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$able

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Everything posted by $able

  1. BE-related game crashes with v1.63 were fixed earlier today.
  2. Of course you will get a huge scripts.log if you log everything with "1 """. Why don't you simply convert your old scripts.txt to the new format using the rules specified here: http://forums.bistudio.com/showthread.php?167504-Regular-Expression-%28Regex%29-Support-for-BE-Filters. Basically you just have to escape all metacharacters.
  3. $able

    New Battleye Filters

    For now you still have to use the old (non-regex) format in scripts.txt. Are you sure that this is the case for you?
  4. No, there simply were server problems for the past few days. This should be fixed now.
  5. Wrong, all you need to do is "escape" the metacharacters and put "//new" into the first line. Thanks for this nice tool!
  6. $able

    New Battleye Filters

    This should be enough: //new 1 "" However, in Arma 3 there is no need to use "//new" as the new format has been used for a few months already.
  7. For the record, as announced in the global server message, server admins now have to convert all of their server-side filter files (not scripts.txt!) to a new format supporting the regex syntax (see here: http://forums.bistudio.com/showthread.php?167504-Regular-Expression-%28Regex%29-Support-for-BE-Filters) and put "//new" into the files' first line so that the BE Server recognizes them and doesn't show incompatibility errors.
  8. Please see my post here: http://forums.bistudio.com/showthread.php?131759-New-BattlEye-features-for-server-admins&p=2601193&viewfull=1#post2601193.
  9. This was fixed a few minutes before you posted.
  10. 1.62 final and beta build 103419. I doubt that all of those newer builds break your mods.
  11. What do you mean, you don't have a shortcut?
  12. Please start the game via the "Launch Arma2 OA Beta Patch" shortcut in your game directory.
  13. Are you talking about BE files? You need to update your game, not BE. Just download and install the latest 1.62 beta version from here: http://www.arma2.com/downloads/update/beta/ARMA2_OA_Build_108074.zip.
  14. Please see the following thread from earlier today: http://forums.bistudio.com/showthread.php?168863-Build-1747-Unknown-Gane-Version.
  15. Please update to one of the more recent beta versions. To improve performance on the BE Master support for very old betas was removed.
  16. Starting with BE Server v1.177, Arma 3 server admins can now load script and event filters that will only be active when a specific mission is being played on the server. To use this feature, simply put your mission-specific filter files (scripts.txt, remoteexec.txt, createvehicle.txt, etc.) into a subfolder called the same as the mission file name minus the ".pbo" extension in your BE working directory, for example "Wasteland_by_Sa-Matra.Stratis". They will then be automatically loaded when the corresponding mission is selected on the server and can also be normally (re)loaded via the "loadScripts" and "loadEvents" RCon commands. The files in the BE working directory itself will still be loaded and simply act as global filters that are active all the time.
  17. Please report game crashes via the appropriate channels (see http://feedback.arma3.com/how-to-user.html.html) so they can actually be fixed. Now you are confusing him again. Please see my posts above.
  18. Please read my last post again, the keyword is "crashes". This is simply a timeout error, nothing more. Many players crash from time to time as you can read on other threads on this forum and hence these kicks are nothing exceptional.
  19. Did anyone ever actually complain about being kicked? Generally you should assume that those kicks are the result of crashes (like "Client not responding"), so there is nothing to worry about unless proven otherwise.
  20. I informed BI that the GameSpy implementation in Arma 3 still used the old protocol that allowed this exploit: http://dev-heaven.net/issues/22808. They then notified GameSpy and asked them to change that on their side. Newly started servers will all use the new protocol now, so no, the old one can't be used anymore (unless a server still wasn't restarted after the change).
  21. I was talking about "scripts1", of course scripts.log is a BE file. After looking at the first post I'm wondering if you simply used the scripts.txt (and possibly other files) from https://github.com/DayZMod/Battleye-Filters? Obviously you cannot use those in Arma 3 as they are only for DayZ. Just delete any filter files like scripts.txt and you should be good to go.
  22. Sorry for missing your post. May I ask what you mean with "script and script1 files"? BE doesn't create a file called "script1", so this problem doesn't seem to be caused by it. What is the content of these files? Also, since you mentioned default settings I suppose you do not use any BE filters (scripts.txt, etc.)?
  23. A player/client can send anything, but of course if the PID is faked he will be kicked (which is what we are talking about here). Btw, I just converted this PID to hexadecimal: 110000100001337. Do I need to say more? ;)
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