Tac Error
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Another good Cold War gone hot book is Ralph Peters' Red Army (1989), which covers the hypophetical war from a Soviet perspective.
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Hi there, My group's been playing this mission and we're enjoying it quite a bit. One request though: we're frequently getting decreasing FPS, which garbage clean does fix. However, it's a hassle for the commander to get back to HQ to use the function on the map board. Is it possible for garbage clean to be moved to the Y-key menu for convenience's sake? Thanks.
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[SP Campaign] (WIP thread) The Red Banner - A Soviet-Afghan War Campaign
Tac Error replied to TedHo's topic in ARMA 3 - USER MISSIONS
The Veteran Mod has a wide-brim Soviet hat and khaki field cap texture, as well as an alternate SSh-68 helmet model. Have you checked out The Bear Went Over the Mountain: Soviet Combat Tactics in Afghanistan? It's a translation of a Soviet military collection of vignettes with critical commentary that you might find useful. As someone who finds Arma 3 to be quite lacking in 1980s Cold War content, I'll be eagerly looking forward to this campaign! -
Hi all, I've reinstalled OFP after some time away from the game, but there is one problem I'm encountering; some of the decals on vehicles (e.g. tactical numbers, insignia) are not displaying in their full resolution. Strangely enough, this problem did not occur on my older video card, which was an ATI 5770. (I've got a 6800 right now) http://i.imgur.com/1XqHX.jpg Any help is appreciated, thanks!
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Wargame: European Escalation Gameplay
Tac Error replied to Cripsis's topic in OFFTOPIC - Games & Gaming
There were no planes in the beta but I would like to see single airframes purchased for off-map one-use (or even two if the plane has remaining ammo) strikes. -
Wargame: European Escalation Gameplay
Tac Error replied to Cripsis's topic in OFFTOPIC - Games & Gaming
Yeah, signed up for the closed beta in October/early November. If there were planes, I'd love to see them implemented Steel Panthers-style. In a 1970s/1980s Cold War environment the majority of air-delivered munitions were unguided, and most of the aircraft (with the exception of jets like the F-111 and Su-24--they would not belong on the WEE-scale tactical battlefield anyway) did not have all the sophisticated gizmos we expect now in "modern day". :) -
Wargame: European Escalation Gameplay
Tac Error replied to Cripsis's topic in OFFTOPIC - Games & Gaming
The unit database is up: http://www.wargame-ee.com/index.php?rub=database-home -
Wargame: European Escalation Gameplay
Tac Error replied to Cripsis's topic in OFFTOPIC - Games & Gaming
The game doesn't go into the granularity of individual soldiers seeking cover, but infantry units will automatically seek nearby cover (forests, hedgerows, buildings) when stationary. -
Wargame: European Escalation Gameplay
Tac Error replied to Cripsis's topic in OFFTOPIC - Games & Gaming
Urban combat is simplified given the scale of the game. Not sure what you mean by AI but infantry of course is useful for rooting out defenders in the towns and for defending. (In one game I had 2 Strela-3 MANPADS teams in a village defeat a horde of Cobras--combined arms is essential :)) -
Wargame: European Escalation Gameplay
Tac Error replied to Cripsis's topic in OFFTOPIC - Games & Gaming
No...you purchase units with a pre-set amount of points. You can gain additional purchase points by placing a command vehicle on marked objective areas when the battle starts. -
Wargame: European Escalation Gameplay
Tac Error replied to Cripsis's topic in OFFTOPIC - Games & Gaming
New video of the recently-implemented NATO icons (the closed beta used generic diamonds): zgHFGzNql0s -
Wargame: European Escalation Gameplay
Tac Error replied to Cripsis's topic in OFFTOPIC - Games & Gaming
The road system is fine. I would have liked the units to use dirt roads if the route was shorter instead of just paved roads. The beta only had 1 map though, so I have no idea how the other maps and their road networks are. But for supply: Supply trucks carry various amounts of "supply points" (usually 1000-1500 each). To resupply you simply need to park the trucks (they can come in platoons of up to 4 vehicles) close to a unit or platoon that needs restocking (ammo and fuel) and said unit will be automatically resupplied as long the trucks have enough supply points. Replenishment of ammo won't cost the same, so for example replenishing a platoon of M60A3s could cost 500-600 supply points while restocking a flight of 2 AH-64s with their costly Hellfires could be 900. (Being very rough here) -
Wargame: European Escalation Gameplay
Tac Error replied to Cripsis's topic in OFFTOPIC - Games & Gaming
Yes, there is a road network. You have to use the "MOVE FAST" command to have your units use roads to move to their destination. Otherwise right click move will have your units ignore roads. (Important if you want your frontline combat units use as little fuel as possible moving to the frontline) -
Wargame: European Escalation Gameplay
Tac Error replied to Cripsis's topic in OFFTOPIC - Games & Gaming
Hard question to answer since the infantry combat doesn't have much granularity since you mostly give orders to whole platoons rather than individual squads. (Compared to games like Combat Mission where it definitely attempts to depict detailed infantry combat). Like a larger-scale (and appropriately streamlined due to difference in scale) Close Combat IMO, which I enjoyed. Performance seemed pretty good but the closed beta MP netcode was very shoddy--random disconnects could happen which I hope Eugen has addressed. (e.g. Player 3 has 9999 ping and his units are not moving at all, 5 minutes later he disconnects) -
Wargame: European Escalation Gameplay
Tac Error replied to Cripsis's topic in OFFTOPIC - Games & Gaming
Infantry combat is rather abstracted. You won't see individual infantrymen doing intricate fire and movement but it's hard to say anything about "taking more hits than humans can take".