-
Content Count
8937 -
Joined
-
Last visited
-
Medals
-
Medals
Everything posted by PuFu
-
Collimator dot showing faintly in front of sight when not aiming.
PuFu replied to easyeb's topic in ARMA 3 - MODELLING - (O2)
rvmat render flags or alpha sorting or both -
you can report it directly to myself so i can DMCA them (i will do that on this weekend anyways, i am a bit behind with rekting fu...i mean these lovely people).
-
it isn't just about modders that are concerned or not, it is the insane amount of ripped content from other games and products that end up on steam workshop as A3 mods. I would say, from all the WS new content, around 40% is precisely that
-
RHS Escalation (AFRF and USAF)
PuFu replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
there isn't a problem, at least not one that concerns us. What is this statement based off, some of your experience with modelling/modding? RHS doesn't feature Ukranian army, and we also wanna keep away from politics and real life existing scenarios. What users do with the content RHS provides is up to each individual. That being said, as previously explained, if one requires a very specific asset for whatever real life scenario he has in mind, that person is free to make that content himself. Can you please refrain from topics that are outside the scope of RHS in this particular thread. There is an off-topic sub section on these forums for a reason.- 16577 replies
-
- 7
-
- Weapons
- Accessories
-
(and 1 more)
Tagged with:
-
RHS Escalation (AFRF and USAF)
PuFu replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
not really sure what is the relation here, considering RHS is not selling anything to begin with...- 16577 replies
-
- 2
-
- Weapons
- Accessories
-
(and 1 more)
Tagged with:
-
RHS Escalation (AFRF and USAF)
PuFu replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
if you love them so much, maybe you should spend your time making these, rather than request and expect others to do it for you for free....- 16577 replies
-
- 5
-
- Weapons
- Accessories
-
(and 1 more)
Tagged with:
-
this shit is one of the worst jokes in the military industry, and if from the original ratnik program the russians were able to put down around 50% of what was initially advertise, this stuff is just as bad as the the ruskie robots:
-
no one ever said it isn't possible though. What is impossible (simply because of the insane amount of time = money that would be required) is to convert the entire game and its assets from supershader for instance to a new PBR shader. Also note here, that PBR is a system in itself. So it's a mix of things, including lighting, not just specific type of texture workflow. In the grand scheme of things, unless you do it from the get go, there is little to no reason (outside allowing 3rd parties to make use of it) to invest time into something like that. The lighting/visual upgrades that happened a few years back was a pretty daring move and a lot of assets (if not most) had to be updated (texture map wise) to fit the goal
-
yes you did
-
There was never such a promise regarding new shaders for A3....as in ever. Firstly, modding exists because BI (smartly) allows it i am not saying that mod a or b is more dedicated and/or passionate than game developers, that would unfair and/or not based on factual data. I just wanna point out that the core modding team for RHS (since you mentioned it) has been more or less the same for its inception / A1 days anways. afaik, there are almost none people left with BI who have worked on on original OFP. Also, we are not payed for any of the stuff any of us (the community modders) work on or release, opposed to game developers. Is that a factor to consider when talking about dedication, maybe so. https://marmoset.co/posts/basic-theory-of-physically-based-rendering/ on topic - Arma is different things for different people. some play it for misim, some for roleplay, some just for shit an giggles. It's a sandbox, not everyone is "playing it" the same way. Some of you take this as if anyone is actually forcing you to buy any of the DLC/expansions BI puts out
-
RHS Escalation (AFRF and USAF)
PuFu replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm not saying that cannot happen but it is very unlikely all things considered (the mentality that modding is free and it doesn't cost a penny to produce / time excluded). but as we said, we are thankful to everyone able and willing to contribute no matter how little or generous that contribution is. if that ever happens we'll most likely use that overhead to acquire more scanned data (example - https://gumroad.com/digitalforms), or directly commission 3D scans for specific gear. I know, i was just pointing out some key differences between how we do things (and that is not going to change) and how other (groups of) people who have patreon pages do it. cheers. i think it makes more sense for everyone considering the further explanations about it. we have already got - i would donate for *insert content* - type of messages on various platforms, which sort of means that the purpose of patreon was, at least in part, misunderstood.- 16577 replies
-
- 3
-
- Weapons
- Accessories
-
(and 1 more)
Tagged with:
-
RHS Escalation (AFRF and USAF)
PuFu replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
