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Everything posted by wipman
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Cold War Rearmed - Public Beta Release
wipman replied to W0lle's topic in ARMA - ADDONS & MODS: COMPLETE
Hi, about the AI and the nades... in the last times of my OFP i spent most of it laying with a E&S USMC & RNI Addon 1.1 and they used the nades all the time before supress on my squad, so that's not really a problem, it's almost nice... throw nades at close range was a nice point & i still like it, was effective, sadly the AI on the players command don't the same by default so is much less effective or just useless; but in the real life, is a good tactic to take the bunnies out of their holes; so i like it. About the Jeep-MG... i din't try it with the CWR Campaign v1.04, i did it on the CWR Campaign v1.03 'Fixed' and in the screen, the M2HB bullets (tracers) were almost 1cm above the M2 aim point or even the ring that covers the M2HB's aim point. Let's C ya- 607 replies
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Hi, the M136 AT4 rockets take 2 slots of the inventary in the ArmA, i had the hope that they had made it a single round AT launcher, so you just take the weapon and that's all. No rounds in the inventory because it isn't necessary; two different weapon pics and display names, one loaded and other empty; i think that that would had been a great solution. Let's C ya
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Hi, that difference in the FOV when using the BIS stock units to use this ones or the great Jonn's USMC or SFs, could be that he placed the view point in the right eye instead the left one?. Let's C ya
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Cold War Rearmed - Public Beta Release
wipman replied to W0lle's topic in ARMA - ADDONS & MODS: COMPLETE
Hi, in the mission called: Guardian. That one where you've to protect or clear the way of a x3 trucks convoy, with a Jeep-HMG and a Bradley; after clean the 1St village... there isn't any map icon, waypoint or order to continue to the next village or even escort the convoy to the airport's entrance. The Jeep-MG bullets impact point isway higher than the top of the front M2HB aim point making the M2HB few usefull and delaying the accuracy. Let's C ya- 607 replies
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Cold War Rearmed - Public Beta Release
wipman replied to W0lle's topic in ARMA - ADDONS & MODS: COMPLETE
Hi, i never found such thing in the "special campaign" that i was playing, but they damaged one of my M1's at the begining and the Commander's M1 at the end, i noticed after various trys that they are closed after get one shot, the commander orders you to bail out even if it only have the tracks in orange or yellow, and on foot, it's impossible. Let's C ya- 607 replies
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Cold War Rearmed - Public Beta Release
wipman replied to W0lle's topic in ARMA - ADDONS & MODS: COMPLETE
Hi, there's also a small bug with the Dan's M25 model that's taking the role of the M21, it's the weird mapping of the scope's backwards inner part, not really important; but's there: Is very pimp to shot again with the M21 OFP style, i love it. Let's C ya- 607 replies
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Cold War Rearmed - Public Beta Release
wipman replied to W0lle's topic in ARMA - ADDONS & MODS: COMPLETE
Hi, another bug that i've found; it was in a CWR 1985 Campaign mission called: Pathfinder. When the squad's grenadier switched (i guess) to the M203, the gun dissapeared and only the M203 front leaf sight was show; like this: May be a thing of the 2Nd or 3Rd M16A2-M203 LOD?, also if you aim through the M203 sight, it don't works like in the ArmA (which is better) it works like in the OFP, it shows the FPV as if you din't had pressend the BM2 to use the sights, i think that that's a bad point. And... about the BMPs... i don't know, as i've been advancing, the BMPs now are taken down with a single LAW-72 (the T80s too) so i don't know; the thing with the T80's tracks i think that's a matter of the model, like the thing with the numbers... booth selections are added to the model (i think) but not ordered (in the config) to use/show the damage textures. But this is just a theory, im just a player, so i don't know anything about it. Let's C ya- 607 replies
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Hi, the problem with make an ACOG sight in 3D is how to make the cross and accuracy's elements keep the needed quality, it could be made with a 3D model like the Aimpoint's dot, but what will happen when you walk aiming...?? it may show up for the outter edges of the ACOG sight, and as we all know... booth the sight and what's outside the sight, will have the same zoom level; make a 3D ACOG sight is possible, but make it with enough quality will be a miracle. Let's C ya
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Cold War Rearmed - Public Beta Release
wipman replied to W0lle's topic in ARMA - ADDONS & MODS: COMPLETE
Hi, the T80 don't show damage textures on the tracks and keep those low-qual display numbers after be destroyed, the M-60 also shows the low-qual stars after be destroyed and don't allows the player (as commander) to order the gunner to change the weapon (cannon/coax) or to fire; it also haves a sound that really sucks in comparison with the sounds of that not CWR addon, booth the M2 of the commander, the coax and the 105mm cannon; also the engine and driving sounds are really poor and sound the same from inside than if you've the head off the driver's hatch. This is how the destroyed T80 looks like once destroyed: It can be destroyed with a single LAW-72 in the turret, in the OFP it needed 3 to be destroyed and 2 to make the crew bail out. Let's C ya- 607 replies
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ArmedA2 Editing/modding similar to ArmedA1?
