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Thunderbird

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Everything posted by Thunderbird

  1. Thunderbird

    FFUR 2007

    Pretty nice files selection SamotH, I think we would use it as the main and official extra pack if you don't mind and with your permission I'd post the link of your archive .rar in the first page. ;-) Thanks a lot for the new link, first post updated. Btw, no worries about the dispersion values, they would get slightly changed as already mentioned, making sure they would be quite balanced. Regards, Thunderbird
  2. Thunderbird

    FFUR 2007

    First, I wish you a happy New Year and wish to thank you for the continued support. Truthfully, I think it would be better to avoid implementing it, not that I have something against this feature but the lack of time wouldn't be helfpul to make sure that everything would work as wanted. Unlike the previous packs, this new version actually works so far good (MP & SP), it takes people's suggestions and tries to respond to almost all of them, with no offense, if you're unable to try something new before posting a constructive comment then, at least, get the kindness to refrain from replying. Thank you for your feedback and advices, that's greatly appreciated, especially coming from a former US military. That's kind of confusing, maybe due to the current transition between the old and the new US army gear, (BDU/M16A2 -> ACU/M16A4 - M4), so the gear is somehow different in every division, this issue has been debated more than once in the previous FFUR thread, though, and after discussing with Olemissrebel (Active US military), we concluded that the M16A4 would replace the M16A2 and the M4 would be used instead of the XM. A slightly enhanced version of Invasion 44 tracers, which are imho, the best tracers scripts carried out thus far, not only because of their authenticity but the way they have been done is very stable and doesn't cause any problem on-line. You are the welcome, thanks for the kind words. Make sure you have installed one of the configs available in the main Hyk folder, (JAM, LSR..), it works very fine here as you may see here. If time would allow us to carry out the uncondensed version of SLX then we would go on implementing further features. The dispersion values would be slightly modified to make firefights last longer. I'm afraid there is no way to run both of these "extra" addons in the way you wish, but as said more than once previously, just keep playing with'em with the Vanilla OFP. This light effect which is usually produced by heavy cannons at the firing sequence would probably get introduced, but as stated above, every feature might require more time, which might consequently delay the release of the upcoming patch, though. Regards, Thunderbird
  3. Thunderbird

    FFUR 2007

    I'm afraid there is no way to get that fixed in a stable and optimized way, because that would definitely require more extra scripting, which means more system resources, but we might give it a try. ;-) Well seen, added to the list of bugs that should be fixed with the upcoming small patch. I will upload an archive regrouping all of the islands very soon, just the time to include INQ desert island as well. I'm planning on slightly decreasing some specific firearms ammunition values. There are a few FFUR 2007 dedicated servers here and there (as you can see here), we sincerely hope there would be more within the next incoming days. Anyways, the incoming small patch would mainly focuse on figuring out some minor issues and enhancing some aspects of the mod (AK sounds, firearms ammunition accuracy, extra pack... etc). Once again, Thank you all for your feedback, nice comments and amazing support, but as previously said, the credits should go to the talented addon makers behind the outstanding 3D Models incorporated to the Mod and to all people supporting it. Regards, TB
  4. Thunderbird

    FFUR 2007

    Thanks for the kind words, but as already stated, the credits should maily go to the addons makers for the outstanding job they have carried out thus far. ;-) Even being very nice, BN tracers have been disabled because of some compatibility issues with BIS scripts, you might especially notice some kind of error messages with the 4th and 5th missions of the Resistance campaign if you include'em. Regards, TB
  5. Thunderbird

    FFUR 2007

    Apparently, there is something wrong with the extra pack, its link would be temporary disabled, just the time to fix the current issues, thank you for your understanding. ;-) Thanks for the links, that's very kind of you. Regards, TB
  6. Thunderbird

    FFUR 2007

    The Fuel trucks explosion Fx sometimes causes some issues on-line and may even be a source of lag during big battles. Just install the module sky or llauma sky 1.2 packs and extract the content to the "ffur2007" folder and proceed to the installation, this would automatically erase the current files in dta\. This is wanted, as the current stinger ironsight is quite enough to lock an aircraft. That is wanted as well in order to slightly increase the realism by forcing people to use the second view (that's what ironsights are aimed for). Works so far good here, review your settings. Heh, that's also wanted, because in real life, MBTs and APCs mounted machine guns overall use 1 tracer every 4 or 5 bullets, it all depends on the concerned army's doctrines. What kind of choppers do you have in mind? You can live with it, nothing major to complain about, just a little animation issue which might probably get adjusted with an incoming small patch, overall, thanks for the report of "bugs" even if almost all of them aren't really "bugs" because they don't harm the game-play or cause any kind of "error messages" or "CTDs", which was the case with the previous releases. Just checked it out now, and everything works so far good here, get a look at the islands you are actually using because I'm getting the slight impression that they are behind the issues you are currently experiencing. http://forums.bistudio.com/oldsmileys/smile_o.gif' alt='smile_o.gif'> Regards, TB
  7. Thunderbird

