rstratton
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Everything posted by rstratton
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ArmA2: Operation Arrowhead Impressions - ALL OA Impressions/Videos/Screenies Here
rstratton replied to Placebo's topic in ARMA 2 & OA - GENERAL
indeed -
O2 LODs tutorials anywhere? need help
rstratton replied to W1nters's topic in ARMA 2 & OA : MODELLING - (O2)
best way is to look at existing models. or use the bi wiki -
Incoming tracer fire cannot be seen, why?
rstratton replied to Dead3yez's topic in ARMA 2 & OA - GENERAL
this just posted on liveleak http://www.liveleak.com/view?i=685_1276890986 shows incoming and outgoing tracers -
http://www.youtube.com/watch?v=0D8ZX1BF7c0&feature=channel < only real fix for rrod
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ArmA II: Operation Arrowhead discussion thread
rstratton replied to Tonci87's topic in ARMA 2 & OA - GENERAL
shouldnt have any problems -
http://www.youtube.com/user/iykfga cbs 60 minutes "The Blowout"
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thanx
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will the sprocket version be in english?
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id gladly pay full price for some dlc that included some new features/engine changes. the content can be created by the community like it has been for years
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only arma2 opens wrp files. needs to be in pew format for visitor to open it. grab convertwrp and depbo dll from here to convert wrp to pew
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Just got a new PC - still cannot play this game!
rstratton replied to JasonDD's topic in ARMA 2 & OA - GENERAL
i wouldnt go any lower than a gtx 260 like this http://www.newegg.com/Product/Product.aspx?Item=N82E16814130433 -
WIP: Stuff you are working on 2!
rstratton replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
if its for personal use only why u posting it in here? -
unapck the pbo, in the ka50_hokum folder create a new text file save it as config.cpp then paste the code i posted into that file and save it. then repack the pbo. plain text configs will be read before rapified configs
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seen it with my own eyes
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try this config it inherits from the ka52 instead of kamov_base so any sound mod which works for ka52 will work with this addon
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see first post for updated link
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ill upload an update soon
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here are the psd templates for anybody wanting them http://www.megaupload.com/?d=KXRGCYE2
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alright guys heres an update. found some parts that had the wrong texture. added more armor to it as suggested, rotor blur is being worked on. http://depositfiles.com/files/efhd0i672 the overall triangle count for the external model is about 45k divided up into 3 parts, one main section with 2 proxied peices. cockpit lod triangle count is about 16-17k. model uses 3 4096x4096 resolution textures.
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6 colors per cell
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Tracer (they dont show when incoming)
rstratton replied to Dead3yez's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
tracers arent meant to be seen by the target. -
link updated. http://depositfiles.com/files/byv2tzmwa numerous fixes plus fully dynamic rotors
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Texture Problem With On "Surface" Option
rstratton replied to -martin-'s topic in ARMA 2 & OA : MODELLING - (O2)
whats up with the pink and green? -
Location of the horizon textures?
rstratton replied to digitalcenturion's topic in ARMA 2 & OA : TERRAIN - (Visitor)
P:\CA\Data\data