mrj-fin
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Everything posted by mrj-fin
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PMC WRP Demo islands released!
mrj-fin replied to Snake Man's topic in ARMA - ADDONS & MODS: COMPLETE
Very nice to see this kind of big areas complete so well in ArmA biggest OFP island that i had was Uwar_Desert whit 10000km2 so in arma we could get alot of bigger. -
We will see more bigger airports on addons maps. BTW nice begin from u.
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I hope to see few scrpits used in MP RTS-missions soon.
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I think so they will not give us anything information before they finale realease this and everything will be until that a big secret. And that is the good way to do it.
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- cold war rearmed
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This is must to addition to orginal game.
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This is good addition to change objects osition on fly but still far from perfect.
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Great to see that its so easy to port OFP island to ArmA whit only few changes.
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ArmA VBS2 Mod???? What is this???
mrj-fin replied to Chip360's topic in ARMA - ADDONS & MODS: DISCUSSION
Steal Beast style tanks weapons handling systems could rly take a far steep ahead in realism. There wasnt in OFP anything special in this case what rly was sad but I hope that ArmA will let us more capasities to include this into game. -
Yep I can just only hope that they have learned from those mistakes and will now understand how important is to release only decent bugfree product. At least I have still same amount of support to them as always before. When there is not a compatision in marketing its britty hard to be avoiding this game and its possibilities.
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I am keeping eye ur works as any others on here. Is there gonna be great video editing and newspeaking sounds? And are u making a decent mission / campaign to assist this one?
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I am afraiding that this question is going too much to area of "Second Life" I am keeping this game still a virtual military simulations not anything else. The only one home to me is my real home not virtual one.
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I wanna to see in ArmA as well made body damage than i Soldier of Fortune 2´s Ghould 2 technology allowe a quit realistic visual damage whit real holes on corpses.
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I expect BIS will still fix many bugs like AI routeseeking. After then should geta look to improve performance and the last important to me is give new features. Waiting for a tools.
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[beta release] Convertet "Savanna" from GTASA
mrj-fin replied to XChaos's topic in ARMA - ADDONS & MODS: COMPLETE
Just loved those cars. Well the handling is same than rest of civil cars but its not hard to config those better. -
I voted WWII, there is not any good games made by such of size battlefield area than ArmA could bring. Instead of all those tunnels fps like MoHs, ROs, CoDs, DoDs and BiAs, I am eager to see a decent realistic combat simulation whit all those mayor battles in WWII. from Borneo to Stalingrad. Modern warware is of course more smaller and spoiled by all this modern tecnology gadgets.
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I am going looking for this mods stuff used by some aussie coops mp-games. very sharpy models and texture so far, great!
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The sounds isnt the problem there is a couple of mods done best like FDF-soundmods to ArmA. The lack of more advanced physics engine and AI-handling is the biggest flawns but even those doesnt prevent this game to be the best of all. Whit proper modify tools many things will be changed.
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There is no need for that feature but if its made alike in Ghost Recon 1 where u have only crosshair cross on screen it could be sometimes ok, but yes this isnt realism however.
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Of course I am not telling what u should do but the small dev team couldnt work so efficience than bigger what cause more longer developing/coding time and left out many features without proper testing. Hiring more employees will be the only answer to get better result or doing things like 25-heads big Remedy Entertainment which use alot in their games from other companies stuffs like physics engine, Ai engine, game models/textures. And the most important should be however still BIS keep listen ur main consumers without us ur works will be much less than its had been so far.
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The lack of many new features in ArmA make it very important get soon some killer mods like ECP. I rly miss their mod now.
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Again one member of community broke one another walls. Ur skill just suprise me from times to times. The lack of normal mapping seems not be so huge visual problem so far so why not convert some more?
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Yes this game also need so much than could those WWII stuff things. Nice to see som1 already began.
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Very well done, now some desert battles is a lot more intensive coz make enemies tank spotting harder.
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I hope that we can see this scripts used in many upcoming mods. It make so much real feeling of dynamic world.
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I have been players such of role in OFP crCTI where I always keep gears of wars of their 100 % health and effiniences, I am controlling of support vehicles to another players damaged tanks , AI groups ammunition and medical threathment so that is one of the most important thing expecially in more advanced game modes like CTI, RTS. As in real world reality a war without a proper support of whole army is a question of time when whole packet will fall down.