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Azza FHI

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Everything posted by Azza FHI

  1. i think its due to the the mod adapted to the steam workshop, which i think does not allow user config folders/files. but unfortunately it looks like nkey doesnt have any time to provide an alternative at the moment...
  2. To answer this and a lot of others: - its easy to test if user config is needed, run the mos without it and see if you get a "blah.cpp not found" - nkey has stated that the plugin has not been updated for a while TFR has been working flawlessly on our end through these updates in a dedicated environment.
  3. Azza FHI

    Fulton Recovery

    Sik! If you can be bothered a script version would be sweet for MP reasons, when the MP version is done
  4. Azza FHI

    ASR AI 3

    Robalo - am i right in assuming that asr_ai3_main_rearm = 0; will disable the rearm feature? Also if you could explain "asr_ai3_main_loudrange" in detail that would be appreciated.
  5. Azza FHI

    ASR AI 3

    Glad someone figured it out lol. So as I understand it I need to run ASR on server and my machine, log in as admin in game and change/save server ASR settings via CBA panel then i can go back to not running ASR client side and the server settings will be as I set them forever. Bit of a hacky way to do it, but if it works it works. Thats just how arma is sometimes i guess.
  6. Ill see what i can do re the gloves and alive stuff
  7. Azza FHI

    ASR AI 3

    Im getting no cba menu also, and we also use forced custom difficulty so i guess thats a bug that CBA can hopefully look at. Until then we will just put the following in init.sqf and everything seems to work fine. Would be nice if we had an option to use the old method also. asr_ai3_main_setskills = true; asr_ai3_main_seekcover = true; asr_ai3_main_usebuildings = 0.9; asr_ai3_main_getinweapons = 0.5; asr_ai3_main_rearm = 40; asr_ai3_main_rearm_mags = 3; asr_ai3_main_rearm_fak = 1; asr_ai3_main_radiorange = 600; asr_ai3_main_rrdelaymin = 5; asr_ai3_main_rrdelayplus = 10; asr_ai3_main_packNVG = true; asr_ai3_main_joinlast = 2; asr_ai3_main_removegimps = 300; asr_ai3_main_pgaistamina = false; asr_ai3_main_onteamswitchleader = true; asr_ai3_main_loudrange = 0; asr_ai3_main_debug = false;
  8. Azza FHI

    RDS A2 Civilian Pack

    Any chance for a 1.62 fix in relation to .iteminfo error? to save you some time, the problem is with all headgear such as below example class rds_Woodlander_cap1: rds_worker_cap1{displayName = "Ushanka";author = "RDS (BIS Port)";picture = "\rds_a2port_cman\data\ui\ushanka1.paa";model = "\rds_a2port_cman\Woodlander\Woodlander_ushanka";hiddenSelectionsTextures[] = {"rds_a2port_cman\Woodlander\Data\Woodlander_co.paa"};class ItemInfo: Iteminfo{mass = 5;uniformModel = "\rds_a2port_cman\Woodlander\Woodlander_ushanka";allowedSlots[] = {801,901,701,605};modelSides[] = {6};armor = 0;passThrough = 1;};}; 1 - remove external class reference of item info 2 - add external class ref for headgear item 3 - change the lines as below class ItemInfo: Iteminfo must be class ItemInfo: headgearitem
  9. Azza FHI

    ASR AI 3

    Can anyone confirm that the in game settings for serverside options is working?
  10. Azza FHI

    ASR AI 3

    I havent had to use the CBA settings before but im pretty sure im lookin in the right spot have logged in as admin. ESC/configure/game/configure adons/server, but there is nothing in the drop down box to select from CBA and ASR are up to date. I have checked a few of the variables in game and they match your previous post such as asr_ai3_main_rearm = 40. Is it something my end?
  11. Azza FHI

