

m16a2m203
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Everything posted by m16a2m203
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Accurate Geographical Data to Oahu
m16a2m203 replied to BossOfGames's topic in ARMA 2 & OA : TERRAIN - (Visitor)
Been a long time since I messed with this stuff. Just jumped in some threads to see how things have changed and improved. Way too big of a project to model I think but you could always do it in "miniature†by scaling the data. You can find 1/3 arc second (approx. 10m data) here http://www.ngdc.noaa.gov/dem/squareCellGrid/download/3410 for Oahu. I think a more realistic/manageable project could be Midway or Wake - http://www.ngdc.noaa.gov/dem/squareCellGrid/download/642 http://www.ngdc.noaa.gov/dem/squareCellGrid/download/634 Good thing about using bathymetry would be it's use in upcoming ArmA 3 instead of having a flat bottom like a lot of old maps were made in the beginning. Bad thing with these is that the data does not appear to negate the heights of buildings, trees, etc. that is usually done in some LIDAR applications so you may have to do some minor height editing in order to make the islands look more realistic. ie. non-flat runways, or high points where a structure is located etc. Here's a portion of Wake with a quick overlay from Google in Global Mapper... Good Luck, gren -
Can I install 1.1 or do I have to wait for a Patch for Combined Operations?
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. Have your guys check profiles as well on user end....
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Yep I understand but if half of you are working now I would start checking to make sure that the link address matches exactly up (caps, etc.) to the name for the others... maybe they reinstalled, retyped, etc. just a quess.
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YMMV ... see my last post - http://forums.bistudio.com/showthread.php?t=90486&page=2
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"cannot load texture \." error message
m16a2m203 replied to nobrainer's topic in ARMA 2 & OA - MULTIPLAYER
Alright, I've been playing around with this for almost 3 hours now and I finally got it to work. For me it went as follows ... I too got the cannot load texture \. message each time I tried to run a quick on-line user mission to test the image. The text would come in just fine but the image never would. I figured the image was good (a .paa file) since it would open up just fine in Texview. So I went looking at permissions, etc. and then it dawned on me ... When I first setup my pages and image I placed them all in a directory called XML. I also used the same capital letters in game under my profile, www.host.com/XML/squad.xml. Again the text worked but the image did not. I found that if I changed the XML to lower case ....xml/squad.xml and also changed it to lower-case in the profile page it worked out just fine. Try simplifying your path and see what happens. GL -
UNA Targets - Realistict target board script
m16a2m203 replied to Walker001's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
May I suggest mutiple targets .... http://www.tngbbs.com/rifle/nra/hp/Section4.html Camp Perry anyone? -
When I did it I dropped it in the back of a HMMWV. I glanced at the rear till the rifle "swirl" symbol appeared and pressed "g". I then clicked on the tripod bag and hit the drop command. It placed it inside till it was time to retrieve it.
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In real life it probably weighs close to 100+ pounds plus ammo. I think teamwork is being encouraged and realistic.
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I got some help last night on the WB Domination server trying to do the same thing. It works best with two people since you can only hold the tube bag or the tripod bag at once. Second method is to load one in the back of a vehicle. Once you get to the ao drop the tripod bag on the ground, pick the tube bag UP and look at the tripod bag on the ground. You should now have the ability to reassemble. Works great. Limited ammo but packs a punch. Also like the Stryker MC.
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If I had to quess, that would be exactly what a pirated version of the game would need to install the latest patch? Don't think you are going to find your answer on the official game forum. :popcornsmilie:
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I agree, that one is a pain in the rear. It took me about twenty tries before successfuly completing. After the first round realizing how greatly outnumbered I changed up my strategy several times till I found one that worked. Basically I went into one of the "fenced" areas and had half the troops dismounted. Pop what you can over the fence or take the high ground with the sniper riflestowed in the warrior, repair an opfor apc and use it against them, mix it up. Don't forget the engineer can repair the warrior as well. Once i dismantled most of their defenses this way, I finally came out and made a run for the trucks. Edit - I think there is a stinger in the back of the warrior if you don't feel like hitting it with the main cannon.
