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Everything posted by Tom_48_97
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Poseidon: advanced text editor for Scripts & Configs
Tom_48_97 replied to Tom_48_97's topic in ARMA 3 - COMMUNITY MADE UTILITIES
You downloaded it from which site? There is 3 options: armaholic, poseidon.arma3.fr and tom4897.info (all works fine for me). -
Arma 2 : FREE activation link problem.
Tom_48_97 replied to kronatic's topic in ARMA 2 & OA - TROUBLESHOOTING
This bug is already known, I think it'll be resolved shortly. http://forums.bistudio.com/showthread.php?166325-Activation-down-again -
Poseidon: advanced text editor for Scripts & Configs
Tom_48_97 replied to Tom_48_97's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Boring text... (don't worry, more boring to write than read!) Today... patch day (yeah, I know, I lied, we're not the 10/10/13)! Version 0.59.325 is now available. Like the past update, I strongly recommend you to make a fresh install because the folder structure has changed again (and will change). I want to thanks every people who contacted me about Poseidon! Also, a lot of features are planned or in development like the command to scan a file and make the private statement, so, be patient but don't hesitate to suggest more ;) What's new? Finally, here we are: the changelog :)! The update comes with new features (non limiting): ADDED: Ability to directly start Arma 3 when a sqm is opened (F8) (parameters = "-mod=@debug;dev" -window -noSplash -showScriptErrors "pathToSQMFile") ADDED: File encoding to the status bar (bottom), Status bar now includes ADDED: FSM Editor (shortcut: f5) => Will open the current file if it's a FSM, if not, will just open FSMEditor ADDED: TexView (shortcut: f6) => Will open the current file if it's a paa, pac, tga, jpg or png, if not, will just open texView ADDED: Open with external, "try to find the best program" (shortcut: f8) - If you don't know with what program you can open it, try F8, the software will try to open it with an integrated tool or with the windows default one fsm or bifsm: FSM editor paa, pac, tga, jpg or png: TexView log & rpt: Tail sqm version 12: Arma 3 sqm version 11: Arma 2 CO sqm version < 11 (before A2) is ignored [*]ADDED: Script files: new A3 commands [*]ADDED: Shortcut to save all opened files: ctrl+alt+s [*]ADDED: Plenty of bugs (I'm almost sure) [*]ADDED: SQM & BIEDI are now opened with colorization (small support, just to highlight the file structure) Note about the ability to directly start Arma 3 when a sqm is opened Even if your file is located at P:\something\something else\MPScenarios\MP_COOP_m08.Altis\mission.sqm, if the parent folder is correctly named, it will work. And of course, some bugs have been fixed (non limiting): FIXED: Opening log require to have an opened and active file (no more the case) FIXED: config files (mission and game): some strings were badly displayed FIXED: The shortcut to display online doc in the context menu wasn't working (Thanks for lord for the last minute report ^^) FIXED: Opening log require to have an opened and active file (no more the case) The full CHANGELOG is available at the usual address. The one above is far to be exhaustive, so, I encourage you to read the full changelog of the latest version. Download Poseidon, latest version @ poseidon.arma3.fr - 0.59.325, 07/10/2013 Poseidon, latest version @ armaholic.com - 0.59.325, 07/10/2013 Note that the Armaholic is not already up to date but will be shortly (I guess) ;) Please, keep sending feedback with bug report, suggestions & what you want (more or less ^^). That's the best way to get this software improved. (please, avoid to send me PMs cause I don't read/reply them often) Use it, share it, like it and... send feedback & suggestions! Screenshot with the current version of Poseidon -
Poseidon: advanced text editor for Scripts & Configs
Tom_48_97 replied to Tom_48_97's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Thanks :) Unfortunately not for the moment. ATM, there is only one. New color schemes are planned but for the version 1.00. On the fly, today is "patch day" and not a little, 0.59 is on its way :) (probably at noon) -
Poseidon: advanced text editor for Scripts & Configs
Tom_48_97 replied to Tom_48_97's topic in ARMA 3 - COMMUNITY MADE UTILITIES
