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su27

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Everything posted by su27

  1. su27

    User Mission Request Thread

    I'd love to take part in ongoing battle of Kobani. Is any of our talented missionmakers working on something like this? :)
  2. It seems to me everywhere on that island is too close to the enemy. I love the campaign but I'm a little bit annoyed with this mission. I understand I'm supposed to launch a drone and track the black SUV, then setup an ambush somewhere on it's path?
  3. I must be doing it wrong because the drone is usually dead after 3 minutes in air.
  4. I'm trying to set up DAC with AiA - simple two overlapping zones with infantry only but the infantry never spawns. EDIT: Nevermind, figured it out.
  5. I use plain A2CO+CWR2. After installing COSLX I can't use sights or optics anymore, after clicking RMB it immediately jumps out of the sights/optics view. Any ideas?
  6. Well, I found a "curator" errors in my rpt file. I play SP only so never bothered to download the DLC. But after installing it my problems are gone.
  7. I'm trying to create my own Insurgency mission and did everything exactly as in the video but nothing ever spawns. I see markers on the map but there is no unit when when I teleport there. Any ideas? EDIT: I've just tried the same with Altis and vanilla units. Nothing spawns on my map. What am I doing wrong?
  8. How can I make it use US/Takistani units with AiA Takistan map?
  9. Sorry, my typo. WLS runs excellent, WLA starts lagging after some time :)
  10. WLS Performace is always slowly degrading for me to the point I'm unable to use Shift+1. But starting new game and the choose resume option makes the WLS running fast again. So it's a good option to play the mission much longer. But I'd like to have my bribed friends again :)
  11. "Resume" option should have also saved what villages was bribed to be friendly. I had to bribe them again after resuming :)
  12. I've just finished WLS and it's great. The bases ale somehow better defended and even if it's lost the AI is able to regain them! If I'd like to modify WLA mission for myself and give myself a little handicap in the AI battle calculations where should I start?
  13. Can I make only friendly AI or those in player group use Vcom AI?
  14. It's just it never looses when I'm around - I don't have to do anything, just watch how enemy comes in waves and dies. But it looses in 50% of cases when I'm far away. And it's in the area deep behind the frontlines where I have many camps around with AA, tanks and with some HC units patroling around. It is really frustrating and takes away some of the fun. Just look into it when you'll have some free time, please :)
  15. Well, I have static tanks, armored AA and all infantry teams in attacked guardpost and all guardposts around and it still loses...
  16. The mission is really great but the AI unable to defend guardposts without my presence is a real showstopper. I should leave what I gained behind and move frontlines forward, instead of this I have constantly move back and micromanage :/
  17. I'm trying to understand why of two guardposts, both with construction trucks nearby I can use mil shop in one and not in another?
  18. Start Arma3 in windowed mode with "-window -nobenchmark" parameters, then switch to fullscreen in-game.
  19. You mean setting these parameters in Arma profile file has no effect? Is there any simple way to reduce enemy effectiveness without touching friendly AI?
  20. su27

    ArmA2 crash to desktop

    Disabling PhysX solved all StackHash_0a9e CTD's for me.
  21. Any news? Do you still need beta testers? :)
  22. I set a skirmish between two groups in a forest. For the first time I got a frame rate above 30fps with high settings (1680x1050, post turned off, terrain normal, object normal and the rest, including AA and AF on high, visibility 3000). I don't know what BIS did with 58879 but it works. For the first time I'm happy with A2 :) C2D E8650@3,6MHZ 4GB RAM Slightly OC-ed GTX260 (192) WinXP 32-bit
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