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Everything posted by firewill
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F-16 Fighting Falcon Series Standalone
firewill replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
yes for armaverse.. :-( -
Lesh's Towing Mod 1.0 (2018-06-16)
firewill replied to leshrack's topic in ARMA 3 - ADDONS & MODS: COMPLETE
rules #1 - blame the firewill if doesn't work anything LESH_canBeTowed = 1; LESH_towFromFront = 1; LESH_AxisOffsetTarget[] = {0,9.5,-1.5}; - value is different on each aircraft LESH_WheelOffset[] = {0,-3}; in config of every my aircraft always my fault. even that values from lesh. -
Firewill Standalone Series Release Thread
firewill replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
okay, here's some technical explain. dynamic loadout is use the pylon system, already you know. but compatible is using hardpoint array. from black wasp ii config from f-16 config as you see, these config have several codes in hardpoint array. i think you understand what that is mean. anyway, in game loadout editor in video, that script using some check code "magazine classname have PYLON?" if have, include array. sadly my magazine classname have _P_, not PYLON. so can't include. p.s : i found some word in aircraftloadout Added compatibility check for magazines and pylons, so you can't add everything on every pylon. well, in that case, need to modify hardpoints first. -
F-16 Fighting Falcon Series Standalone
firewill replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
okay, QnA time mirror is worked at least on your below photo(different GBU-12 x 2 on each wing). someday mirror option was gone in pylon settings. fixed, just i forgot F-16D is not F-16C. fixed will be update AWS Field Manual include Sensor Range for Weapon. Aircraft Sensor Range/Capability is will be include in readme file. - what zoom? TGP? its can be zoom/change view mode - maybe x 3 version will be out. - JSOW is also consider on inner pylon. "SMS is display the current loadout on Left Display. each pylon magazine have own SMS Code/Texture, and place the texture each hardpoint location."- -Read. previous. post. -gun pod is wip -its sounds like ROVER. answer is right above. -
F-16 Fighting Falcon Series Standalone
firewill replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
like i said in A-10 when add the map function, its not 100% match but of course i'll try more improve&accurate in my case i've set up user 20 for EM -
F-16 Fighting Falcon Series Standalone
firewill replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
i'm sorry its can't consider any addon/everyone. (and i don't use that addon) and i think custom key is doesn't matter the conflict because you can't pilot the F-16 and AH-64 at same time. -
Firewill Standalone Series Release Thread
firewill replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
for lasing laser marker. you need get used to new sensor system because each sensor have specific range/angle for find target. perfectly working fine for me. if you want lock axis the ground for gunner camera, just zoom in. -
Firewill Standalone Series Release Thread
firewill replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
update order F-16 -> A-10 -> F-2 -> F-14 -> F-15 -
F-16 Fighting Falcon Series Standalone
firewill replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
F-16 has been updated on first page 1.7 Common - Jet DLC Compatible Update : Sensors / Dynamic Loadout and more - SMS(Stores Management System) - Map Display System - TGP Screen System - RFD(Radio Frequency Display) System - TFAR(Task force arrowhead radio) Required* - Super bright anti-collision light Fixed Caution : both map display and TGP screen is disable when one display(TGP or MAP) is off. * TFAR is not require for just play the Aircraft. only need for RFD. HUD is need to fix. some Notification : - user action key binding has been changed, need to check&redefine your custom key bind. other aircrafts will be follow this key bind order. UserAction 1 - Afterburner ON/OFF UserAction 2 - ECM JAMMER ON/OFF UserAction 3 - Open Dialog UserAction 4 - Open I-TGT System UserAction 5 - Jettision Fueltank UserAction 6 - TGP Screen ON/OFF UserAction 7 - TGP Screen Zoom Toggle UserAction 8 - TGP ScreenMode Toggle UserAction 9 - MAP Screen ON/OFF - default sensor range is 2km, but don't panic! press the Right Ctrl + ]( left is [ ) when sensor panel, you can change sensor range 2 to 30km -
Firewill Standalone Series Release Thread
firewill replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
AWS has been updated on first page v1.7 - Jet DLC Compatible Update : Sensors / Dynamic Loadout and more - SMS(Stores Management System) Function Added - RFD(Radio Frequency Display) System Function Added - TFAR(Task force arrowhead radio) Required note : some weapons still working for upgrade such as sensors. -
F-16 Fighting Falcon Series Standalone
firewill replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
1. use the laser marker when targeting pod equiped. most people using that for laser targeting. 2. GPS targeting is not a laser spot fun >>>>>>>>>> realism for me. -
Jets - Custom Panels (GPS, Camera feeds, ...)