I checked the 0.57 assoc scripts and the issue occurs only when using the assoc all, separated assocs are working fine. I'll try to take a look for the next update. -
Poseidon: advanced text editor for Scripts & Configs
Tom_48_97 replied to Tom_48_97's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Like I wrote earlier, Poseidon is a fork from ST, but with many changes. The fact is because of external references and plugins, I edited the structure. If you are with the version 0.57+, you will find this setting in Poseidon\Data\Packages\Default\, file Preferences.sublime-settings, line 8, replace this line by: "font_face": "Consolas", Note: this won't be applicable to the 0.58 nor 0.59, the folders structure continues to change, also, the default font will reverse to consolas in 0.58 :) BTW, did you try another location than c:\Program Files (x86)\ about the file assoc? -
Poseidon: advanced text editor for Scripts & Configs
Tom_48_97 replied to Tom_48_97's topic in ARMA 3 - COMMUNITY MADE UTILITIES
@Ceeeb: Of course it's still an ongoing project :) About mission config files, there is a plenty of issues, I think I'm going to rewrite the all, maybe for the next update or the one after. For the auto save, actually no, at least, not easily. The configuration utility is still in development, this kind of settings will be included. On this point, I admit I've no idea about an ETA :/ @ssechaud: The fact is the script just scan find and scan the log folder and select the most recent because A3 generate a new log file on each start-up. I can force it to select a game log (not a server log nor the mpStatistics) -
Poseidon: advanced text editor for Scripts & Configs
Tom_48_97 replied to Tom_48_97's topic in ARMA 3 - COMMUNITY MADE UTILITIES
@ssechaud Firstly, for new users, I thought the expended syntax was better but, since it includes a good bracket highlighter, I think I can switch to the other. For the moment, there is ± 100 predefined statements, but the soft is still in beta and the final version will include ± 200 or 300 statements, so I've to admit I don't want to write both syntax, too much work for too less time for now. @Tankbuster I agree with the fact the menu must stay short but I really don't know what kind of actions add.... So, I'll see what I can do. For the moment, save action was added in 0.58+. @tortuosit I think the issue comes from the parent folder name because it contains parenthesis, and that's can be the reason why the script fails to determine the path. I'll fix this later but, in the meantime I invite you to make a try with another location (free of special characters), like c:\Program Files \Poseidon\ or something like that. -
Poseidon: advanced text editor for Scripts & Configs
Tom_48_97 replied to Tom_48_97's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Thanks for the "short" feedback. Today I worked a bit on the next update and here something I never asked... I just wonder what kind of syntax (see screenshot) do you prefer ? By default, I used the one of the right for the snippets, but maybe people prefer the other? So, I'm looking for the opinion of the community ! (even if I guess I won't have so much answers) right = syntax 1 and left = syntax 2 @Tankbuster: If I understood your request, you want a tab context menu with more options, but what kind, aside"save"? (may be "reopen with UTF 8bits encode", "clone current file (to switch to another view)") -
Cold War Rearmed² - Public Beta
Tom_48_97 replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I think you may have a look at their site before: http://ciahome.net/join-cia-coop-nights/ ;) -
@Both: Like I wrote in the very first message of this thread, working on this aspect of the game is really a huge task and, needs strong motivation and hard work! So, if you're still ready... DetlevH: I invite you to send a PM to me and Hyphon (German localization manager) with a little presentation. JeyFox: About the Spanish version, for now, nothing is started, you are the first who wants to work on its. In all honesty, I'm afraid of not being able begin a new language with only one translator (same problem for Czech localization), but, because everything can happen, I invite you to send me PM and ask around yourself if someone else wants to join you on this task. For info, my point of view is that's better to have at least 3 translators before start working on a new localized version. In any case, thanks to both of you!
