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killerwhale

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Everything posted by killerwhale

  1. Hi, I'm trying to create a marker upon the detection of blufor units by opfor. the marker should be created on the "tank" units of blufor side here is my code the problem is , i get this error code what is up with this?
  2. killerwhale

    CreateMarker issue

    I was able to use this code. provided that the unit knows about any enemies around. it works
  3. killerwhale

    CreateMarker issue

    ouch, there is syntax error in this. tried but no success in fixing it
  4. killerwhale

    CreateMarker issue

    Thanks for the response but the problem still exists. the side check should take place somewhere in this code reason being, the emediate thing the script does is find any vehicle nearest and sticks with it without first checking the side, so if we put this only has effect on whether we should create the marker or not and has no effect on the side of the vehicle. so if the unit closest is west, and we have east unit somewhere within range, the east will never be selected, because simply it is not the closest. what other command can I use, nearTargets gives error findNearestEnemy i couldnt get it to work,
  5. killerwhale

    CreateMarker issue

    help please how can you check the side of "Tank"?, i want a marker created on any eastern tanks detected. problem is, it creates the marker even on western tanks
  6. killerwhale

    CreateMarker issue

    hmm, interesting, that always confounded me, now I get it, now that the speed part is fixed, the other part troubling me me now is , it just places marker on any near objects regardless of side, not quiet sure how to fix this
  7. killerwhale

    CreateMarker issue

    interesting and it works, thanks alot, what does the "select 0" mean? i dont understand that part and if I wanted to detect if the tank is moving or stationary, how would I go about doing that?
  8. killerwhale

    Name problem

    Hi, I'm having trouble naming this mission, where it says 01 Convoy Ambush, I would like it to say Steal but no luck so far. what can I do
  9. killerwhale

    Name problem

    Thanks, simple to solve but was confusing, thanks again
  10. May I ask when BI decided to write the module known as Object modifier, in the SET MODE category where you can specify a units stance. the only provided options are "stand up", "stay crouched", "go prone". Now why would someone leave out the option to return the unit back to "auto". once you set it to standing, it stays standing, the only option being prone or crouched. ofcourse I know you can use scripting commands yourself to return the unit but there are those of us who dont feel comfortable with scripting at all so why leave out such basic things?
  11. killerwhale

    Object modifier issues

    how come they did not add this from the beginning? probably they don't play the game so they have no clue what a players need might be
  12. killerwhale

    3den Enhanced

    this is a great work, i'm wondering if you can improve the triggers and add things like "if OPFOR is detected, then terminate animation". is this possible?
  13. can we not use GAIA without specifying a zone? i'd like to use it as any other AI enhancement mode like bCombat. is that possible?
  14. killerwhale

    Throwable Satchel Charge!

    hey mikey, what is the terrain or the map in the video, good mod by the way and thanks for it. I wish if you could make a mod that will force the ai to run away from about to explode vehicles also. many times AI gets killed from explosion
  15. what if the units are not created and are editor placed, how would you put something into their init by using a trigger?
  16. Hello, can you put something into the init of a unit already existing(placed through editor). im trying to use trigger to put code into its init field but dont know how,
  17. Hi everyone, i need help with a mission im making. I have APC and Ural truck as a convoy. they are suppose to move to waypoint 1 which is a move type waypoint 1 is synchronized with switch trigger with a condition that if an attack happens, they will move to waypoint 2 and skip waypoint 1. waypoint 2 is a getout type and the getout occurs where the attacks happened. now 3rd waypoint is the problem, the waypoint is a getin type and a chopper is suppose to come and pick up. when the chopper comes, instead of getting the chopper, the AI enters the truck and APC instead. And yes waypoint 3 is synchronized with the chopper "load" waypoint. what can I do tho prevent this from happening?
  18. killerwhale

    Talk to me about ArmA 3 Multiplayer

    we live in 2015, why cant we directly upload pictures? still have to use photobucket? i have problem and would like to post picture to show what is it. but apparently i cant unless i post it on photobucket first, which will require me to remember my pass
  19. killerwhale

    United States Air Force( 2015)

    so you cant arm your with different payload?
  20. killerwhale

    United States Air Force( 2015)

    umm how do you use the missile cart
  21. Thank you very much that kind solved my problem. I have 4 zones controlled and defended by Blufor, I have helicopter that I want to patrol zone 1 and zone 2 but not zone 4 and 5. is there a way to do this?
  22. F7 mcc module is what im talking about. there are modules such as gaia, ils landing instrument and etc. how do you use those
  23. Hi, how do i use the gaia module in the editor. it seems when i place the module in the editor, the units are not still controlled by gaia
  24. killerwhale

    RHS Escalation (AFRF and USAF)

    let me get this straight, so you played this mod and have not seen any problem related this?
  25. killerwhale

    RHS Escalation (AFRF and USAF)

    well I think anyone who drove those tanks will know what im talking about:j:
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