Blake
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Everything posted by Blake
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ArmA II: Operation Arrowhead discussion thread
Blake replied to Tonci87's topic in ARMA 2 & OA - GENERAL
Impressive screens I have to say. Hopefully they won't get too PC with the campaign. -
I edited the Harvest Red campaign and removed all Ambient Animals modules from missions...and guess what no lag at all in MP so far. I left ambient civilians intact since they don't seem to lag like herd of 50 chickens. But I will have to test some more and report later on.
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Currently (1.03) I find the ArmA II campaign still unplayable due to lag at least on 8/1MB connection with 3 players. At the moment the lag can be narrowed down into two modules: - Ambient Civilians - Ambient Animals Those modules have been found to cause massive lag on dedicated servers ´(and are widely not used in missions anymore) and campaign too. So I pledge BIS to make separate version of the campaign without any heavy scipts or modules causing unnecessary lag or CPU load for the host. Just add campaign called Harvest Red (MP) to the campaign list and people would be happy. I still think coop campaign is the best single feature in ArmA II so don't let it stay unplayable in MP!
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1998 Rainbow Six. That's what got it started. A really mind-blowing experience especially multiplayer on 56K modem...
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Having watched the latest videos OFP DR still feels very artificial. The terrain especially looks quite fake. Granted, the latest videos do show some kind of improvement over the horrible "red barrels blowing up" -videos.
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ArmA II: Operation Arrowhead discussion thread
Blake replied to Tonci87's topic in ARMA 2 & OA - GENERAL
Great news! US Army is OK but I really would have liked to see some other nationalities taking part like UK, France or Germany... -
I recently got killed while commanding M1A1 by BTR-90 which fired 30mm rounds and then probably a missile. No problem with that but I could not hear any hits from 30mm bounching at my tank. There should be condiserably more noise inside the vehicles when it's hit my bullets/cannons/missiles. I hope the sound engine could be modified to support that.
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Someone should make a modded campaign (best solution would be BIS itself) that's intended for multiplayer. I mean, perhaps a respawn instead of in-mission save games. Then, if host is experiencing terrible performance drop, then some modules like Ambient Civilians, Ambient Animals etc. should be disabled to make game more lag-free.
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Louder interior sound for shells hitting vehicles
Blake replied to Blake's topic in ARMA 2 & OA - SUGGESTIONS
Needless to say but it would create lots and lots of immersion to the game...and fun. -
Shotgun buckshot shells. Similiar shells Kozlice had in OFP. I don't mind if the engine can't support buckshot pellets flying simultaneously out of the shotgun barrell, OFP method of shooting pellets as burst with 0.000X second interval is a good workaround. But the shotguns definately need buckshots. The carrier deck task of shooting clay pigeons is ridiculous if you only have slugs! Slugs are mainly used for example breaching locks or when more punch/penetration is needed.
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Yes...there are dedicated servers: http://arma2.swec.se/server/list
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Campaign has A TRUCKLOAD of scripted stuff going on so no wonder there's lag. On the other hand online "regular" coop missions with dozens of players on good servers are not laggy. The netcode itself is solid. So I hope the campaign is a bit more optimized for MP coop purposes in the future patches.
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Well go ahead and try the same amount of AI in OFP and try setting bigger view distance. Frame rates will drop like flies. Why? Simply because ArmA/ArmA2 engine is optimized to support more AI units and longer viewdistance on the field than OFP ever did.
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Definately worth a GOTY even at this stage. The feeling of war has never felt so real in any other game in my opinion. One contender could be strategy game Hearts of Iron 3 if it delivers what is promised. But it's unlikely winner, being a bit of a hard-corish WW2 grand strategy game. Mainstream games will win the title this year.
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Why is OFP campaign so good and arma2 so bad ???
Blake replied to jctrnacty's topic in ARMA 2 & OA - GENERAL
To me OFP 1985 campaign was fine but not as mature as ArmA 2 in that, maybe owing to the closeness of Georgia-Russian conflict. In a way I've found ArmA 2 campaign so far a bit more believeable even though I haven't finished it yet. OFP campaign felt more like linked linear missions and I feel infantry focus suits the game concept more. -
I agree with Seraphis 100% I probably have to drink only Czech beer from now on...
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co 12 cowards attack --------------------- >DOWNLOAD<
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- Ability to load static mortars, machineguns and missile launchers to vehicles or even better, make them man-portable as separate sections. Many mods for ArmA feature this so it would be nice to see implemented in-game. - Wounding AT launcher backblast. Also seen in many mods. While the AI probably does not take it into account it should not matter that much. This feature would bring a lot of realism into the game.
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Hi, glad you like it. To arm the villagers do the following: Select first fillager 'F2' then press '6' and select 'Gear'. The villager will then go to the crate and you are displayed the villager's inventory and contents of the crate. Arm him like you'd arm yourself. Sadly you can't arm all of them at the same time so you gotta hurry!
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ArmA2 1.03 Impressions - ALL Impressions/Videos/Screenies Here
Blake replied to Placebo's topic in ARMA 2 & OA - GENERAL
I doubt that beta testers can affect on release schedules... -
Dslyecxi's ArmA2 Tactics, Techniques, and Procedures Guide Published
Blake replied to dslyecxi's topic in ARMA 2 & OA - GENERAL
Nice work! -
Sure. There are two ways to play it SP: 1) Copy the mission to your ArmA2\Missions -folder and play it like a regular SP mission. 2) Copy mission to your ArmA2\mpmissions -folder then host a "LAN game" and just insert yourself to leader's place.
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Beginning of current mission or previous save.
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Civilian women cannot carry any weapons due to limited number of weapon slots. Civilian men though can carry anything. This should be fixed immediately as it limits mission editing even though it may be a design "feature".
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Option to disable is definately needed, but motion blur needs to be retained as many players have grown to like it.