wipman replied to BeerHunter's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Hi, have someone try if the ArmA custom faces work in the ArmA2?. Let's C ya -
Hi, now a poor try of make the Roschard face, i can't promise that the black dirt matches on the nose and the eyes, but i've try it. The Face: Let's C ya
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Cold War Rearmed - Public Beta Release
wipman replied to W0lle's topic in ARMA - ADDONS & MODS: COMPLETE
Hi, i've never seen that bug on the Jonn's USMC v1.6 or army SF v1.1, and i've been using 'em as replacement in my default Mod folders, to play booth in SP & MP; i think that the problem is with the selection of the mouth, that 1 pin or point of the mouth must be wrong selected, doing that. But yeah, i don't know it for sure too. Let's C ya- 607 replies
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Cold War Rearmed - Public Beta Release
wipman replied to W0lle's topic in ARMA - ADDONS & MODS: COMPLETE
Hi, bingo William1, i didn't remeber where did i had it from; i've found what i think that's a bug, it's pressent on the RES models that use this boonie and i think that's also pressent on the default RES soldiers (those luckless with a cap and the swiss camo) that i've seen interviewing in the cutscenes talking: It's on their mouth, in the center of the upper and bottom limp, is as they were glued in the center and that's why they look so weird when they talk or when they change the face expression; if it's not that... then i don't want to know "what the RES soldiers eat..." . Let's C ya- 607 replies
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Cold War Rearmed - Public Beta Release
wipman replied to W0lle's topic in ARMA - ADDONS & MODS: COMPLETE
Hi, the CWR mode gets better if you use a little Mod that i don't know where i downloaded it from, the .pbo it's called: ace_fx_environment.pbo and only requires the XEH Mod, it don't seems to have any impact on the performance and with the volumetric fog... the OFP islands are just great, some missions are even scary; if someone knows where it came from... say it here to all, it deserves the try. Let's C ya- 607 replies
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Hi, another camoed custom face with those retouched leather gloves, by it's camo and the sleeve material, it could be used with any era or side unit. I hope that you like it. The Face: Let's C ya
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Cold War Rearmed - Public Beta Release
wipman replied to W0lle's topic in ARMA - ADDONS & MODS: COMPLETE
Hi, you could keep playing the latest release of the CWC campaign?, im unable to keep playing it with that bugged Alert mission. Let's C ya- 607 replies
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Cold War Rearmed - Public Beta Release
wipman replied to W0lle's topic in ARMA - ADDONS & MODS: COMPLETE
Hi, now if i load the autosave i get another error message while im on the M113 heading to the ambush point where the jeep with the body counts is, this is the message: "Sound 04r6 Not Found". And... i think that is because somehow two missions are taking place at the same time, while im playing the Alert mission, i can see on the map the icons for Conquer Montignac, and when i dissembarq from the M113, im recalled to Go Back To Formation at DI46 (Montignac) while im playing at something 64 (near the jeep); so i think that booth error messages and any other problem may come from there, from the fact that the Alert mission and the next one, are somehow taking place together at the same time. Let's C ya- 607 replies
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Cold War Rearmed - Public Beta Release
wipman replied to W0lle's topic in ARMA - ADDONS & MODS: COMPLETE
Hi, damn, that's how i found 'em before substitute the original campaign with the 1.03 update, i gonna play the entire mission again and we'll see. Let's C ya- 607 replies
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Cold War Rearmed - Public Beta Release
wipman replied to W0lle's topic in ARMA - ADDONS & MODS: COMPLETE
