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Everything posted by Auss
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thanks for sharing :)
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roads are polylines now, if you wanted to find all the road textures on Altis, De-pbo and look for roadslib.cfg that will give u the path to all the road textures used on that island.
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works really well thanks guys great tool!!!
- 20 replies
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- initBuldozer.sqf
- editor.sqs
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ok so tried using it, i move a road point in TB then hit 1 to reload the updated road postion in buldozer, nothing changes? I'm getting the help menu but nothing else seems to be working, I'll keep trying
- 20 replies
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- editor.sqs
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all working now, updated my buldozer exe :)
- 20 replies
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i just grabbed your scripts folder renamed my old scripts folder to scriptsold then dropped yours into P drive root, changed the roadspath to above then ran buldozer
- 20 replies
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P:\scripts
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there is no entry like that, ive deleted rpt and restarted TB then fired up Buldozer no roads, I put back my original working scripts folder and roads return. My roadpath was copied from my working editor.sqs file roadpath = "P:/longbeach/data/roads/";
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doesnt seem to work here, changed roads path and loaded it up, no roads showing :(
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Clutter partially not working all of a sudden!
Auss replied to bludski's topic in ARMA 3 - TERRAIN - (BUILDER)
No, probability array there defines how much of that type of object will be displayed on the surface, max total value must NOT exceed 1.0 the values there are ok except for Berg its total exceeds 1.0 -
Thanks mattaust for releasing these buildings :)
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This is not the thread to ask that type of question, the correct place would be an RP life forum.
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Config Error when packing terrain with custom buildings.
Auss replied to spookygnu's topic in ARMA 3 - TERRAIN - (BUILDER)
point pbo project to the correct path for the config for those building -
Looks like the latest update last night has broken Xcam in the Apex preview Silola
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I'd check the exile forums
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hmm could be because there's no road, or that the AI thinks the path is blocked, either by the Bargate or something else.
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1.60+ Terrain Config Update Example
Auss replied to james2464's topic in ARMA 3 - TERRAIN - (BUILDER)
I set the HDR to 2 and it increased the brightness off the ground textures to unplayable levels, i'm going to experiment by darkening the sat -
1.60+ Terrain Config Update Example
Auss replied to james2464's topic in ARMA 3 - TERRAIN - (BUILDER)
i think the top version is better tbh, -
LOL np thanks :)
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you can use Xcam to simply click on them then place where you want, Or u can use the BIS sample models to create and re-texture them, put them into a new addon :)
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Updated 5.01 lighting config https://mega.nz/#!KolCXbaD!AYQpPpC9M--bUEjjhwDRMNcma11iLU2ZslT_4fijfaQ drop the pbo into your @australia\addons folder note: Also increased the stars brightness and changed color of moon slightly
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Does anybody have a guide on how to update the map to 1.6?
Auss replied to bludski's topic in ARMA 3 - TERRAIN - (BUILDER)
have u checked to see if u have moon and stars? -
OK the new config is working well and the island looks magnificent but I cannot get the hotfix to work.
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Does anybody have a guide on how to update the map to 1.6?
Auss replied to bludski's topic in ARMA 3 - TERRAIN - (BUILDER)
I used the config that James posted and thats linked here https://forums.bistudio.com/topic/191021-160-terrain-config-update-example/ I also needed to make a few minor changes to it to get the effect i was after but it will work for you