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Poseidon: advanced text editor for Scripts & Configs
Tom_48_97 replied to Tom_48_97's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Hello, Today, it's patch day, Poseidon is now in version 0.57.229. I strongly recommend you to perform a clean install of Poseidon, keeping data from the version 0.56 (and previous) can provoke issues ! If you still want to keep data from previous versions, (eg: sessions), read this before. As usual, if you have any issues, suggestions or just want to say thanks (yeah, it's possible too), use this topic ;) There won't be any update before the 10th of October, my planning is overbooked, so, no time for community stuff. Until Armaholic updates the link & download page, you can get the latest version here: poseidon.arma3.fr or there tom4897.info This update mainly includes the following points: FIXED: control structures get a {} if typed, but not the trailing ; FIXED: Time to time, the auto-indent screw up (once again...) ADDED: Colorization for localized strings in EXT files (non encapsulated or with "" or '') CHNGD: For loop now triggered by "forspec" FIXED: Forspec was using _x instead of _i (and can now include a forEach) FIXED: Can't switch to case condition with tab while adding a case with snippets CHNGD: Documentation search restored as it was in 0.55 CHNGD: Better support of ext files CHNGD: Search system optimized CHNGD: animation when expanding or collapsing folders disabled for better performances with large projects ADDED: Snippet for common RGB colors (enter RGB_ to see all available colors include the user defined (RGB_USERPROFILE)) ADDED: Snippet for common RGBA colors (with alpha) (enter RGBA_ to see all available colors include the user defined (RGBA_USERPROFILE)) ADDED: Unsaved files are easier to find in tabs FULL CHANGELOG by the way, something goes wrong at the compilation, the two firsts features are not available for now, probably in version 0.59 or 0.60. Use it, share it, like it and... send feedback & suggestions! This has been fixed, I restored the behavior from the 0.55, you're right, it was better before... well, until 0.57 :p You're welcome, don't hesitate to push your feedback! -
Cold War Rearmed² - Public Beta
Tom_48_97 replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Which version did you tried? You may have a look at these links:http://cwr2.arma2.fr/downloads http://forums.bistudio.com/showthread.php?p=1965975 http://forums.bistudio.com/showthread.php?129565 http://forums.bistudio.com/showthread.php?154754-Red-Hammer-Campaign-for-use-with-CWR2-mod About the rest the official statement is what Max wrote :cool: -
Here the latest statement: Linux server binary is slated for release after Windows server binary. (yes, nothing changed since à while but this is clear, no ambiguity is possible here. ^^) Pretty much everything is in progress for Windows server binary, we can expect a "large ETA" soon, at least, an estimated time of start of development.
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Poseidon: advanced text editor for Scripts & Configs
Tom_48_97 replied to Tom_48_97's topic in ARMA 3 - COMMUNITY MADE UTILITIES
aPerfectMisterMan: Yes and no. One of the highlights of Poseidon is to be light and quick to start etc... The auto-completion is triggered with what you entered previously, snippets and commands. Basically, the more you use a word, the more the auto-completion will suggest you this one. With a strong naming convention, it should be ok. To be clear, yes, it's possible, but catching all the names from the SQM can be painful for some computers and slowed Poseidon because a SQM can be a very large file. In consequence, I've to say: no, to preserve compatibility and performance for slow & old computers even if I like the idea :( ssechaud: I already noticed that and since description.ext can accept a lot of data, I think I'm going to merge Config and EXT scripts. For global / local variables, here what I planned to do: Global variable: let it in white color, not just because it's the easier way, also because it's virtually impossible if a constant is function or a variable etc... Local variable: As you may have noticed, local magic variables (eg: _x, _grp, _forEachIndex ...) are highlighted in bold green. In 0.57, I've also stringtable entries in bold green, so here the choices: Do I have to make local variable in bold green ? Do I need to make another color for user defined local variable ? ...something else ? An update of Poseidon will come quickly, maybe today if I find the time. Like I said before, Poseidon already meets requirements of original users (including me), all the rest is based on feedback developed for the community: you ;) -
Poseidon: advanced text editor for Scripts & Configs
Tom_48_97 replied to Tom_48_97's topic in ARMA 3 - COMMUNITY MADE UTILITIES
ssechaud: It planned but nothing will be done until ST 3 is in Beta. (Some stuff is ported and validated) Poseidon is still in Beta and from what I saw of ST3, porting now... would be painful regarding the plugins in progress. I need to get a clear view of the issues, without bother me of ST bugs itself. I prefer porting from a clean & bug free version, better for me and lets the users with a functional version in the meantime. super-truite: Cheers! By the way, the braces highlighter still needs to be improved but for now, it works. Feel free to tell me what should be edited from your point of view. In other words... Feedback :) -
BIS_fnc_GC working in arma 3?