    FFUR 2007

    The FFUR 2007 Extra pack is available now, it isn't necessary but I would rather suggest its use because it increases a lot the gaming feeling, making missions more immersive and more interesting, please get a look at the first post again. Be careful when you use FFUR with SLX, because the config used in the FFUR 2007 is exclusive for FFUR 2007. The G-36 has been replaced by an enhanced version B3liar G-36 model. Mirrors would be greatly appreciated, Thanks for the kind words everyone and have fun, Regards, Thunderbird
  8. Thunderbird

    FFUR 2007

    Can't resist to enhance things every time I get the chance and opportunity to do it, heh. :-p Have Fun, Regards, Thunderbird
  9. «...OFP will hit you hard again...» thunderbird84 Please, take the time to read the description and instructions ({GOL} below: <span style='color:blue'>INTRODUCTION:</span> After several weeks of work, marred by the huge lack of time I had to manage to get the pack out the sand, pondering bugs, fixing them and upgrading a huge part of the mod by making new model replacements as well as game-play and realism enhancements, the FFUR 2006 2.5 pack is finally complete, and should theorically be the last FFUR release for Operation Flashpoint, due to Armed Assault's impending release. (FFUR 2006 2.5 turned to a full pack instead of being a patch because of its size, which is close to the full pack, mainly caused by the amount of changes that have been carried out). The new pack features all sorts of game-play/realism benefits, like mounting scopes on firearms and large, impressive firefights that last longer and a bunch of new US Army models designed with authenticity in mind. Furthermore, the playability of the multi-player aspect enhanced by the pack is also quite an important feature of the mod, which wasn't the case with the previous releases. We hope you enjoy the number of enhancements made to the mod. The FFUR Team and I have been really honored and humbled to be playing a part in the great and demanding OFP community, which has always supported the mod with a lot of amazing ADDONS to allow it to reach every objective we set out to make it reach and as the mod 's leader, mod 's coder and texture maker, I would sincerely like to thank all those involved in the mod and all of the people that have supported us on a daily basis thus far, including Bohemia Interactive Studio for making the best infantry simulation ever. <span style='color:blue'><span style='font-size:12pt;line-height:100%'>FFUR 2.5 Features: (2.0-> 2.5)</span></span> <span style='color:blue'>Bug Fixes:</span> -Fixed the mission editor wizard. -Fixed the multi-player texture ratio issue. -Fixed the error message that happens when playing on-line from time to time. -Fixed the Bradley's TOW issue, now you can lower/raise the TOW launcher. -Fixed the speed meters of several vehicles and aircraft. -Fixed the smoke grenades models. -Fixed the Resistance crews helmet. -Fixed the Ka-52 eject script issue. -Fixed the F-16 message issue. -Fixed the shotgun cartridges (now they remain on the ground). -Fixed the Hind 's engine sound. -Fixed the NSV Tripods, they are higher now and allow shooting over sandbags. -Fixed the G36, RPK-47 and Steyr Aug muzzle flashes. <span style='color:blue'>Game-play and Realism enhancements:</span> -Added the ability to mount scopes on firearms as long as they comply with the soldier's abilityand speciality (including the ability to deploy/raise RPK-47 Bipod ) [Exclusively for the player and not for the AI]: ->AIMPOINT M68 CCO : M16A4, M4, MP5SD5. ->ACOG TA01NSN : M4. ->PSO-1 : Ak-74M (Exclusively for Squad Leaders). -Important Increase of the frame rate level, now with the ability to play big battles. This is due to the fact that the main scripts have been disabled or slightly modified as described below: ->Replaced tracked/light vehicles explosion effect script by a lighter version, the same goes to the blood effect, which now looks even more realistic with a negligible frame rate overhead. (Blood Fx enabled only in the [all effects config]) ->Replaced grenades bouncing/fuse effects for the same purpose, not only AI use grenades now, but there is a new and realistic explosion effect (Thanks to Kylesarnik). (Bouncing grenades enabled only in the [all effects config]) ->Heavy fuel explosion effects replaced by lighter variants, and now ammo trucks feature the same effects upon destruction. ->Updated several effects in order to make'em friendly cpu, making'em looking better and more realistic in-game (Rocket and missile smoke effects... etc). -Incorporated the ability of swimming with the appropriate animations and this goes to all troops [Exclusively for the player and not for the AI] -Update of the AI 's combat skills and dispersion values increased a lot in order to make combat more immersive, tactical and authentic. -Major Upgrade of the US