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Everything posted by someboy

  1. Still in beta? wot?? Game is not in beta.
  2. Yes, the exe is located in the game's directory. Hmmm, the applications says that you must close it before starting the game... (still, leaving it opened did not help)
  3. Hi, I have a Logitech Rumblepad 2 USB, but the game seems to not detect it. In options, the "prefer joypad" option is fixed to "no" and cannot be changed. The units do not repond to my actions with the gamepad. Does anyone else have this issue?
  4. Thanks a lot. Hmm, the game is still not recognizing the pad, although x360ce recognizes it OK. I must be doing something wrong, but I don't have time for further testing. I will try in the weekend!
  5. Thanks a lot, that would be great! I didn't know the game was not compatible with typical USB gamepads. It's kind of weird, since the pad works perfectly in Arma 1 & 2.
  6. someboy

    1.05 released.

    After the release of this patch, any news on the possibility of adding multiplayer?
  7. someboy

    So what happens now?

    No devs posting here does not mean that there is no progress being achieved. Devs have many times said that they are working hard to fix the issues. The last beta path was released less than 3 weeks ago........ Really, I think some of you guys are too impatient. Things do not get fixed in a couple days nor in a couple weeks. Give a proper time lapse before judging others.
  8. someboy

    Beta 3 Now?

    They probably found some more problems. No need for worries. It's always the same in software development. If it's not ready today, it will be ready tomorrow (apply recursively as many times as needed)
  9. someboy

    Development Blog & Reveals

    I have the feeling that BI stuff themselves have deeper knowledge about their own engine than you. Plus adding a key for performing an action is not related to modifying the engine so some specific data is stored and handled somewhere else, together with the external data and configuration changes required. The key is how much time it would require to make that modification. If it takes 300 hours (including testing) then there will be tons of things more valuable to do.
  10. someboy

    Operation E3

    I like it. There is no realistic solution to this, so why not this one (and leave the flashing/obscuring screen for representing "pain")?
  11. someboy

    ArmA 3 & AMD FX

    A 10% improvement is definitely important, if true: http://www.techpowerup.com/158534/New-Windows-7-Bulldozer-Patches-Available..html
  12. someboy

    ArmA 3 & AMD FX

    No, you cannot select the cores. That's an operating system responsibility. You can however distribute the algorithms code in different threads in lesser or greater degree.
  13. someboy

    ArmA 3 & AMD FX

    Hopefully Arma3 will have a solid multithread implementation which can squeeze the power of those bulldoers.
  14. someboy

    Community in Command

    Do you plan to release a demo of the game? Could you give some details on the graphics engine developed for Carrier Command? Will CC include realistic physics simulation like Arma3 is going to do?
  15. IntelliJ is my favorite. You have a free version with all basics included available: http://www.jetbrains.com/idea/
  16. someboy

    ARMA 2: OA beta build 85213

    Bullet spawn position should be fixed: http://dev-heaven.net/issues/22560
  17. Hi, I would like to ask for some recommendations for a good joystick for playing ToH. I must say I little idea about joysticks, so any information is welcome. I guess it is possible to obtain joysticks that include pedals, but I would rather get something that fits on a table. - How many buttons/degrees of freedom should I look for? - What are the best brands? Thanks in advance.
  18. someboy

    ARMA 2 : OA beta build 84628

    I made a quick test with arrowhead benchmark in 1.59 against this beta. 1.59 -> 40fps 84628 -> 37fps I tested the beta with both atoc = 7 and atoc = 0, obtaining similar results. Cannot say about which felt smoother, sorry, I have not played in a long time and could not establish a comparison. I have a radeon 6870, and a AMD quad 9850(2.5GHz), so probably the processor is the bottleneck in my case. I will do some more testing tonight, defragging the arma dir and deleting the config file (which I didn't do in this test).
  19. someboy

    Recommended joystick?

    Thanks for the recommendations, very useful :)
  20. someboy

    ARMA 2 : OA beta build 84290

    This has to do with how many frames are rendered ahead of keyboard and mouse input (probably someone else can give a better explanation). Some people had mouse lag when playing the game, so they added the option to set this parameter which helped a lot. The default value is 3. With 1 you should get less mouse lag, but maybe lower fps. Don't bother changing GPU_DetectedFramesAhead, that value is written by the engine to let you know which value is it actually using.
  21. someboy

    ARMA 2 : OA beta build 84290

    Instead of writing such an ironic post, you could spend your efforts on something more constructive, or simply thanking the developers for their work. People usually like being thanked for their work. Thanks BIS.
  22. Thanks for sharing. Fortunately they have time to fix those AI issues. Release on March 2012. Seven months and counting...
  23. someboy

    How to run this?

    Dough! Thanks a lot! Damn, it's hard...