firewill replied to oukej's topic in ARMA 3 - DEVELOPMENT BRANCH
for gunner, display panel components need to place in turret class.(test with my F-15E) like this- 200 replies
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F-16 Fighting Falcon Series Standalone
firewill replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
dreams can come true :-) -
F-16 Fighting Falcon Series Standalone
firewill replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
you underestimate my development plan... -
Firewill Standalone Series Release Thread
firewill replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
not yet. -
F-16 Fighting Falcon Series Standalone
firewill replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
cockpit overhaul is planned for future development(include darker cockpit for some falcon variation). Radio Frequency Display Function is display the radio frequency from TFAR on display like F-16's DED(Data Entry Display) when player press channel select button, DED shows radio frequency. if TFAR installed, RFD(Radio Frequency Display) function will execute automatically. if TFAR is not installed, not execute of course. and new RVMAT applied - prevent the shiny shiny aircraft F-16C : New RVMAT F-16D : Old RVMAT -
A-10 Warthog Series Standalone
firewill replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
yes, fueltank and travel pod is will be in future development -
A-10 Warthog Series Standalone
firewill replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
High explosive (HEPD) '10 pounder' -https://en.wikipedia.org/wiki/Hydra_70 The primary warhead for the original CRV7 was the U.S. M151 High Explosive Point Detonating (HEPD) round - https://en.wikipedia.org/wiki/CRV7 strange, i never write the "HEDP" -
A-10 Warthog Series Standalone
firewill replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
yes, each switch not worked right now after 1.68 i guess. (maybe maxholdstervalue is doesn't work anymore) but i've add new way for switch include new animation for Laser Arm and TGP Switch. highlight the current select weapon is little difficult in current situation. of course i'll looking into it for future. -
A-10 Warthog Series Standalone
firewill replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
GAU-8 select / ammo display -
A-10 Warthog Series Standalone
firewill replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
if you don't know why, also i don't know why too because i didn't use the autopilot function. every aircraft, include A-10 use same simulation so low possibility of model problem. -
A-10 Warthog Series Standalone
firewill replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
A-10C DSMS test - display the weapon on each pylon and ammo count - display the current selected weapon -
F-16 Fighting Falcon Series Standalone
firewill replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
SMS/MAP/TGP Screen test video SMS(Store Management System) is display the current loadout on Left Display. each pylon magazine have own SMS Code/Texture, and place the texture each hardpoint location. when you use the weapon, system is automatically check the left ammo on each pylons. if no ammo on pylon, will display the "empty"(3 lines) MAP and TGP is same function from A-10C, so only overlay texture has changed. i'll adapt each functions(SMS/MAP/TGP) for other aircraft soon. and plus, F-16 MFD texture also changed, based on Block 5x series. SMS overhaul BEFORE SMS overhaul AFTER MAP Display (from A-10C feature / fictional feature not real.) TGP Screen -
i took over the Growler development from Growler Team(already it was discussed with Mr.Red and some people) Growler team did make the great work Already, so my work is upgrade of this with jet dlc feature like carrier ops , dynamic loadout, extended hitpoint and bug fixes and finishing touch. here's list of currently completed - Dynamic Loadout - Black cockpit issues fixed - New Physx based Suspension, aircraft simulation(called airplaneX) - Carrier Ops Compatibility with USS Freedom(see the Video) - Sensor Integration. EA-18G have longer range of Passive Radar for detect of Active RDR vehicles(like AA Tank) - Datalink Send/Receive list of need to work - rest of cockpit addition - pilot animation - more bug fix - extended hitpoint - the finishing touch.
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F-14 Tomcat Series Standalone
firewill replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
TCS Rework(F-14A/B) - new TCS system from A-10C TGP Screen system - useful for visual tracking for vehicle,specially aircraft(when point activated)