Hi, another problem, i've retry the mission 3 times and i've get stunk at the ending cutscene, i get a black screen but if i hit: retry. Then all what i see are the cups of some trees and the upper & bottom black bands. it may be due to how that the M113 didn't get to step on the mines because someone killed the gunner, so the driver stopped outside the road. And now there must be problem with the officer & his dead fella or the jeep's proxyes, because that's how i find 'em now when i reach 'em: They are dead inside the jeep just like "another white man dead at the railroad" i don't remember that they were like that in the release mission, it's weird; but not a big issue. Let's C ya- 607 replies
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Cold War Rearmed - Public Beta Release
wipman replied to W0lle's topic in ARMA - ADDONS & MODS: COMPLETE
Hi, sorry Wolle, isn't that mission that you uploaded, is the one where the sucker of the officers falls into an ambush and you've to go to rescue him with the squad on a M113, just in the 3 first seconds after begin. Let's C ya @EDIT: Alert, is the mission's name.- 607 replies
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Cold War Rearmed - Public Beta Release
wipman replied to W0lle's topic in ARMA - ADDONS & MODS: COMPLETE
Hi, in the mission after that one where the SGT takes you and other three men to make a patrol by a wood, when you begin the mission (seeing the map) i get a "sound 04_orsomething" not found error message, is the CWR_Campaign_v1.3 . And i insist, i think that will be better if the weapons use the ArmA sounds instead OFP sound alike sounds, the M60 could use the M240B sounds... for me replicate the low points of the OFP is not good, makes me lose interest in play the Mod. Let's C ya @EDIT: "Sound 04v1 Not Found" is the exact error message.- 607 replies
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Hi, a tattooed man with a moustache, i've retouched a bit the leather gloves so they should match a bit better now, i hope that you like it. The Face: Let's C ya
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New Rules of Modding for Arma 2 : Mod "clans" and "Projects" only ?
wipman replied to EricM's topic in ARMA 2 & OA - SUGGESTIONS
Hi, be the man in charge of a team and coordinate actions in a effective way is really hard, make it by a telematic way makes it even harder, different time zones, different lifes and lots of small differences which make the common effort harder that have everyone on the same room or flat working on the same thing or bigger project; i don't envy the manager of a Mod, i know how hard it is to make everyone work on the same thing at a time. But some parts of the job of those involved still requiring time and knowledge, as i said before; for do it bad... i preffer to don't do it. Let's C ya -
New Rules of Modding for Arma 2 : Mod "clans" and "Projects" only ?
wipman replied to EricM's topic in ARMA 2 & OA - SUGGESTIONS
Hi, i was going to do a camoed M4's pack for the ArmA, but i dropped the idea as soon as i found out that i don't had any idea of the UV maps, shaders etc; also ain't got any idea of modeling so... i can't fix the errors present in the MLOD example models that we were luckly provided with. Is not bad at all, we've a better game with better graphics, better models and more coding, that's very good; the only bad point is that it unables the thiefs and casual addon makers like me, few maniouver space because we're not that good, and... for make it bad, it's better to don't do it. Our problem as community is that we haven't much or just enough addon makers good enough as for do it at least as well as the game's content. It's a problem of the number of good ones that we loosen or we kicked with our stupid behaviour, it's not really a problem of the game. Let's C ya -
The Crate 2 - an Armed Assault movie project
wipman replied to [GLT] Legislator's topic in ARMA - GENERAL
Hi, i laughted alot with the 1St that i seen and with this 2nd trailer, looks very promissing, and i support that language. "Im osama bin laden, and im an alcoholic...", it's just lovely... . Let's C ya