Thunderbird
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<span style='font-family:dotum'><span style='color:blue'>"The way to win an atomic war is to make certain it never starts" </span> - Bradley.</span> <span style='font-size:13pt;line-height:100%'>I</span><span style='font-size:10pt;line-height:100%'>’m pleased to announce you the release of the new FFUR ’85 (2008 Edition), which is completely based on the same theme than the original game (Cold War Crisis). I have already said that many times but I’m afraid this time this pack is really going to be the last FFUR major release for Operation Flashpoint. Therefore, a lot of efforts have been spent in order to make it very stable and unique, featuring several additions and enhancements, not only in terms of realism, but in terms of immersion and game-play as well. (As with the implementation of an improved version of SLX 1.1). This pack has been carried out with the aim to respect the original game’s feeling (Consequently, some aspects have not been modified: Music and a large part of UI elements). This new edition has been created from scratch, it means that no element from the first ’85 pack (2005 Edition) has been used for this new version, moreover it includes more features and more models than any of the previous FFUR packs (Large Selection of Vehicles and Aircrafts, Ability to establish MG position for Machine-Gunners with the Action-Menu; Artillery System but with the ability to carry out only 1 call, which makes missions more challenging… and much more). I sincerely hope you will enjoy this new release, as it will probably bring some of you back to the good old days. ;] Special thanks to all those who contributed in making this release possible:  - OFP's Great Community even if it is no more what it was previously.  - Dedicated Beta Testers and Mod Supporters (Big-Rooney, Njmatrix (TechwarriorZ), SamotH, Alygator, Kenwort...).</span> ----------------------------------------------------------- <span style='font-size:10pt;line-height:100%'>- Patch 1.05 List of Changes - Features - Model Changes - Model Additions - Credits</span> ----------------------------------------------------------- <span style='font-size:11pt;line-height:100%'>Patch 1.05 - Mirror 1</span> ----------------------------------------------------------- <span style='font-size:11pt;line-height:100%'>Main Pack - Mirror 1 (GOL-Clan) Main Pack - Mirror 2 (TechwarriorZ) Main Pack- Mirror 3 (Flashpoint.ru) Main Pack - Mirror 4 (OFP.info)</span> ----------------------------------------------------------- <span style='font-size:11pt;line-height:100%'>Installation:</span> - Run the installer, follow the instructions and everything will be done as envisaged. - When you run the launcher, you will have the choice between [Direct 3D and Direct 3D HWTL], better choose the second option. (If you would encounter weird white textures in game then delete @ffur85/dta/Data folder and take out Data3d.pbo and Data.pbo files and choose the other option). ----------------------------------------------------------- <span style='color:blue'><span style='font-size:11pt;line-height:100%'>www.FFUR.net</span></span>
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FFUR-SLX 2007 2.5 (New Version) PATCH Mirror - 1 (Thanks to GOL clan) Mirror - 2 (Filefront) Mirror - 3 (Thanks to Njmatrix) More Mirrors to Come Soon. Requires FFUR-SLX 2007 2.0 FFUR-SLX 2007 2.0 Mirror - 1 (OFP.bmj.pl) Mirror - 2 (OFP.info) Mirror - 3 (njmatrix) <span style='font-size:13pt;line-height:100%'>REQUIREMENTS</span> Minimum Specification: - Operation Flashpoint Resistance or GOTY patched 1.96 - CPU: 2 GHz - RAM: 512 MB - Nvidia Geforce FX with 128 MB RAM & pixel shader 2.0, ATI Radeon 9500 with 128 MB of RAM & pixel shader 2.0 - Free HD Space: 1 GB - Software: Windows XP or Windows 2000 and DirectX 9 <span style='font-size:13pt;line-height:100%'>INSTALLATION</span> - To install, simply run the executable from the location you saved it and follow the instructions. When the installer starts, you will be told to select the location for the install. This should be correct without you changing anything, but in a small number of cases this is wrong. Depending on the version you bought of Operation Flashpoint And that's about it! The files will begin to install and soon you will be playing FFUR/SLX Modern Crisis. <span style='font-size:13pt;line-height:100%'>NOTES</span> - Tested in Single by several Beta testers. - I don't garantee the way it works online. - You don't need any of the previous FFUR packs to get this one properly working. - Further tweaks to come. - Special thanks to the following Beta-Testers for their input, feedbacks and supports: [*]JdB [*]SamotH [*]Ase290406 [*]Big-Rooney [*]Blazin [*]murkz [*]njmatrix [*]Jakob [*]marcomio <span style='font-size:13pt;line-height:100%'>DISCLAIMER</span> The work represented is the intellectual property of the parties listed in the credits list. Any use without credit to its authors might not be appreciated. Thunderbird84 - Have fun. :]
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SweetFX Shader Suite with ARMA 2
Thunderbird replied to Kenwort's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Heya, Whatever I do, the game doesn't launch with these files within ArmAII root. Once removed, the game launches nicely. Anything I missed out there? Thanks for any help. Regards, TB -
What is the first thing you will do in Arma3?