Army personnel models (including Special Forces). -Major Upgrade of the Russian infantry (Including Pilots and Crews), and helicopters pilots now carry Ak-74su riffle. [Combination between RHS new and previous releases to get friendly cpu models]. All RHS 1024x1024 textures have been resized to 512x512. -Material effects enabled for all models' textures (Excluding Human models for a matter of realism). -New and very immersive sounds which make you feel involved and immersed to the combat. -New animations based on CQB Tactical Operations, with the ability to shoot while running (special thanks to Sanctuary for the great input). -New music selection list by zGuba. -Wilco 's Armed Assault Radio ending instead of Bohemia Interactive studios's one. -US Light Infantry will have the M4 (semi, and burst) and the M16A4 if they are mechanized. -Added RPK-74 to Russian Infantry (ORCS Model because of a lod issue with RHS RPK-74). -Added RPK-47 to the Resistance (WWIII Model). -Only the AH-64D Longbow is available in the mission editor, but the Apache (which was intended to replace the Bohemia Interactive Studios Cobra) is available in-game (for missions and campaigns that use the Cobra), however. -4 squads are now available for the US side (ACU regular troops, ACU Special Forces, BDU regular troops and BDU Special Forces). -Re-added Bohemia Interactive Studios 's parachute due to realism requirements; the previous parachute was exclusively used by HALO troops and not regular troops. -Size of the addons folder decreased due to removal of unused, previously-disabled files. -Countless minor changes and improvements. (Addition of light automatic riflemen and medics to squads, addition of Long Range Groups (F2)... and much more). <span style='color:blue'>Model Changes and enhancements:</span> -Previous M1A1 replaced by an updated version of Sigma's M1A1. -Franze 's Apache/Longbow helicopters replaced by a lighter version to increase the frame rate level in game. -Resistance trucks/support trucks and cars replaced by CSLA S-1203 and Gaz-66/69. -Russian Ambulance replaced by CSLA MTLB Ambulance. -Resistance BMP-1P replaced by a another variant (CSLA). -Shilka & Vulcan (thanks to the REM/Combat mods for the Vulcan model) are back again due to popular demand. -Resistance sniper replaced by an enhanced variant of the UCS Mod 's sniper (BDU camouflage). -Replaced Bohemia Interactive Studios 's small tent by Mapfact 's tent. -Replaced Bohemia Interactive Studios' s wrecked jeeps and Urals by better versions that fit with the concerned vehicles. <span style='color:blue'>Available Configs</span>: -There are 2 configs available in the \ffur2006\bin\ folder: [All effects config] & [Light effects config] the only difference between both configs is that the [All effects config] enables bouncing grenades and blood Fx, it is recommended to systems lower than 3.0 ghz to run the [Light effects config], which is set as the defaut config, though. FFUR US ARMY PERSONNAL MODELS (BDU) Battle Dress Uniform FFUR US ARMY PERSONNAL MODELS (ACU) Army Combat Uniform <span style='color:blue'>Multiplayer Support:</span> -Now you can exclusively play the FFUR 2006 2.5 on dedicated servers (Servers running the FFUR 2006 2.5 only), but first, make sure you have taken out the previous FFUR 2006 2.0 and that you have installed the FFUR 2006 2.5 correctly, including the "FFUR 2006 2.5 MP Patch", it is recommended to run the FFUR 2006 2.5 with Vanilla OFP 1.96. <span style='color:blue'>Known Bugs</span>: -Due to some unknown reasons, the NVG don't appear on some infantry models, we think that the binarization process is behind the issue, you have to live with it, though, but fortunately it is not an important problem. -Minor animation issue with the BTR-80 when a soldier sits on the top left of the BTR. -Ratio texture error sometimes may occur with CTIs <span style='color:blue'>Suggested external packs:</span> -Kegety's Dxdll: Enhances the graphics within the game through use of post-processing and by forcing trilinear filtering (because of this you'll need a GeForce 5 Series or above, or a Radeon 9 Series). [According to OFP2Files] -Mr. Burns AEC Islands selection: An amazing islands selection carried out by Mr. Burn from OFPC in order to replace BIS islands by the best islands carried out thus far, this replaces standard BIS files, so be sure to back them up (ones within /worlds and /dta, mainly). -Llauma Sky 1.2: Probably, the best sky pack carried out thus far for Operation Flashpoint, first, because of its great visual quality and secondly, because of its stability, just extract the files to your ffur2006 folder and run'em as stated in the readme (you'll need a GeForce 5 Series or above, or a Radeon 9 Series). ---------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------- <span style='color:blue'><span style='font-size:12pt;line-height:100%'>FFUR 2.0 Features: (OFP 