    ASR AI 3

    Cheers for the update! Just while on topic of the RHS configs, we ultimately stopped using them a while ago because it created very strange behaviour with AI and their sidearm. Ill try to explain as clear as possible so that maybe you can address the problem when updating the RHS configs. Problem is with locality, the below is in a dedicated environment. - Ai has sidearm only = normal behaviour - AI has RHS primary weapon + sidearm. Runs out of primary ammo, switches to pistol but is unable to fire shots (from a clients view) but the AI is firing shots server side, because he reloads after the time it takes to unload the clip. Client can also see the pistol slide in open position during time of reload. No damage taken from client and no bullet impacts seen. Thats the best I can remember the issue for now. If you look into it and want some more specific examples then let me know. Cheers
  12. It does not effect volume of your voice, but rather the distance it can be heard.
  13. U arent supposed to change your name just to get the right squad tag. Use a squad XML. Research it and you will find a hosting site that makes it very easy.
  14. Latest version works fine. I dont think the .dll was updated but we overwrote it with the one in the download anyway and there have been no issues. As.for userconfig, we just left it there as im pretty sure its still required. Nkey said he is going to make it so it is not required as it conflicts with steam workshop but i didnt see that in the changelog.
  15. Hi, We have installed CUP Terrains Complete, but we should have installed Core + Maps as we now want to try and remove some maps to save space on our mod repo. I will try and explain what have in mind if you could tell me if it will work or not. 1. Download Terrains Core and each individual map. 2. Look in each map folder (that is to be removed on the server) for reference to see the files and remove those files from the Terrains Complete installation on the server. Will this work? Is the only difference between Complete and Core + Maps the fact that the downloads have been separated, or are the actual files different? Thanks.
  16. Looking for something more? You dont have to be an Arma veteran or milsim enthusiast to enjoy Arma 3... Website: www.foxhound.international Youtube: https://www.youtube.com/channel/UCo4SxE-taj06l1a3vquZnbA Teamspeak: ts.foxhound.international About Foxhound Based in Australia, we are a tactical coop squad for Arma 3. Our mission styles vary from special forces to under-equipped militia, and also TVT events. Game nights are Sunday and Thursday kicking off at 2000hrs AEST. Casual Environment, Serious Gameplay Foxhound is a squad that focuses on top quality missions that are played in a serious manner. We dont have ranks or attendance rules, so the environment is pretty relaxed. We do have a few golden rules though, two of which are: 1) Games faces on at briefing screen 2) Players must be mature in game, regardless of age Custom Mod Sync/Game Launcher Never have mod troubles again! Introducing our custom built mod sync/ game launcher. At the click of a button you will sync up with our server's mods and be ready to play. This program has the ability to scan your Arma root folder for any mods that you have downloaded, and if required it will create a hard link to that file which means: 1) it prevents you from downloading duplicates files and 2) the copied files will not take up any extra disk space You can connect straight into our server via Fulminate. Fulminate also signs all our mods with custom .bikeys. This way players cannot run any mods on the server that are not signed, which results in minimal bugs and higher fps in game. We Know Our Stuff Not much else says 'we know what we are doing' than being mentioned in the Arma 3 official SITREPS on multiple occasions. Cheers BIS! Keen? Head over to our recruiting page.
  17. Thanks! Sorry but unfortunately I doubt this mod will be expanded further except for bug fixes if necessary, at least for the foreseeable future.
  18. Sorry if i have misunderstood, have only read the first couple posts. But if u want a chopper (empty or with crew) to be spooled up at ground level cant u just use _this engineOn true?
  19. Your game might not be up to date. 3DEN is the 3d editor
  20. Azza FHI

    BloodLust (Version 2022.04.13)

    got a script error to report. seems to happen on dedicated server and when a grenade goes off
  21. Azza FHI

    BloodLust (Version 2022.04.13)

    sorry, i meant disabling bloodlust itself...
  22. Azza FHI

    BloodLust (Version 2022.04.13)

    Wow this mod is cool. Its not as 'hollywood' as I thought so we might end up using it in coop anyway. I have seen the list of options, but how would I go about disabling it for everyone with a command in the mission init if possible? Cheers
  23. Azza FHI

    BloodLust (Version 2022.04.13)

    In multiplayer does the server need to run it aswell?
  24. Yeah I need to know this as well, Cheers
  25. Azza FHI

    BloodLust (Version 2022.04.13)

    i opened up the mod, it doesnt look like you have used a propper mod packing method such as BIS's addon builder or Mikero's PboProject. when you pack it with these it will create a (when using PboProject) $PBOPREFIX$.txt or similar. only then will bisigns work properly. on another note, I am keen to use this mod for TVT events but not for our COOP missions. Is it possible to disable the mod completely even tho the mod is being run? Thanks
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