Thunderbird replied to sgtsn1per's topic in ARMA 3 - GENERAL
Fly very low with 2035 jet fighters, eject over the sea and see how things turn up in water... Set up a 300m fight between the 2 main factions, including infantry elements alongside with tanks and choppers in high grass and watch... if (! everythingWorksNicelyAsExpected) { uninstallArmAIII(); waitForCommunityMods(); if (waitForCommunityMods() == 1) installBackArmAIII(armAIIIPatched2.3.1.XXX); else willNeverHappen(whoKnows); } else feelHappy(); Regards, TB -
VME PLA MOD for ARMA II
Thunderbird replied to Alex.XP's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Congrats to him. He was damn skilled as far as I can recall, able to carry out a complete brand new set of bugless AI scripts in a few hours... heh, the good ol'time. I agree there, a chinese DLC would be truely awesome... But I think BIS will never do it to avoid being labelled as "Codemasters" copiers... ;] Regards, TB -
Increased Bloodspat
Thunderbird replied to lao fei mao's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Next step would be having blood splats over the ground (like in SLX), that would be truely awesome. ;] Regards, TB -
CSLA Mod, one of my favourites since 10 years, with FDF, RHS and FFUR : P ... Tested it and your quality standards haven't changed. That's truely impressive. And that NSIS installer ! Thank you for keeping high the standards... Looking forward to see you in ArmA III Hope Maa's still around? Regards, TB
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VME PLA MOD for ARMA II
Thunderbird replied to Alex.XP's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
- Infantry units are well done. Including the weapons. - Nice touch with the chinese voices. - Vehicles are quite decent as well. - However, aircrafts need to get seriously improved: --> Maneuvrability of all Jet Fighters (I'm afraid your settings are far from the real standards). --> Maybe disable these static Nogova texture maps from the MFDs and put just a black screen instead. --> Maybe make the Afterburner appear on user command only. --> Pay more attention to the textures. That's all so far, good mod all in all. How is Tony Ranger btw? How is he doing? Is he still in VME? Regards, TB -
Theorically, MGs are the ones in charge of the so-called "suppressive fire", but things tend to be slightly different in real life. Especially in close range, excluding somevery well trained units (specOps, Elite elements...), any regular soldier would throw everything he has to "the supposed enemy position".
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Basing myself of what I have seen lastly, there are still some aspects that need to get seriously improved in terms of AI in my judgement. Honestly, the last footage released on Armaholic (GameStar.de - Developer walkthrough with Jay Crowe Part VII - Infantery) is easly redoable in vanilla ArmA II and you would get almost the same AI reactions. Of course the game is not finished yet and there are still plenty of things to come up soon or later, but I would like to point out some parts: The AI has to use more often the SUPPRESSIVE FIRE, which actually mean, when you are in a stressful situation, you tend to empty your mags by paying only a secondary attention to that aspect. Whereas in this video, we can still spot the so-unwanted 'Highly-accurate' 1-shot-1-kill AI situations. The only one who was throwing bullets here and there was the player himself, not the AI, though. This could be easly modified, it's just a matter of a few settings already predefined, even in ArmA II. And the community has already fixed this aspect through many Addons. Regards, TB
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RHS: Armed Forces of the Russian Federation 0.1.6 Released!(Updated)
Thunderbird replied to soul_assassin's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Sure mate. ;] -
RHS: Armed Forces of the Russian Federation 0.1.6 Released!(Updated)
Thunderbird replied to soul_assassin's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thumbs up ! I remember the first RHS addons released for OFP a couple of years ago. Glad to see you still in action folks ! Time comes to make a little config to replace BIS ArmA II russian vanilla units. ;] Best Regards, TB -
Wonder how would all this end up.. If things would keep going that bad against the regime, there are high chances that Bachar takes refuge in Iran.. If he manages to take the control over the situation, I wonder how the rest of the world would react towards him and his regime, I guess our cowardy-leaders will just make sure some time will pass before they reinvite him again.. Damn it.. Hate the lack of integrity & humanity in politics.. Regards, TB
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Valve declares WIndows 8 "a catastrophe for PC", talks about migrating games to Linux
Thunderbird replied to orcinus's topic in OFFTOPIC
Those who coded win 8 kernel in assembly language / native C/C++ are in my judgement sad when they look at what their colleagues in charge of the GUI have done. What a shame... Such an outstanding core system with such a crappy interface... And that new M$ policy... Damn, get ride of those uncompetent leaders.. Kuddos to the devs, though. Fully tested the beast and it's in terms of speed & performance way better than what I have seen so far, including some UNIX/Linux kernels. I could barely imagine the amount of pointers pointing to pointers to optimize the use of memory... heh Regards, TB -
Day Z Announced as standalone title.