1.96 -> 2.0)</span></span> <span style='color:blue'>Visual Effects Improvements :</span> Tank Effects: -A Tank’s machine guns now use tracers which help to improve the gameplay through making missions more immersive. Each side has its own NATO color. -The new tank explosion has debris, bellowing smoke, flames, and for heavy tanks, turrets blow off. Our tests show that we can blow up several tanks at once and still incur no lag whatsoever. -Tank shells have yellow/white flashes when being fired like in real life. APCs: (Armored Personnel Carriers) -Anti-Air units such as the Shilka and Vulcan use very authentic tracers. -Realistic smoke for machine guns after periods of prolonged fire. Vehicle Effects: -Fuel trucks have more realistic and impressive explosions than before. Huge flames, flying debris and other effects can be seen due to the large amount of ammunition and petrol onboard. -Civilian/military cars and trucks have flames once exploded which can burn you if you go near them. In addition, they produce a which smoke from the shockwave due to the impact. Helicopter Effects: -Helicopters now have a rotor failure effect - it produces black smoke and huge flames while falling to the ground, simultaneously twisting uncontrollably in the air. -Dust on the ground and water in the sea is affected when helicopters fly low. You can see waves and ripples formed while hovering. -Helicopters produce shockwaves when they hit the ground or sea. -Helicopters’ rockets produce smoke and sparks upon launch. -Realistic cannon smoke. Plane effects: -Ejection sequence added for jet fighters, so when a plane is damaged the pilot is able to eject using their seat, with the parachute opening once clear of the aircraft. -You are given warning messages when coming under attack from enemy fire. -Jet planes can launch flares to evade enemy missile fire. -Realistic cannon smoke. Soldier Effects: -Realistic blood effect -Realistic grenades, along with unique timings and explosions for each side. -Realistic tracers from light machine guns based on NATO data. -Realistic rocket impacts based on flashes, flames and huge smoke. -Realistic smoke from firearms. <span style='color:blue'>General Improvements:</span> -All addons have been decompressed to further reduce lag and framerate difficulties. -Only relevant and required P3D models and textures have been retained for this pack. <span style='color:blue'>Interface Improvements:</span> -New custom GUI for the main screen. -New Mission editor interface. -New Briefing book. -New Pictures for all weapons. -New Information available for all weapons based on FAS.org data. -New Compass. -New Map design. <span style='color:blue'>Gameplay Improvements:</span> -AI hears and sees better to varying degrees, Specops and Snipers have higher settings. -AI intelligently uses 3 firing modes: Single Shot from 500 meters, Burst Fire from 300 meters and Full Auto mode from 100 meters. -AI is more aggressive and more tactically aware. -AI understands when to press home a tactical advantage, and when to pull back. -New realistic sounds for all weapons , vehicles, aircrafts and explosions. -New Music based on patriotic music samples and war movie samples -New Animations for all soldiers. Based on the so popular DMA NextGen animations. -Standing and Crouching lean actions implemented, together with rolling while prone. - BIS quotes which appear at the death of soldiers replaced by more topical ones from the Cold War era. <span style='color:blue'>Loadouts and ammunitions:</span> -US SIDE * AntiAir Specialist - M16A2/Stinger * AntiArmor Rifleman - M4A1 Aimpoint/M136 AT4 * AntirArmor Specialist - M4A1 Aimpoint/Javelin * Armored Crew - M4A1 * Combat Pilot - M9 * Helicopter Pilot - M9 * Engineer - M4A1 Aimpoint/Mines * Grenadier - M16A2/Mortar * Grenadier - M4A1/M203 * Grenadier - MM-1 * Laser Specialist - M4SD Acog/Soflam * Machine Gunner - M240B * Medic - M16A2 * Rifleman - G36 * Rifleman - M4A1 * Rifleman - M4A1 Scope * Rifleman - Steyr Aug * Sniper - M24 * Sniper - M82 * Special Forces (Day) - M4A1 Scope * Special Forces (Day) - M4A1SD Acog/P228 * Special Forces (Night) - M4A1SD Acog/Glock-17S * Special Forces (Night) - M4A1SD Acog/P228 * Special Forces (Night) - MP5SD/Glock-17S * Squad Automatic Rifleman - M249 * Squad Leader (Night) - M4A1/Flares * Squad Leader - M4A1 Reflex/M1911 * M113A3 - HB M2 * M2A2 - Bushmaster (HE - AP)/ M240/ M220 TOW * M1A1 - Sabot/Mpat/ HB M2/ M240 Coax * M1A2 - Sabot/Mpat/ HB M2/ M240 Coax * M6 - Bushmaster (HE - AP)/ M240/ Stinger * Truck 5T (covered & open) - Light firearms magazines & grenades * Hemmt (Repair) * Hemmt (Fuel) * Hemmt (Ammo) * Hmmwv - M2HB * Hmmwv (Open - troops) * Hmmwv (Covered - troops) * UH-60 (FFAR) - 38mm Rockets * UH-60 (MG) - HB M2 * CH-47 * OH-58 - Laser Designator/ 38mm Rockets * AH-64A - M230/ AGM-114L Hellfire Missiles/ M229 70mm Rockets * AH-64D - M230/ AGM-114L