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Everything posted by Αplion
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HAFM NAVY - Submarines & Ships - v2
Αplion replied to Αplion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Link updated ... https://www.dropbox.com/s/c5jmjcufkpzuu8s/Naval Weapon Systems.pdf?dl=0- 400 replies
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MOD updated today ... Changelog - Added: For all big ships and subs the render distance from object to terrain parameter named "featureType". - Fixed: Submarines Re-arming now works as expected. - Fixed: Ships and submarines optics will have proper rotations and will not stuck while performing 360 turns. - Tweaked: Ships and submarines radar footprints adjusted. - Tweaked: Ships and submarines sensors and panels are improved.
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MOD updated today ... Changelog - Added: Chinese - Type 052C Destroyer ship under OPFOR side. - Added: Chinese - Type 052D Destroyer ship under OPFOR side. - Added: All relative weapons, missile models and Chinese flag for new Type 052C and 052D ships. - Added: For all big ships the render distance from object to terrain parameter named "featureType". - Fixed: A-190 reload time fixed. It has RPM of 80 rounds now as it supposed to have. - Fixed: All ships are now react against aircrafts - helicopters automatically when "Weapons Officer" position is controlled by an AI unit. - Fixed: Ships and submarines optics will have proper rotations and will not stuck while performing 360 turns. - Tweaked: MK-45 Mod 2 RPM reduced to 16 rounds. - Tweaked: Some ships textures. - Tweaked: Ships and submarines radar footprints adjusted. - Tweaked: Ships and submarines sensors and panels are improved. - Updated: MOD Manual. I think we deserve some rest period from ships - subs modding (unless some fixes will be need) ... so for the moment don't expect more ships on this mod ... we'll see on the future about your requests etc but for the moment we hope you will enjoy current status.
- 165 replies
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HAFM NAVY - Submarines & Ships - v2
Αplion replied to Αplion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
MOD updated today ... Changelog - Added: Chinese - Type 052C Destroyer ship under OPFOR side. - Added: Chinese - Type 052D Destroyer ship under OPFOR side. - Added: All relative weapons, missile models and Chinese flag for new Type 052C and 052D ships. - Added: For all big ships the render distance from object to terrain parameter named "featureType". - Fixed: Submarines Re-arming now works as expected. - Fixed: A-190 reload time fixed. It has RPM of 80 rounds now as it supposed to have. - Fixed: All ships are now react against aircrafts - helicopters automatically when "Weapons Officer" position is controlled by an AI unit. - Fixed: Ships and submarines optics will have proper rotations and will not stuck while performing 360 turns. - Tweaked: MK-45 Mod 2 RPM reduced to 16 rounds. - Tweaked: Some ships textures. - Tweaked: Ships and submarines radar footprints adjusted. - Tweaked: Ships and submarines sensors and panels are improved. - Updated: MOD Manual. I think we deserve some rest period from ships - subs modding (unless some fixes will be need) ... so for the moment don't expect more ships on this mod ... we'll see on the future about your requests etc, but for the moment we hope you will enjoy current status.- 400 replies
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HAFM NAVY - Submarines & Ships - v2
Αplion replied to Αplion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I remember the old times where this forum admins were reacting on such posts (I got an infraction for something less than that) 🙂 But my mood is not so bad, so I'll pass it as a "suggestion" and not an "order" to some restaurant waiter (looks like) ... on any case the answer is ... "nope" (at least for present).- 400 replies
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Thanks man ... sorry I can't assist more on your issue ... I hope to be resolved easily and fast.
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Just send a message to Armaholic ... I can't do more as I've already informed them about that mod and they had to keep updating as only uploaded on Steam ...
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Nope ... isn't valid ... I've stated that this mod will be only updated on Steam ... so if Armaholic haven't updated its files through Steam ... your files are outdated too ...
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Don't know ... just ensure that your files are properly updated or re-download them ... no one else have such problem so mod files are fine on Steam.