Thunderbird replied to Placebo's topic in BOHEMIA INTERACTIVE - GENERAL
Heh, no worries to get there folks, even if BIS ressources would all go to DayZ, community mods devs will turn it back to the ol'good simulator for those maniacs which I belong to. As long as we keep getting that top-notch engine. ;] Congrats BIS, more cash = new projects = better upgrades = better DLCs... Feel kinda confident about the company's future. Regards, TB -
Cold War Rearmed² Discussion
Thunderbird replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Alright, cheers mate. regards, TB- 1308 replies
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Cold War Rearmed² Discussion
Thunderbird replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Nothing would be released before it gets fully tested, including by the team itself. ;] Regards, TB- 1308 replies
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Cold War Rearmed² Discussion
Thunderbird replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
@W0lle, Alright, I will make a little independant config.pbo which would get ride of all vanilla stuff. It's gonna take some times as I'd need to figure out the class names of all vanilla objects there, heh.. (ammo crates... etc) Regards, TB- 1308 replies
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Cold War Rearmed² Discussion
Thunderbird replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
What would be truely awesome, is to involve the MOD into a complete 'CWC' universe. By this, concretely, I mean, get ride of BIS ArmA II Vanilla units, or replace them by 'CWR' ones. Switch the scopes of those which can't be replaced to 1 and disable Vanilla Campaigns and Missions when you launch CWR. That would be, in my judgement, truely awesome and would in my humble opinion, increase the immersion of the MOD. You can only access CWR Campaigns & Missions, play around in the editor with only CWR units... ;] Just my 2 cents. I can help in these regards, done it a while ago for FFUR, but it was, another era... Heh edit: My second suggestion would be to make a NSIS script for a proper installer which detects the .reg key of the game. And would avoid you a shitload of questions about making this properly running (Especially now, with all DLCs... etc). ;] Regards, TB- 1308 replies
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Iranian Call of Duty? - Persian Gulf Warriors!
Thunderbird replied to Thanatos-san's topic in OFFTOPIC - Games & Gaming
This demand, thus, makes most of FPS US-oriented. No anti-american feelings here or whatever. Just fed up with all these M4s, ACUs and PASGTs... Heh Things are seriously changing. The asian, russian and south-american markets are getting more significant. Middle classes in these world areas grow up and their influence will affect the gaming industry on the average and long run. Regards, TB -
Iranian Call of Duty? - Persian Gulf Warriors!
Thunderbird replied to Thanatos-san's topic in OFFTOPIC - Games & Gaming
I don't get all the bashing here, the iranian gaming industry is inexistant and they make a little attempt with very limited resources and experience. Therefore, I think they deserve a certain respect. Moreover, technically, their product doesn't look that awful... Some european companies got us used with way worse than that... Some people here complain about the propaganda, heh... but with no offense to US dudes around here, what about the US propaganda in more than 80% of FPS released the last years? Or, is it so common that it became somehow invisible?.. I would give it a go, obviously, I would be disappointed, but at least, I'd be glad to be trying something new and different, heh. Regards, TB -
What if DAYZ becomes a stand-alone game and ARMA3 is still a non popular game
Thunderbird replied to msy's topic in OFFTOPIC - Games & Gaming
So damn true. The 'Zombie' mood is kind of ephemeral in the gaming industry. Unless you have a solid background behind (e.g Resident Evil series), which in my judgement, with the last episodes, became serious crap. Regards, TB -
That would be for my personnal use, of course. If any changes occur in these regards and the porting is properly done, then permissions will be requested, obviously. ;] Regards,
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An external international intervention is in my judgement, significant, only if it ensures that islamists don't get involved in any form, to the politics of the nation once it is fully freed. Tunisia, Egypt and Lybia freedoms are in a certain way established, but in another one, they went 60 years back... Had the chance to judge on my own by getting to Tunisia a few months ago... : / Regards, TB
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Being one of those unflexible minds completely unable to throw themselves into the future, one of the first things I'd do once ArmA III is released, is to port ArmA II community made Addons to ArmA III, and then replace ArmA III vanilla units with 2012 suitable elements & units. ;] Regards, TB