Hellfire Missiles/ Stingers/ M229 70mm Rockets * A-10 - GAU-8/ AGM-65 Maverick Missiles/ Hydra-70 HE Rockets/ AIM-9 Sidewinder Missiles/ MK-82 Bombs * F-16 - M61 Vulcan/ AGM-65 Maverick Missiles/ AIM-9 Sidewinder Missiles/ MK-82 Bombs -RUSSIAN SIDE * AntiAir Specialist - Ak-74su/Strela * AntiArmor Rifleman - Ak-74su/RPG-7v * AntiArmor Specialist - Ak-74su/RPG-29 * Armored Crew - Ak-74su * Engineer - Ak-74m/Mines * Fighter Pilot - APS * Helicopter Pilot - APS * Rifleman - Ak-74m * Sniper - SVD * Sniper - V-94 * SpetsNatz Operator - Ak74Pso-1 * SpetsNatz Operator - Vss Vintorez * Squad Automatic Rifleman - PK * Squad Leader - Ak-74m/PM * Squad Leader - Ak-74m/Flares * BMP-2 - 30mm (HE - AP)/ PKT/ AT-5 Sprandel Missiles * BMP-3 - 2A70/ 2A42 (HE - AP)/ PKT/ 9M117 Missiles * BTR-80 - KVPT/ PKT * T-80UM - 3BM42M/3BK29M/3OF26/ PKT/ NSV * T-90 - 3BM42M/3BK29M/3OF26/ PKT/ NSV * Ural - Light firearms magazines & grenades * Ural (Repair) * Ural (Fuel) * Ural (Ammo) * Uaz * Mi-17 - 57x192 Rockets/ PKT * Mi-24 - YakB/ AT-6 Missiles/ 80mm Rockets * Ka-52 - 2A42 (HE - AP)/ Vikhr Missiles/ Igla Missiles/ 80mm Rockets * Su-39 - H29T Missiles/ R-60 Missiles/ 57x64 Rockets/ GSH-30 * Su-27 - R-27 Missiles/ GSH-30 RESISTANCE SIDE * AntiAir Specialist - Ak-47/Strela * AntiArmor Soldier - Ak-47/RPG-7v * AntiArmor Specialist - Ak-47/RPG-29 * Armored Crew - Ak-47 * Grenadier - AKM/GP15 * Machine Gunner - PK * Medic - Ak-47 * Officer - Ak-47 * Officer (night) - Ak-47/Flares * Officer - Fn Fal/Cz-75 * Pilot - Ak-47 * Sniper - Remington * Sniper - SVD * Soldier - Benelli * Soldier - Fn Fal * Soldier - G3 * Soldier - Sa-58 * BMP-1 - Sabot/Heat/ PKT/ AT-3 Missiles * T-80UM - 3BM42M/3BK29M/3OF26/ PKT/ NSV * T-90 - 3BM42M/3BK29M/3OF26/ PKT/ NSV * PV3S (Covered) - Light firearms magazines & grenades * PV3S (Repair) * PV3S (Fuel) * PV3S (Ammo) * Gaz-69 <span style='color:blue'>Model Changes:</span> -US SIDE * US Soldiers -> FFUR BDU/ACU Soldiers * US Blackops -> FFUR/Laser Special Forces Units * US pilots -> FFUR/Laser Army Pilots * M16 -> SJB M16A2 * HK -> SJB M4 SD Acog * Steyr Aug -> win$e F-88 * G3 -> NorFor G-3 * M4 -> SJB M4 Aimpoint * M16M203 -> SJB M16A2M203 * M60 -> BOH M249 * M21 -> SJB Woodland M24 * Law -> Laser AT4 (M136 -> US Version) * Carl Gustav -> Earl & Such Javelin * Beretta -> SJB Beretta * Glock 17 -> SJB Glock 18 * Satchel -> C4 * Mines -> Spetznatz Mod US Mines * Handgrenade -> US M67 * M113 -> CBT M113A3 * M1A1 -> KH/InQ M1A2 * M60A1 -> Sigma M1A1 * M2A2 -> CBT M2A2A3 * M163 -> INQ M163 * M998 -> CBT M1098 * Trucks 5T Support/Fuel/ammunitions -> CBT Hemmts * Trucks 5T Transport soldiers -> [iEF] Mp 5T Trucks * Jeep -> CBT Hmmwv Open * JeepMG -> CBT Hmmwv Open with M2 * Hmmwv -> Hmmwv troops * Ah-1 -> Franze AH-64A * Ah-64 -> Franze AH-64D * UH-60 (mg/ffar) -> CSLA UH-60 (s) * OH58 -> Franze Kiowa * A-10 LGB -> Footmunch F-16 -RUSSIAN SIDE * Ru Soldiers -> RHS Russian Motorized Infantry * Ru Spetznatz -> RHS GRU Spetznatz Units * Ru Pilots -> OW Russian pilots * Ak74 -> RHS AK74M * AK74GP15 -> RHS AK74GP25 * Ak74su -> ORCS AK-74u * PK -> CSLA PK * SVD -> CSLA SVD * RPG -> ORCS RPG-7V * AT-4 -> ORCS RPG-29 * Tokarev -> ORCS Makarov * Bizon -> ORCS Vss Vintorez * Mines -> Spetznatz Mod Russian Mines * Handgrenade -> Ru RGO * BMP-1 -> CSLA BMP-2 * BMP-2 -> Akm74 BMP-3 * BRDM -> Akm74 BTR-80 * T-72 -> RHS T-80UM * T-80 -> Timmamas/ORCS T-90 * Ural Transport soldiers -> Spetznatz Mod Ural * UAZ -> CSLA UAZ * Support Urals -> Spetznatz Mod Support Urals (Repair , ammo and fuel) * Mi-17 -> OWP Mi-17 * Mi-24 -> RHS Mi-24 * V-80 -> Evgeni Ka-52 * Su-25 -> TomiD Su-39 -RESISTANCE SIDE * Re Soldiers -> Williec Resistance soldiers * AK47 -> RHS AKM * AK47GP15 -> RHS AKMGP25 * PK -> ORCS PK * RPG -> ORCS RPG-7 * BMP-1 -> CSLA Camo BMP-1 * Uaz -> CSLA Gaz-169 * Truck -> CSLA FIA Truck -CIVILIAN SIDE * Civilians -> Mig/Edge/Peepers Civilian Men * Cars -> Vilas/Sigma Cars <span style='color:blue'>Model Additions:</span> -US SIDE * Added ACU Soldiers/Crews/Pilots/Special Forces * Added M82 Barett * Added M240 * Added M1911 * Added P228 -RUSSIAN SIDE * Added V-94 * Added GSH-18 * Added Makarov PM * Added Su-27 Flanker -RESISTANCE SIDE * Added Soldier with G3 * Added Soldier with Fal * Added Res Kord <span style='color:blue'>Download</span>: FFUR 2006 2.5 Full Pack/ Mirror - 1 (Coop Center) FFUR 2006 2.5 Full Pack/ Mirror - 2 ([GOL]-Clan) FFUR 2006 2.5 Full Pack/ Mirror - 3 (OFPC) FFUR 2006 2.5 Full Pack/ Mirror - 4 (OFPC) FFUR 2006 2.5 MP Patch/ Mirror - 1 (Coop Center) FFUR 2006 2.5 MP Patch/ Mirror - 2 ([GOL]-Clan) FFUR 2006 2.5 MP Patch/ Mirror - 3 (OFPC) FFUR 2006 2.5 MP Patch/ Mirror - 4 (OFPC) <span style='color:blue'>Installation:</span> The installation is very easy, but if you still have difficulty then here is a guide: At first make sure you installed correctly the patch 1.96 from BIS then make sure you deleted all of the previous FFUR 2006 