vade_101
Member-
Content Count
276 -
Joined
-
Last visited
-
Medals
Everything posted by vade_101
-
Hello! In order to complement the release of StalkerGB's British Infantry I'm pleased to release Da12thMonkey's Retexture of the Arma 3 CH-49 to represent a Royal Air Force Merlin HC3a. Download: http://www.mediafire.com/download/09yqd5w9mzsq7cq/SDC_MerlinHC3.zip
-
RAF Merlin HC3a - CH-49 Reskin
vade_101 replied to vade_101's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Even worse, i used 7zip to make it a .zip file rather than a 7z, which is somehow twice as bad. -
RAF Merlin HC3a - CH-49 Reskin
vade_101 replied to vade_101's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Textures are about 1.5 MB each, and there three on the addon, and one spare texture with a Union Flag on it for special occasions :) -
STALKERGB's British Infantry
vade_101 replied to STALKERGB's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thats right, they don't have any effect on the units themselves. -
STALKERGB's British Infantry
vade_101 replied to STALKERGB's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Those define a logo and description for the 'mod' and should sit in the top level mod folder - by default '/@STKR/' with this addon - you'll see them when you look at the 'configure > expansions' menu in game. If you're just putting the .pbos into your main addons folder (not recommended) or another folder with other addons you don't need to worry about them. There is a bit more information at Armaholic's FAQ section here: http://www.armaholic.com/plug.php?e=faq&q=18 -
Here you go: https://www.dropbox.com/s/0cqdstytmqhpl4e/SDC_MerlinHC3.zip
-
I've already got, courtesy of the very talented Da12thmonkey, a RAF reskin of the CH-49 if there is any demand for it:
-
STALKERGB's British Infantry
vade_101 replied to STALKERGB's topic in ARMA 3 - ADDONS & MODS: COMPLETE
No issues here, very good to have Brits back in Arma: http://i.imgur.com/R577CI4.jpg (119 kB) -
Well, except 'Black Hawk' who was an individual if I recall, so there is a little bit of leeway there.
-
Did someone mention capbadges?
-
Operation Backblast : finding the best way to command a platoon in Arma.
vade_101 replied to sinisteral's topic in ARMA 2 & OA - GENERAL
Any chance of posting the mission file? be interested to see how you set it up. -
BI have posted a 'news' story about it at: http://www.aan-online.com/ and the page is up to view at: http://www.aan-online.com/arma2-hacked-page/
-
As ever, excellent work chaps - good to see you're continuing the traditional high standards.
-
ah, they're not holding up so badly are they - nice to see them still in circulation - are the bayonet models still included?
-
ARMA 2 on Macbook Pro 2.53 ghz dual core
vade_101 replied to Androctonus's topic in ARMA 2 & OA - TROUBLESHOOTING
I'm running it on the same system in Boot Camp WinXP on normal settings with no problems. -
You'd be surprised, a lot of the time its just making the addons that you, personally, want to see - of course there is stuff you can't do - or don't know - and thats where the 'team' bits and peices come in. and so long as everyone involved is happ then its all lovely. But the ''general public''? nah.
-
Fokker 100: I think they are just circling to burn off the fuel. rather than dropping it on kent. as for Manston, at least its a big field, i think its the one that they use for training Virgin Atlantic 747 pilots on.
-
What? Like That? someone already thought of it ;)
-
Hyk modern u.s. infantry pack released
vade_101 replied to hyakushiki's topic in ADDONS & MODS: COMPLETE
the way its done on our PUKF troops is that the backpacks are a hidden selection, and then they are put back on either as the main script with a gamelogic, or as a little script ("patrolpack.sqs") just to add it to an individual. -
It was tonal. i'd quite forgotten i'd done that screenie.
-
I do seem to have a few strange looking textures on the soldier models: mostly behind the pouches on the webbing and on the helmets.
-
I am having a few problems getting the "requiredaddons" part of the config to work correctly: at present the addon consists of three .pbos Units, Weapons, and one extra weapon. weapons: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class CfgPatches  {  class ukf_ukweps {   units[] = {};  weapons[] = {ukf_sa80, ukf_sa801g36, ukf_lsw, ukf_gpmg, ukf_sa80_b, ukf_law80auncher, UKF_clansman};   requiredVersion = 1.90;  requiredAddons[] = {"BIS_Resistance","jam_magazines"}; };  };  Units <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class CfgPatches { class ukf_infantry { requiredAddons[] = {"BIS_Resistance","ukf_ukweps","ukf_slmg","jam_magazines"}; units[] = {ukf_INfantrywb, ukf_infantryWBv, ukf_infantryWBr, ukf_infantry_officerWBb, ukf_infantry_lawWBb, ukf_infantry_rlgWBb, ukf_infantry_lswWBb, ukf_infantry_LMGWBb, ukf_infantry_gmpgaWBb, ukf_infantry_gmpgbWBb, ukf_infantry_radioWBb, ukf_medicWBb}; weapons[] = {}; requiredVersion = 1.90; }; }; Extra Weapon <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class CfgPatches { class UKF_SLMG { units[] = {};  weapons[] = {"UKF_LMG"};     requiredaddons[] = {"BIS_Resistance", "jam_magazines"}; requiredVersion = 1.90; }; }; All seems to work fine in the editor etc. but when a mission is exported to single or multiplayer the error "cannot load mission. missing addon ukf_ukweps" appears. on a single computer you can just click OK and it carries on. but it doesn't seem to do dedicated servers any good. can anyone shed any light on this?
-
Yeah, just tweaks and testing to go - the bayonets actually went to full beta testing today.
-
Very nice work. looking forward to this one...
-
go along to The Defense Picture Library, register and do a search on SA80s, plenty of pics..