Tom_48_97 replied to chaoticgood's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Well, it should... But some questions: What's the goal of "gCount"? The garbage script is simple, you add, it proceeds. But, the of BIS_fnc_GC is that everything you put is queued in a simple array. So, it means that every 5 second, you add "allDead". For example, if we have s1,s2,s3,s4 dead, you are going to get this: loop 1: [s1,s2,s3,s4] + [existing queue] => [s1,s2,s3,4] [s1,s2,s3,s4] + [existing queue] => [s1,s2,s3,4,s1,s2,s3,s4] Then [s1,s2,s3,4,s1,s2,s3,s4,s1,s2,s3,s4] and over and over until all players are 1000 meters farther of the object to delete, at this moment, the queue will start to drain. You need to check if unit is already in queue before adding. This doesn't really affect the module itself (in fact, it could impact performances w/ a very long mission) but you need one entry per dead man. Ideally, something to garbage should be queued only one time. About your code, you fixed it... I recommend you this page. It should work. -
Poseidon: advanced text editor for Scipts & Configs
Tom_48_97 replied to Tom_48_97's topic in ARMA 2 & OA : Community Made Utilities
An update of Poseidon has been released (0.56 beta) and a thread has been made. This topic is waiting to be locked ;) The new is thread is here: http://forums.bistudio.com/showthread.php?164908-Poseidon-advanced-text-editor-for-Scripts-amp-Configs -
Poseidon: advanced text editor for Scipts & Configs
Tom_48_97 posted a topic in ARMA 2 & OA : Community Made Utilities
This thread is no more updated, please, use this one instead: A3 Thread What is Poseidon? First, it's based on the text editor "Sublime Text 2". Then, basically, it's a kind of sophisticated text editor (yet another notepad) with some options for any type of text/code file and other options and features dedicated to the Arma series content developments. Ps: Yes, it works for Arma 3 and all commands are supported, later, perhaps , I'll post a topic on the Arma 3 forum... Note: The name, "Poseidon", is a tribute to the very first version of the Real Virtuality engine."Poseidon" is the base of all the Arma series Current version: 0.53 alpha (very early, I estimate that 60% of the development is done) Updates will come quickly and often but not more than 3 a week Main features (non limiting) Project management Instant Project Switch Distraction Free Mode Split Editing (Can display up to four file on the same screen) Auto Completion (based on commands and existing text in the file) Persistent session [1] Snippets (eg: file header, control structures, game functions etc...) [2] Syntax highlighter (for SQF (from ofp to arma 3), SQM, HPP, CPP, C, EXT...) Full support of SQF & SQS, Java, XML, Cpp Macro creation Documentation link [3] [1] Try to open multiple files, just click the red cross to close the window and reopen Poseidon, your files will be automatically opened [2] Wanna to write a switch statement or a new file? [3]Select a command or a word or why not a function name, right click, view online doc, select your language and it's magic. (UI, result) Installation, configuration & maintenance Installation Download this file: tom4897.info/app/poseidon/latest (or poseidon.arma3.fr/latest) Copy and paste the folder named "Poseidon" where you want into your computer Run edit_file_assoc.bat if you want to open every sqm, sqf, sqs, ext, hpp with Poseidon Configuration Run edit_pereference.bat to edit your preferences (username, email address, ofpectag... essentially for snippets) configuration OR edit the following file Poseidon\Data\Packages\BI Tools\options\Default.tmPreferences Maintenance Update: run update.bat as administrator or download this file: tom4897.info/app/poseidon/latest (or poseidon.arma3.fr/latest) Any feature planned? What do you want, THAT's the point! Support of revision control GIT and SVN, both with local and distant repositories Better auto completion Snippets for everything needed in level design and config edition Each designer has his way of work, so, feel free to suggest! Automatic distant backup (on a distant secured server) At worst... I'll be the lonely user ^^ eg: execute a file or a code only on server or client side, log data in rpt and so much thing! Snippets (sketchy list) ChangeLog http://poseidon.arma3.fr/CHANGELOG.txt Developers Tom_48_97 Thanks Sublime Text devs JonBons RawLine Arma3.fr Bohemia Interactive The community Arma2-wiki.fr Download Poseidon, latest version @ poseidon.arma3.fr - 0.55, 22/08/2013 Poseidon, latest version @ armaholic.com - 0.54, 19/08/2013 Nightly builds -
BIS_fnc_GC working in arma 3?
Tom_48_97 replied to chaoticgood's topic in ARMA 3 - MISSION EDITING & SCRIPTING
The operation is simple. 1 - When you call BIS_fnc_GC (btw, prefer using "call" because it return true if success) ([objectList] call BIS_fnc_GC), you mark the object list for deletion (added to the queue (bis_functions_mainscope, var qeue)) with a "time to die". 2 - Once the object is queued, the Garbage collector comes in action. It checks every 10 seconds if the queue is empty, if not, it proceeds to deletion if all player are farther than 1000 meters. Note: If the item queued is a group, it'll test if all units of this group are dead. Here you are :) -
@Soronelite: If you need some punctual help, you know where to find me ;) (but as I told you, I've no time to be involved in full time) I really hope you'll find the dev of your dreams :rolleyes:
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Unfortunately, Hyphon is right, I will answer you within the week! Thanks for your patience. In waiting, feel free to send a message to Hyphon!
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Hello Maatz, I urge you to send me a PM about that ;)
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Name Character
Tom_48_97 replied to neohazuki's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I bet on the keyword: name :) _playerName = name player; -
Altis was published yesterday, you may have to wait a little... The time someone adapts it for Altis ;)