versions from your 'Operation Flashpoint' folder. Then simply run the executable from the location you saved it and follow the instructions. When the installer starts, you will be told to select the location for the install. This should be correct without you changing anything, but in a small number of cases this is wrong. Depending on the version you bought of Operation Flashpoint: Cold War Crisis And that's about it! The files will begin to install and soon you will be playing FFUR Modern Crisis . <span style='color:blue'>System Requirements:</span> To play the FFUR Packs flawlessly, we recommend the following: Windows XP 1.7 GHz Pentium 4 or Athlon XP 512Mb DDR RAM 400Mb Hard Disk Space (per pack) For those wishing to use the High Resolution Islands:Fifth Generation Graphics Card (eg.GeForce 5 Series or Radeon 9 series). <span style='color:blue'>FFUR CORE TEAM:</span> Thunderbird84 (Team Leader) Script Writing/MOD Design Reven Website Design/Hosting/Distribution/Readmes/Installers Tomislav Lead Beta Testing Benus Ironsights designer zGuba Second Coder and Music Manager Parvus Publicity Manager and Photoshop Artist Mike for 3D light support Military support : Olemissrebel <span style='color:blue'>Credits:</span> *FlashFx Mod/Nemesis6 for their basic scripts * BW Mod for their great addons used in the FFUR Euro * Codeblue Mod for their permission to edit their US soldiers entirely * RHS Mod for their outstanding armored,infantry and weapons addons * ORCS Mod for their nice models * DKM Mod for their armored units * OWP Mod for their great helicopters and pilots * UKF Mod for their soldiers models used in the FFUR Euro * BOH Mod & Hyakushi for all of the nice work they provided thus far * VME Mod for their support with a couple of scripts * NorFor Mod for their support * AKM74 Mod for his nice armored vehicles * SJB Mod & Jackal for his kickass weapons * Swedish Forces Mod (SFP) for their models used in FFUR Euro * ECP Mod for their support * WGL Mod for their realistic ammunition values * CSLA Mod for their outstanding helicopter models * Y2K3 Mod for their support * FDF Mod for their support * Turkish Union Mod for their support * Kylesarnik for his great grenades pack, which features a bunch of nice effects. * DMA Mod & Sanctuary for their nice work and their great support * EECP Mod for their support * REM Mod for their support * Franze for his nice helicopter models and his usual support * Ingram for the nice screenshots * King Homer for his great tank models and his support * Oyman for his nice A10 * Laser for the great human models he’s done so far * Colorchanger for his nice airplane used in the FFUR Euro * Williec for his nice rebel models * iakr for his nice car * WWIII Mod for their lovely RPK-47 * Llauma for his popular sky pack * B3Liar for his G36 pack * Inquisitor for his tanks * AfrographX for his nice Ch-47 * Farmland Mod for its civilian models * Combat Mod for the great collection of armored vehicles * BlackBlood for the nice british models used in the FFUR Euro * Fishkopp for his nice pilots and Humvees * Sigma for his old and still so good tank models * To all the other great addon makers. Thank you for all for your hard work and enthusiasm in keeping the OFP community alive and kicking! * All the military guys who do this stuff for real and graciously took the time to advise us. Huge thanks to FFUR partners and beta testers for their great efforts towards us: * Shadow Nx for providing us several of his great models based on RHS outstanding models. * Jackal for providing us several of his ‘incoming’ weapons from his popular SJB weapons pack. * Sanctuary for his kindness and usual support * Franze for his support and help * Tovarish for the executable * Imshi-yallah for his support * Thruyersternum for his support * Marco.A.Aguilar1 for his nice song used in the first cutscene * Mr.Zig for his support * Wilco for his support and kindness * Raptor (OFPC) for his usual support by mirroring almost all of ours packs * Recon Tom (Coop Center) for hosting the final releases and his great help for hosting the main mirrors. * OFP.info (News posters) for their kindness and support * King Homer for the intensive beta tests he carried out and his usual support * CameronMCdonald for the beta tests and advices about the ACU issue. * Ch_123 for the intensive beta tests and some models. * CanadianTerror for his usual support and help * Ingram for the outstanding screenshots he carried out so far. * Kenwort for the amazing promo movie he has done. · A lot of the used addons are the properties of their original authors. If you want to use them then ask the authors directly, not the FFUR members. · All credits are supposed to be correctly done, in the other case, please let me know about it. Thank you for your interest and for your support, Sincerely, yours, thunderbird84, FFUR MOD Leader and designer
  10. Thunderbird