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British Troops DLC released & Official 1.01 Update
m16a2m203 replied to Pauldarrington's topic in ARMA 2 & OA - GENERAL
Well I got BAF the first day from Sprocket. No complaints. So far I've bought each version of "OFP" through the years and have enjoyed each one. Will buy the next DLC as well. I sincerely hope BIS stays in the game market. Thank you, m -
British Troops DLC released & Official 1.01 Update
m16a2m203 replied to Pauldarrington's topic in ARMA 2 & OA - GENERAL
With the way England liked to spread'em around like Starbucks back then we just burned the closest one. :) -
British Troops DLC released & Official 1.01 Update
m16a2m203 replied to Pauldarrington's topic in ARMA 2 & OA - GENERAL
Those last two buttwhippings still kinda sting don't they? :D -
British Troops DLC released & Official 1.01 Update
m16a2m203 replied to Pauldarrington's topic in ARMA 2 & OA - GENERAL
Once the Sprocket file is downloaded can I then burn it to a disk and keep the install key handy to reinstall at a later date in case the machine craps out or something? Or Does it require connecting to sprocket each time I re-install? -
Will my PC Run this? What CPU/GPU to get? What settings? System Specifications.
m16a2m203 replied to Placebo's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
I have a clunker and only about $200 to go towards speeding her up at the moment. What would you spend it on? More ram or vid? Vista 32 AMD 6000+X2 @ 3.0ghz 2 gigs DDR2 ATI 2600XT -
Posted this at the OFPEC but was unaware of their sci/fi policy so ... Well for the most part for those that know me, I have been working on implementation of adding real world terrain into OFP. I am not the "artist" or "modeler" but I do what I can about stuff I know and enjoy. One of my other games besides OFP that I enjoy are those based on Aliens vs. Predator. With the recent release of AVP2 and the tool kit that you can download for it I was able to import the dropship into milkshape and animate it. The landing gear, weapon pods and ramp are fully able to be animated in milkshape. I also believe the "gatling" gun can be made to swivel on the front. I think OFP bombs could replace those allready loaded on the bird. Possibly "headlights" could be added onto the front to port and starboard sides, OFP rockets fired out of the rear pods, model shows a pilot and copilot area, could use the rear possible for troop transport, sounds could be used from the game ... etc... etc... etc.... I don't know a thing about oxygen or its limitations on how these things would be affected and I have to admit again that this probably would be a job for one much more talented in this area than I. Hopefully someone can run with this. I think it would make an excellent addon. Could even make other mods such as the apc, Colonial Marine weapons etc ... Pic1 Pic2 Pic3 If anybody takes this up I'll be glad to help in whatever way I can.
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http://www.gogamer.com/viewpro....0071608
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Does anyone have this setup working?
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I think I read somewhere that if you download one of the ArmA.ini files posted awile back off of the net that this can happen because the file was made from a "german" language computer so all of the periods in the file were replaced with commas. I took the file and opened it in notepad and did a find and replace of all commas with periods. Works fine for me. Here's the edited version... http://www.badkompany.com/request.php?72
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Damn. I think I just threw away a POS webcam. Figures.
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Amazon Link If price goes lower between now and release date, you get lower price. Kentuky Kid found it lower...
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or that they know they have to compete with the "we shouldn't talk about them" around the net. Doesn't matter, I'm in for 1 order. Thanks BIS.
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1) Are multiple landing strips possible now? 2) What is the grid spacing now? I'm assuming it is better than 50m. Does Elite contain the old 50m spacing or a smaller grid? 3) The quickest way to do any of the conversions I think would be a "replace all" either in a new island editor or the same ability via text on all of the island entities to similar newer entities from ArmA. Tweaking after conversion for any overlaps or gaps. Main change would then be to redo the forests. 4) All maps in one would be nice but would it vreak the landing strips? How should they be placed? Can they be worked on individually to save time and then merged after? 5) Have they made it easier to do the &*&^%#$@ roads? 6) Why is my name red on the Biki?
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