As previously said, that is impossible to do. We have short term roadmaps due to the way modding works. There will be no changes there Nope. we are not selling a product or a service. We have just set a system in place for donations (which are 100% voluntary). Again, you are comparing apples with pies. RHS is not an early access thing, has been around for long enough to get an idea about what this mod is about. We have also been pretty transparent about our WIP stuff (these gets published on our social media) The entire purpose of the Patreon for RHS is NOT to fundraise the mod development or its direction or scope. We won't make a profit on this, we simply wanna cut down some of the fixed costs that have been paid from SA own pockets so far, in particular the servers supporting RHS internal pipeline, website, feedback tracker etc. This system also allows any of us in the development team to share the costs of our IT infrastructure (there are several developers including myself that have already pledged money via this system). The patreon revenue will NOT be split (as profit of sorts) between development members btw, since this has a very specific purpose. We can't blow it up simply because any amount of money pledged by the users of RHS from this very community will translate directly into relief in regards to the money that goes out from our own pockets to support our infrastructure, or acquire scanned data The description is pretty clear about it why there is such patreon for RHS to begin with. It is not about the content we provide, nor the roadmaps and plans we might have. Cheers, but RHS will continue to exists and grow no matter of the Patreon outcome. We will like to thank all our current patreon supporters- 16577 replies
-
- 17
-
- Weapons
- Accessories
-
(and 1 more)
Tagged with:
-
RHS Escalation (AFRF and USAF)
PuFu replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
redacted- 16577 replies
-
- Weapons
- Accessories
-
(and 1 more)
Tagged with:
-
RHS Escalation (AFRF and USAF)
PuFu replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
not really. also, there is no armored variant in RHS. Avenger is also unlikely to happen anytime soon (very low priority).- 16577 replies
-
- Weapons
- Accessories
-
(and 1 more)
Tagged with:
-
RHS terrains. RHSKATYA, RHSPKL, RHSVIDDA
PuFu replied to bludski's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
yes -
What are things you'd like to see in a Terrain?
PuFu replied to Vectif's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
issue in general is in relation with topography of the terrain - having a pretty flat surface terrain where you push inwards the terrain mesh until you find the see level is possible (see PKL for instance). having a mountainous terrain where you have a stream of water going down from top to bottom is not possible. So you are sort of limited to what GM did, or what blud did. There is no way to fake it in the former situation otherwise. i 100% agree that one thing this engine does poorly is "wetness" in general. It all feels a bit dry. -
What are things you'd like to see in a Terrain?
PuFu replied to Vectif's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
the issue lies with the fact that running waters is something that cannot actually be done in this engine, so it needs to be faked -
RHS Escalation (AFRF and USAF)
PuFu replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
as said in our Dev builds announcement, that is 100% expected, as what you get on Tuesday is not really curated, you get whatever state the mod it is in, being auto-pushed from dev SVN to Steam- 16577 replies
-
- Weapons
- Accessories
-
(and 1 more)
Tagged with:
-
RHS Escalation (AFRF and USAF)
PuFu replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
he isn't, he went AWOL quite a few years ago. We have no current plans for T-64s- 16577 replies
-
- 1
-
- Weapons
- Accessories
-
(and 1 more)
Tagged with:
-
so are these hueys new models(doesn't look that way), or is it simply a retexture of existing content from mod X or Y? (looks like RHS ones, although i might be wrong)
-
RHS Escalation (AFRF and USAF)
PuFu replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
might have been missed. could you maybe ask again that question?- 16577 replies
-
- Weapons
- Accessories
-
(and 1 more)
Tagged with:
-
[WIP] Embraer A-29 Super Tucano
PuFu replied to Jester504's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
when it comes to modding - it's always "when it is done" -
Arma 3 Creator DLC: Global Mobilization - Cold War Germany
PuFu replied to mondkalb's topic in ARMA 3 - CREATOR DLC
And while, just like most mod developers have agreed already with the fact that it would be ideal to have tanks DLC, it comes with a few problems, especially if you compare it with A3 tanks that are all made up, and so it is their interiors a. references - there isn't a single thing that is harder to come by in terms of proper images than of tank interiors, especially the current generation models (even if you have 1st hand access to them, there are cases where you aren't allowed to get in them or take pictures). Even if you can get to take pictures yourself, it's gonna be a pain to do due to the really small interior space, and camera aperture, focus distances, framing etc. That is not the same for aircraft where you also have glass panels all around the cockpit b. modelling - it is very time consuming and convoluted, also in relation to point a. , especially considering the gameplay value of it which is minimal. For all intents and purposes, one can make a great tank interior with some pain, it's gonna take 4 times as much time as creating a new vehicle from scratch, all done with a suppressed gag reflex mind you. Is it worth it? Not sure, i for one would have to price it quite higher = the current content in the released CDLC with the 2 tank interiors would be 30EU instead of 20EU if i were to put a sell price on it. EDIT - there is also the point of quantity vs quality. Some are bothered that apparently there isn't enough content, some that there isn't enough quality. You can't actually have then both for the same amount of cash btw- 434 replies
-
- 11
-
Arma 3 Creator DLC: Global Mobilization - Cold War Germany
PuFu replied to mondkalb's topic in ARMA 3 - CREATOR DLC
never? it's a 3rd party paid CDLC. i don't get why some of you think interiors in tanks are worth having to begin with -
you won't find help here for texturing ripped assets