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Start removing those mods one by one testing which one could conflict ... if no mod is responsible for your issue then report back .. if there is a mod causing conflict ... report again ... thats the order before asking for help.
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HAFM NAVY - Submarines & Ships - v2
Αplion replied to Αplion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
The answer is ... Both ... 052C and 052D 😉- 400 replies
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HAFM NAVY - Submarines & Ships - v2
Αplion replied to Αplion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Again 50% correct 🙂- 400 replies
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HAFM NAVY - Submarines & Ships - v2
Αplion replied to Αplion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
50% correct ... 🙂- 400 replies
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HAFM NAVY - Submarines & Ships - v2
Αplion replied to Αplion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
052C or 052D ? 🙂- 400 replies
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HAFM NAVY - Submarines & Ships - v2
Αplion replied to Αplion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
So ... time to do something about OPFOR side ... a small teaser for you guys ... guess what ship comes next based on this image ... https://prnt.sc/mr33xs- 400 replies
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Fix released today changelog - Fixed: Helicopters relative user actions now working fine on Arleigh Burke.
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HAFM NAVY - Submarines & Ships - v2
Αplion replied to Αplion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Fix released today changelog - Fixed: Helicopters relative user actions now working fine on Arleigh Burke.- 400 replies
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Fix released today changelog - Fixed: Anti-ship missiles which are fired with GPS Guidance and Sea-Skim flyout, will now follow the correct GPS coordinates for targeting. (Wrong file as reported above has been also fixed on previous update).
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HAFM NAVY - Submarines & Ships - v2
Αplion replied to Αplion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Fix released today changelog - Fixed: Anti-ship missiles which are fired with GPS Guidance and Sea-Skim flyout, will now follow the correct GPS coordinates for targeting.- 400 replies
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HAFM NAVY - Submarines & Ships - v2
Αplion replied to Αplion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Fix released changelog - Tweaked: Accuracy for high speed anti-ship missiles improved - Fixed: Wrong file for attachments replaced with new one - Tweaked: User manual updated - Added: New MK-50 Torpedo for Arleigh Burke - Tweaked: Sonar range by Arleigh Burke increased- 400 replies
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New update released today ... changelog - Modified: Cruise missiles control panel now shows Altitude and Distance between Waypoints, plus each ship has its own number of missiles (new config value) showing also Quantity and ETA to target (it shows the ETA at firing time and not getting updated while missile flies). - Tweaked: Colors and graphics to all GUIs. - Tweaked: Boats numbers on ships and submarines changed to reflect more real life logic ...
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New update released today ... changelog - Added: Arleigh Burke-class destroyer. - Added: New RIM-66 and RIM-174 missiles for Arleigh Burke. - Modified: Cruise missiles control panel now shows Altitude and Distance between Waypoints, plus each ship has its own number of missiles (new config value) showing also Quantity and ETA to target (it shows the ETA at firing time and not getting updated while missile flies). - Tweaked: Colors and graphics to all GUIs. - Tweaked: Boats numbers on ships and submarines changed to reflect more real life logic ...
- 165 replies
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HAFM NAVY - Submarines & Ships - v2
Αplion replied to Αplion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
New update released today ... changelog - Added: Arleigh Burke-class destroyer. - Added: New RIM-66 and RIM-174 missiles for Arleigh Burke. - Modified: Cruise missiles control panel now shows Altitude and Distance between Waypoints, plus each ship has its own number of missiles (new config value) showing also Quantity and ETA to target (it shows the ETA at firing time and not getting updated while missile flies). - Tweaked: Colors and graphics to all GUIs. - Tweaked: Boats numbers on ships and submarines changed to reflect more real life logic ...- 400 replies
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HAFM NAVY - Submarines & Ships - v2
Αplion replied to Αplion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Just to improve it as possible and make it bigger as possible ... what else ?- 400 replies
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HAFM NAVY - Submarines & Ships - v2
Αplion replied to Αplion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Arleigh Burke-class destroyer ... WIP ...- 400 replies
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