$able
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Everything posted by $able
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ARMA 2: OA beta build 112555 (1.63 build release, not backward compatible)
$able replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
BE-related game crashes with v1.63 were fixed earlier today. -
ARMA 2: OA beta build 112555 (1.63 build release, not backward compatible)
$able replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Any details? -
Of course you will get a huge scripts.log if you log everything with "1 """. Why don't you simply convert your old scripts.txt to the new format using the rules specified here: http://forums.bistudio.com/showthread.php?167504-Regular-Expression-%28Regex%29-Support-for-BE-Filters. Basically you just have to escape all metacharacters.
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Does a Battleye global ban in Arma 3 carry over to DayZ SA and vice versa?
$able replied to tonygrunt's topic in ARMA 3 - SERVERS & ADMINISTRATION
Yes, it will. -
For now you still have to use the old (non-regex) format in scripts.txt. Are you sure that this is the case for you?
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Arma 2 unable to send pirvate message via rcon/be
$able replied to Dark-Raptor's topic in ARMA 2 & OA - Servers & Administration
No, there simply were server problems for the past few days. This should be fixed now. -
Regular Expression (Regex) Support for BE Filters
$able replied to $able's topic in ARMA 3 - SERVERS & ADMINISTRATION
Wrong, all you need to do is "escape" the metacharacters and put "//new" into the first line. Thanks for this nice tool! -
This should be enough: //new 1 "" However, in Arma 3 there is no need to use "//new" as the new format has been used for a few months already.
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New BattlEye features for server admins
$able replied to $able's topic in ARMA 2 & OA - Servers & Administration
For the record, as announced in the global server message, server admins now have to convert all of their server-side filter files (not scripts.txt!) to a new format supporting the regex syntax (see here: http://forums.bistudio.com/showthread.php?167504-Regular-Expression-%28Regex%29-Support-for-BE-Filters) and put "//new" into the files' first line so that the BE Server recognizes them and doesn't show incompatibility errors. -
Since last BE update Server: 1.184 most filters fucked up
$able replied to viperx's topic in ARMA 2 & OA - Servers & Administration
Please see my post here: http://forums.bistudio.com/showthread.php?131759-New-BattlEye-features-for-server-admins&p=2601193&viewfull=1#post2601193. -
BattleEye pb on ArmA3 Branch: Development Version: 1.07.112769
$able replied to killjoe_R3F's topic in ARMA 3 - TROUBLESHOOTING
This was fixed a few minutes before you posted. -
1.62 final and beta build 103419. I doubt that all of those newer builds break your mods.
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Battle Eye Kick Arma 2 - Wrong Game Version
$able replied to huntercameron32's topic in ARMA 2 & OA - TROUBLESHOOTING
What do you mean, you don't have a shortcut? -
Battle Eye Kick Arma 2 - Wrong Game Version
$able replied to huntercameron32's topic in ARMA 2 & OA - TROUBLESHOOTING
Please start the game via the "Launch Arma2 OA Beta Patch" shortcut in your game directory. -
Battle Eye Kick Arma 2 - Wrong Game Version
$able replied to huntercameron32's topic in ARMA 2 & OA - TROUBLESHOOTING
Are you talking about BE files? You need to update your game, not BE. Just download and install the latest 1.62 beta version from here: http://www.arma2.com/downloads/update/beta/ARMA2_OA_Build_108074.zip. -
Battle Eye Kick Arma 2 - Wrong Game Version
$able replied to huntercameron32's topic in ARMA 2 & OA - TROUBLESHOOTING
Please see the following thread from earlier today: http://forums.bistudio.com/showthread.php?168863-Build-1747-Unknown-Gane-Version. -
Please update to one of the more recent beta versions. To improve performance on the BE Master support for very old betas was removed.
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New BattlEye Feature: Mission-specific Script/Event Filters
$able posted a topic in ARMA 3 - SERVERS & ADMINISTRATION
Starting with BE Server v1.177, Arma 3 server admins can now load script and event filters that will only be active when a specific mission is being played on the server. To use this feature, simply put your mission-specific filter files (scripts.txt, remoteexec.txt, createvehicle.txt, etc.) into a subfolder called the same as the mission file name minus the ".pbo" extension in your BE working directory, for example "Wasteland_by_Sa-Matra.Stratis". They will then be automatically loaded when the corresponding mission is selected on the server and can also be normally (re)loaded via the "loadScripts" and "loadEvents" RCon commands. The files in the BE working directory itself will still be loaded and simply act as global filters that are active all the time. -
Player x kicked off, Steam ticket check failed: (null)
$able replied to farooqaaa's topic in ARMA 3 - TROUBLESHOOTING
Please report game crashes via the appropriate channels (see http://feedback.arma3.com/how-to-user.html.html) so they can actually be fixed. Now you are confusing him again. Please see my posts above. -
Player x kicked off, Steam ticket check failed: (null)
$able replied to farooqaaa's topic in ARMA 3 - TROUBLESHOOTING
Please read my last post again, the keyword is "crashes". This is simply a timeout error, nothing more. Many players crash from time to time as you can read on other threads on this forum and hence these kicks are nothing exceptional. -
Player x kicked off, Steam ticket check failed: (null)
$able replied to farooqaaa's topic in ARMA 3 - TROUBLESHOOTING
Did anyone ever actually complain about being kicked? Generally you should assume that those kicks are the result of crashes (like "Client not responding"), so there is nothing to worry about unless proven otherwise. -
Servers not Responding to external sites.
$able replied to hardscript's topic in ARMA 3 - SERVERS & ADMINISTRATION
I informed BI that the GameSpy implementation in Arma 3 still used the old protocol that allowed this exploit: http://dev-heaven.net/issues/22808. They then notified GameSpy and asked them to change that on their side. Newly started servers will all use the new protocol now, so no, the old one can't be used anymore (unless a server still wasn't restarted after the change). -
Battleye is here (Quick tutorial)
$able replied to terox's topic in ARMA 3 - SERVERS & ADMINISTRATION
I was talking about "scripts1", of course scripts.log is a BE file. After looking at the first post I'm wondering if you simply used the scripts.txt (and possibly other files) from https://github.com/DayZMod/Battleye-Filters? Obviously you cannot use those in Arma 3 as they are only for DayZ. Just delete any filter files like scripts.txt and you should be good to go. -
Battleye is here (Quick tutorial)
$able replied to terox's topic in ARMA 3 - SERVERS & ADMINISTRATION
Sorry for missing your post. May I ask what you mean with "script and script1 files"? BE doesn't create a file called "script1", so this problem doesn't seem to be caused by it. What is the content of these files? Also, since you mentioned default settings I suppose you do not use any BE filters (scripts.txt, etc.)? -
Player x kicked off, Steam ticket check failed: (null)
$able replied to farooqaaa's topic in ARMA 3 - TROUBLESHOOTING
A player/client can send anything, but of course if the PID is faked he will be kicked (which is what we are talking about here). Btw, I just converted this PID to hexadecimal: 110000100001337. Do I need to say more? ;)