    FFUR 2006 2.5 ... Full Pack

    You are the welcome, thanks for the kind words, but as stated in my sig, the credits go to the talented addons makers of one of the skilled modding community in the gaming area, I know I haven't thanked them enough, a list of credits is never sufficient to individually thank every Addon maker for having been a part of this memorable project. I would include a list of popular campaigns/missions to the incoming FFUR 2007 thread. Indeed, we have included several of SLX effects and features, making sure they are STABLE and not causing any kind of problem. Regards, Thunderbird
  11. Thunderbird

    FFUR 2006 2.5 ... Full Pack

    Please everyone Delete your "ffur2006" folder, the upcoming pack is nearing completion and it would get the FFUR 2007 1.0 as name instead of ffur 2006 2.9.9 due the amount of changes and enhancements that have been carried out and 2007 is soon to be upon us. Concerning the current status of the mod, the Multiplayer tests supervised by Lt.Chris have been accomplished and the pack should be online quite soon, just the time to carry out some minor changes here and there, a new readme, an installer and to upload the .exe file. Thank you for your patience and support, FFUR isn't dead. Regards, Thunderbird
  12. Thunderbird

    FFUR 2006 2.5 ... Full Pack

    Sorry for the kind of late reply, I’ve been extremely busy the last couple of days. No worries about the patch, it is today almost totally complete and should be released as soon as I get back home, and as previously stated, all of the bugs that have been reported are fixed. Thank you for your understanding, kind words and for your support. Regards, Thunderbird
  13. Please make your choice and explain why ... anyway the both proposals aren't concerned by the replacements pack "EECP or mine" Thanks
  14. Thunderbird

    FFUR 2006 2.5 ... Full Pack

    I seriously doubt about that because the M2 sound's path set in the in the FFUR config isn't similar to the original one, and such compatibility issues occur only when you have 2 similar paths defined in the config, but I will keep searching, just drop a list of all addons you were simultaneously using with FFUR. There is way to get this feature done but it would require more time because there would be a need to implement more firearms 3D models. This is not a bug, as Wook stated above, this has been carried out in order to increase the framerate level in game, especially during huge firefights, actually the same goes to the US grenades. Regards, Thunderbird
  15. Thunderbird

    Cold War Rearmed Discussion

    This project sounds very interesting and I do like the idea of importing "a part of the heart of OFP" to ArmA. I might provide some support with GUI/ .cpp/ scripts/effects, textures and light 3D editing, only once 505 is released, though. ;_) Regards, Thunderbird
  16. Thunderbird

    FFUR 2006 2.5 ... Full Pack

    The purpose of including these files directly without having to install'em via .bat is to make things easy to carry out, I think we would withdraw this way because it might cause some compatibility issues, according to Sanctuary. Indeed, But we would focuse on ArmA only once 505 version is released. We would check them out and would fix'em if necessary, concerning the M2 sound, this issue is mainly caused by the Sound card, this tends to happen with other mods as well, update your drivers and give it a try again, keep in mind that it is always better to run FFUR without "extra" addons. This is not caused by FFUR, but we will make sure that the upcoming FFUR _ SLX combination would work as it should. Concerning the rest of suggestions, some of them can't be done for some reasons (compatibility, framerate level...), but we would make sure to include as most as possible of SLX features, with solus cooperation and support. ;_) No worries about the US Snipers issue, it would get fixed as well and they would carry more SWS Bullets. Regards, Thunderbird
  17. Thunderbird

    Which effects do you prefer ?

    This thread is quite outdated, (2005),things evolved so much since then, heh. Regards, TB
  18. Thunderbird

    FFUR 2006 2.5 ... Full Pack

    It would be around 250 - 300 MB, mainly due to the new DTA files (data.pbo/ dta3d.pbo) which include the new fire, sky and smoke effects. Not that perfect, they were missing the NVG Proxy and they weren't able to climb up stairs Anyways, thanks for the kind words, the incoming release would feature 2 packs : A Full pack - NSIS installer to make things easy to people/ and A Patch - NSIS/.rar archive for people who already have the FFUR 2006 2.5. As stated in the previous page, the patch is almost finished and being the last FFUR release, it still needs to get polished one more time, and intensively tested. Regards, Thunderbird
  19. Thunderbird

    Invasion of Europe: Part 1   RELEASED!

