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Everything posted by Undeceived
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^ +1! ;)
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Arma 3: Confirmed features | info & discussion
Undeceived replied to Maio's topic in ARMA 3 - GENERAL
NICE!! :) :) Great, pettka! :) -
Arma 3: Confirmed features | info & discussion
Undeceived replied to Maio's topic in ARMA 3 - GENERAL
PurePassion, from which background were you able to see the BI guys and the game? I mean - I thought that their bunker is not open for public? Anyway - I'm looking forward to read your presentation!! :) -
But what are the these HUDs for when we play in Veteran mode? :)
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Cold War Rearmed² Discussion
Undeceived replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Great idea! :) This chopper is just terrifying!- 1308 replies
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- cold war rearmed
- cwr2
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And even if the mod comes after the release of Arma 3: It's good to hear (like W0lle said in this interview) that you guys don't rush and put pressure on yourself, like it was with the previous version of the mod (according to W0lle). It's done when it's done and it will be appreciated and played, no matter when it is finished. Arma 2 is a great platform which is much closer to OFP (much closer than Arma 1) - I don't have any concerns that CWR² will "go under" in the A3 ecstasy! Heck, after all you get the chance to play OFP in actual graphics (which I consider A2 to be)!
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Angry Peasant - The ARMA2 Webcomic about a man who just wanted to repair his tractor
Undeceived replied to alleycat's topic in ARMA 2 & OA - GENERAL
Damn tractor driver!! :D -
Awesome screenshots!
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Localized Sound
Undeceived replied to sgt_hawkins's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Well, that's not good... :( Is there another method to limit sounds to a defined range? I used the triggers because you could do that... But not being able to deactivate the sounds makes it useless for me. -
Localized Sound
Undeceived replied to sgt_hawkins's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hmmm - I tested your mission - it doesn't work in mine... Maybe I should add that I'm using custom sounds which are defined in my own mission description.ext... I have 3 triggers that I want to "mute" and I delete all of them, but the sounds continue until their end... EDIT: Strange things are happening...:eek: Sometimes it works, sometimes not!... -
Localized Sound
Undeceived replied to sgt_hawkins's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hello guys! Thanks for this thread! It helped me a lot! One question: Is there a way to stop a CfgSFX sound which comes from a trigger? I thought that the sound was attached the trigger and if I deleted the trigger the sound would "be gone" too. But this doesn't work. Setpossing the trigger far away also doesn't work. It only stops the sound when you leave the area the sound is played in and come back in again - in this case the sound is no more there. Does anyone know a workaround to make the CfgSFX sounds from a trigger stop? -
If I remember correctly, ArmA is not the abbreviation for Armed Assault! The game is called Arma: Armed Assault (or Arma: Combat Operations in North America). That said all of BI's military games are called Arma now: Arma: Cold War Assault Arma: Armed Assault Arma 2 Arma 2: Operation Arrowhead Arma 3
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Possibility of an open beta for owners of ArmA/ArmA II?
Undeceived replied to 7's topic in ARMA 3 - GENERAL
And correspondingly is also the "fame" of the game in this country. :) -
Thanks for this, Celery! :) Useful as always! :)
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ArmA3 Interview with Ivan Buchta by nordrassilradio
Undeceived replied to jerryhopper's topic in ARMA 3 - GENERAL
Hey, does that confirm that what you describe is what you (BI) really have in the making for us, Dwarden?? :) :) Cause kylania didn't mention that he wants a new terrain and Czech army units, he just pointed at two screenshots. :) ( ) -
ArmA3 Interview with Ivan Buchta by nordrassilradio
Undeceived replied to jerryhopper's topic in ARMA 3 - GENERAL
Finished listening - thank you very much, Ivan, for your answers! And also Brigsill and nordrassilradio! It was fun to hear! -
Comparison picture album : Lemnos - ArmA3
Undeceived replied to jerryhopper's topic in ARMA 3 - GENERAL
Wow, that's cool stuff, Jerry, thanks! -
ArmA 2 OA Beta Build 83110
Undeceived replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Yeeaah, I can't believe that you adressed the setMimic bug!! Wow! :) Thank you so much BI, I luv you!!! -
I think no. When you die, you have to restart, as far as I can remember.
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Welcome Viking! You might want to have a look at the Flashpoint missions from thomsonb. They are completely random. 100% exploration and dynamic war around you. Flashpoint: Chernarus Flashpoint: Takistan & Zargabad & Shapur
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As soon as there comes some new A3 stuff, it's ok for me. :D Look at the best, ignore the rest. :p
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Wow, great to see some new activity, awaiting it desperately! :)
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[SP] For The Life Of A Friend
Undeceived replied to Undeceived's topic in ARMA 2 & OA - USER MISSIONS
Ok, that's weird! :D But good to know. :)- 166 replies
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Cold War Rearmed² Discussion
Undeceived replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Great work, Max! Keep it up and thanks!- 1308 replies
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- cold war rearmed
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[SP] For The Life Of A Friend
Undeceived replied to Undeceived's topic in ARMA 2 & OA - USER MISSIONS
Yes, (for others with the same problem) just copy the @folder from the mission package to the Arma 2 folder and launch the game with the copied folder as mod. I also strongly recommend the mission to be played without any other addons or mods than the required ones as it may cause showstoppers and weird bugs!- 166 replies