in our campaign at the moment enable me to build two Bradley's and a linebacker fully crewed and with dismounts, two LandRovers full of infantry, ammo, fuel, repair and respawn truck. A fully manned BlackHawk for quick extraction or prisoner transport and maybe a couple of mission specific vehicles (My Harrier!!) or squads needed. Also the players get a squad each or play any roll within the mission they choose. All of these are under HC and the flexibility is truly great as you convert any HC squad back into your squad (I use this for converting artillery back to me so I can use the AI to fire and when finished convert them back after, or when entering a town and taking a HC squad currently their under my wing for house clearance etc) I am kind of hoping that the commanders addition that is planned down the line follows similar paths and will be as useful, but other priorities first. If you want to go a bit OTT put this in as well. http://www.armaholic.com/page.php?id=28040 They all work excellently together. Best mission so far for me, thank you.
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Hi all, been using the attachTo command quite extensively and am encountering a few bugs, the main one being units or objects disappearing when viewed from distance or certain angles when attached to something else. When zoomed in on the object or quite close, object is there but shift view it will disappear! Chem lights are another problem when attached as the will not give off an ambient glow around themselves it will just show the light of the chem light, also when viewed from certain angle light will go off. Anyone else having similar problems to this? Bootleg
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Bugs with attachTo command!
bootleg soldier replied to bootleg soldier's topic in ARMA 3 - MISSION EDITING & SCRIPTING
So no one else at all has used attachTo? Bootleg -
Adding lit chemlights to mission in ARMA 3
bootleg soldier replied to Pherry's topic in ARMA 3 - MISSION EDITING & SCRIPTING
thanks for reply but i'm still not getting this at all :@( at the moment i understand you to be saying _light = "Chemlight_green" createVehicle getMarkerPos "c1" ; _light attachTo [b1,[0,0,2]] all it says to me is local variable in global space! I know i'm reading what you've said wrong but could you write out what i'd need if "c1" is the marker for the chem and "b1" is the barrel its to be attached to Excuse my retardedness Bootleg -
Adding lit chemlights to mission in ARMA 3
bootleg soldier replied to Pherry's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I see you didn't read :) And i do check as many threads as possible before posting (and wiki) It's not the creation of the chemlight we are after it's the subsequent attaching of said chemlight to a different object ie a tent, ammocrate etc Not seen a thread or solution to that, hence why we are asking for help! Bootleg -
Adding lit chemlights to mission in ARMA 3
bootleg soldier replied to Pherry's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This is also what i need to know as its not a simple matter of attaching an object, your attaching a marker or trigger to an object and thats not something easily brushed off with the "please use the wiki comment" Normally i would but this is different! Bootleg -
Help with diving animation please.
bootleg soldier posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi guys and girls was wondering if anyone had played around with the diving from MH9 animation yet? Have moved a unit into cargo but when i use the d1 playmove "acts_MHCargo_JumpToWater_all" the unit plays the animation of jumping off the chopper but teleports 10 metres above the helicopter to do it, ending up back inside! Have tried holding the unit there with d1 playmove (and switchmove) "acts_MHCargo_JumpToWater_sittingloop" but to no avail. Another drama is that sometimes the animation can play way to quickly! If anyone has got this working would be great, i think its just a matter of holding the unit in the cargoseat while he performs it and not teleporting :) Thanks in advance Bootleg Edit, seems like this anim plays ok without being bound into a helo over land but really struggles over water! Just plays super quick! -
Help with diving animation please.
bootleg soldier replied to bootleg soldier's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Seems the attachto command is ok but produces unwanted side effects such as unit blinking out of view and sitting in a slightly different position when viewed from 1st person than 3rd person, also no splash when he hits the water lol. Seems you also have to use the anim above a certain height over water otherwise dramas (i'm at 7.5) Has to be an easier way than this anybody? Bootleg -
Help with diving animation please.
bootleg soldier replied to bootleg soldier's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Off to try that now, we'll see. Thnx -
Larger distance for objects to be seen.