    Overall, pretty good job, the textures are quite smooth and the models look decent so far, the firearms and cannons SFX need to get slightly increased, though, the same goes to tanks tracks sounds. With some light changes here and there, this mod can get much better, anyways, a nice french WWII reference for OFP. Regards, Thunderbird
  20. Thunderbird

    FFUR 2006 2.5 ... Full Pack

    New effects and Fx changes (fixed the swiming animation issue, now soldiers heads remain out of the water) Sample of tanks/APCs new sights structure Stay tuned, Regards, Thunderbird
  21. Thunderbird

    FFUR 2006 2.5 ... Full Pack

    Hi, The FFUR 2006 2.9.9 is nearing completion, and should be totally complete within a few days of intensive "MP" tests and to make sure that SLX - FFUR combination works as wished. The main objective of the upcoming patch (and full pack) is to increase the enjoyability of OFP as a whole as well as the long term game potential, keeping it realistic, quite authentic and friendly CPU (> 1.3 GHZ, 512MB). The incoming patch features a lot of enhancements and improvements that change the gameplay and make it more immersive, as you can see below: - New US ACU Models based on the popular and high quality FacePlant ACU troops by CameronMcDonald, several variants are available : Squad leader (with holster), Soldier (with M16/M4 pouches), Machinegunner and Automatic Rifleman (with "large box" pouches) and Grenadier (with 40mm pouches), these troops use BIS heads and faces to make the models fit with the rest of the troops used by the Mod. Removed the BDU troops to slightly decrease the .pbo size and because they were almost useless and not that popular, furthermore, the BDU camo is today almost outdated. -The implementation of FP ACU troops does fix the NVG proxy issue as well as the climbing stairs. (thanks to CameronMcDonald) -New Russian Motorized Troops based on, probably the best russian models carried out thus far for Operation Flashpoint, RHS Models, these troops use the VSR camo and a very authentic gear selection, like the US soldiers, these troops don't carry backpacks as in real life, several models variants are available: Squad Leader (with custom helmet), MachineGunner (with PKM magazine pouches), Grenadier (with GP-25 pouches), Anti-Armor Rifleman (with custom helmet and RPG-7 Backpack), Medic (with medical Backpack), Rifleman (with AK-74M magazine pouches), these troops use BIS heads and faces to make the models fit with the rest of the troops used by the Mod as well. (thanks to Shadow Nx) -New realistic and very authentic sound effects inspired by real life firearms SFX, intended to make combat more immersive, the new sound features a realistic echo Fx and a higher volume and this sounds very interesting during huge firefights, also makes the game seem more like a realistic simulation (inspired from Codeblue). -Artificial Intelligence values changed with the goal to make AI units very aggressive, making them smart in urban areas, just play again the Battlefield mission to notice how good they are; However, the dispersion values have been increased to make combat more authentic and last longer. -Numereous bug fixes, (Ability to climb up stairs, MP bugs, texture ratio errors, ural bug, squads that always turn to "rifleman", russian sniper missing textures, and much more...). -New and very realistic effects in-game, new smoke Fx that remains during long battles (thanks to INV44), new and realistic APC/MBT machine guns tracers and new flame textures that make burning effects look more realistic. (thanks to Solus). -New Soundtracks (thanks to zGuba) and minor GUI changes and enhancements (Inspired from INV44). A detailed list of credits would be published at the same time than the release. Here are a few shots US Troops Ru Troops
  22. Thunderbird

    FFUR 2006 2.5 ... Full Pack

    I'm afraid BDU troops have been taken out, because they are actually quite useless and not that popular, moreover, they increase the FFUR US Soldiers .pbo file a lot. Furthermore, actually, there are almost no US Army personals that use the BDU camo. This is probably caused by your graphic card, nothing related to FFUR because "the water" hasen't been replaced or something. Make sure you are running FFUR as standalone mod or copy and paste your "Res\dta\htwl" files to your ffur2006\dta\htwl folder. Indeed. It has been taken out as well, due to the kind of lag it was causing. Regards, TB
  23. Thunderbird

    FFUR 2006 2.5 ... Full Pack

    You are the welcome, Thanks Shadow, I would try to make a good use of these advices as soon as I put my hands on the stuff again. Thanks for the kind words, Anyways, concerning the upcoming patch, it is today completely done and still needs being tested, the amount of new features and enhancements are far too numerous to list here. But the major changes concern some models replacements and SFX changes, which are a fundamental part of any game or mod, and make the feeling of the game also feel like a proper simulation. Stay tuned. ;-) regards, TB
  24. Thunderbird

    SLX Replacement Pack, Mod, and Addons

    Indeed, this is an issue with FFUR US soldiers and not a problem related to SLX, it would be figured out soon with the upcoming patch, though. Pretty good enhancements Solus, keep it up! Regards, Thunder
  25. Thunderbird

    FFUR 2006 2.5 ... Full Pack

    Calm down fellas. The bouncing grenades Fx is behind the lag that occurs in the "all effect config", but this config would be removed with the next incoming patch and there would hopefully be 2 configs : -Normal config: Defaut config using only light scripts (reworked effects) and works with no problem on 1.5 ghz systems. -Light config: config using only units replacements and a very few scripts intended to the mp side for "huge battles" on low systems. Btw, here are some shots of the new russian troops (taken the last weekend) which would be included to the upcoming patch, their purpose is to make RHS units compatible with BIS heads, HIGH reso VSR camo (friendly cpu/ram), and the most authentic possible. Special thanks to Shadow Nx for providing me the editable 3D (MLODs) and the necessary informations. -You may notice the diversity of the gear below Ru Squad leader and Automatic rifleman Ru Machinegunner and Grenadier Ru Machinegunner Ru Antiarmor rifleman Ru Antiarmor rifleman and Medic Regards, Thunderbird
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