bootleg soldier posted a topic in ARMA 2 & OA - QUESTIONS & ANSWERS
Hi not sure what the technical term is whether it's view distance or draw distance etc so been fairly hard searching around. My question is whether it's possible to increase the distance at which grass, buildings and objects are seen ie the grass doesn't cut out 20 metres in front of you or things disappear at less than the view distance. Sorry if a silly question but was just wondering Bootleg -
All i wanted to hear thank you kindly :) Bootleg
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Loving this addon as just got back into my Arma after some time away, piling as many hornets as possible onto the deck to make it look pretty and working off a great photo i found of her. Now really don't want to send this thread off at a tangent but i do think it's pertinent, have you any plans to make any objects to go on the deck such as tow trolleys, ammo carts or fork lifts? (Or do you know of any already made, searched everywhere) I ultimately realize that working on this is time consuming enough and just making the Nimitz is something i couldn't do :) Anyway fantastic addon, keeping me very happy! Bootleg
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Yeah to much traffic being generated apparently!! Always a good sign :)
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Hey guys just a quick Q to see if anyone knows if using a solid state hard drive will improve peformance for Arma? Don't get me wrong at the moment i am able to run Arma very well as have I7 proccesor, Nvidia 470 and 6gb of ram. frame rates all more than acceptale on high and V high setting.... but as SSD's are super quick at reading from themselves was wondering if Arma is the sort of game that would benifit from them. Now i know that SSD's improve loading times on say linear games that load in the level and that is it so don't neccesarily improve actual game perfomance but as Arma seems to load so much more into itself thought this is where it may benifit. Anyone use one and has noticed a difference? Or am i barking up the wrong wooden structure? :bounce3: Bootleg
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The hills are alive with the sound of music
bootleg soldier replied to nkenny's topic in ARMA 2 & OA - GENERAL
Yep definately a high point for me at times, i think we are all still taken with the original Ofp music in the first few missions, can't remember the name of them but BIS has seemed to have carried it on since, tis good stuff. Bootleg -
Hey guys just wondering what editing programs people use. Am using fraps at the moment and odviously get the huge uncompressed movie file after, from there use windows media encoder to compress it and over to windows movie maker for the editing. Problems are i can never get that decent a resolution afterwards. Win med encoder compresses it in WMV at 1280/720 from my screen resolution of 1920/1200, which i assume is ok but after using movie maker the picture never looks that good. Want to upload vids to YouTube in 1080 HD or even with 720 HD but with a really clear picture. Now after all that meaningless waffle question is - What does everyone else use?:)
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Top one did the job cheers mate :)
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ACE 1.6 (Advanced Combat Enviroment) for OA/CO
bootleg soldier replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hey guys, just wondering if anyone uses gcam along with ace (couldnt find a thread for it on here but for DL on Armaholic http://www.armaholic.com/page.php?id=10390&highlight=GCAM) Without ACE works fine but option in dialog box doesn't appear when ACE is turned on. Anyone know of a workaround? Bootleg -
All Round Defence
bootleg soldier replied to das attorney's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Good work mate just a pity i've just got back and about to hit the sack or i'd be all over it :) Will have a play round when i get in from work tomorrow (well today) Could be a late one CO's on the warpath apparently but whats new!! Anyway the new features look pretty cool and defo worth having ARD ready to hand in any mission or situation, will make a vid tomorrow and some more pics to show it off. I see what you mean about herrinbone aswell useful in real life but when it comes to Arma a little less although saying that open herrinbone when in file and stopping for its alternate arcs would be very useful in the day and i think closed would be pretty cool at night, pic looks cool as fuck! See where your tinkering takes you! Anyway kettles on and bed looks appealing, till tomorrow (today) Bootleg -
Hey guys just getting back into my Arma again after a while out and lovely noob question, have got animation veiwer and command ref and playing around all nice, what i need to do is just set a unit in kneel permanently!! Units always stand back up again. Have tried using unit setpos but i think theres only up and down, tried disable ai nada. I remember being able to do this in Arma with swithmove (in a trigger) "FXinKneel" or something similar. Sorry for probably easy q but hey you can only search so much :) Bootleg EDIT - Disregard this found unitpos middle, i'm a tool!!!! ---------- Post added at 01:24 AM ---------- Previous post was at 01:18 AM ---------- Lock or delete
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J.S.R.S. 1.5
bootleg soldier replied to LordJarhead's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Cheers for this release dude will defo have a play around tonight, good work as always Bootleg