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firewill

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Everything posted by firewill

  1. rules #1 - blame the firewill if doesn't work anything LESH_canBeTowed = 1; LESH_towFromFront = 1; LESH_AxisOffsetTarget[] = {0,9.5,-1.5}; - value is different on each aircraft LESH_WheelOffset[] = {0,-3}; in config of every my aircraft always my fault. even that values from lesh.
  2. okay, here's some technical explain. dynamic loadout is use the pylon system, already you know. but compatible is using hardpoint array. from black wasp ii config from f-16 config as you see, these config have several codes in hardpoint array. i think you understand what that is mean. anyway, in game loadout editor in video, that script using some check code "magazine classname have PYLON?" if have, include array. sadly my magazine classname have _P_, not PYLON. so can't include. p.s : i found some word in aircraftloadout Added compatibility check for magazines and pylons, so you can't add everything on every pylon. well, in that case, need to modify hardpoints first.
  3. okay, QnA time mirror is worked at least on your below photo(different GBU-12 x 2 on each wing). someday mirror option was gone in pylon settings. fixed, just i forgot F-16D is not F-16C. fixed will be update AWS Field Manual include Sensor Range for Weapon. Aircraft Sensor Range/Capability is will be include in readme file. - what zoom? TGP? its can be zoom/change view mode - maybe x 3 version will be out. - JSOW is also consider on inner pylon. "SMS is display the current loadout on Left Display. each pylon magazine have own SMS Code/Texture, and place the texture each hardpoint location."- -Read. previous. post. -gun pod is wip -its sounds like ROVER. answer is right above.
  4. like i said in A-10 when add the map function, its not 100% match but of course i'll try more improve&accurate in my case i've set up user 20 for EM
  5. i'm sorry its can't consider any addon/everyone. (and i don't use that addon) and i think custom key is doesn't matter the conflict because you can't pilot the F-16 and AH-64 at same time.
  6. for lasing laser marker. you need get used to new sensor system because each sensor have specific range/angle for find target. perfectly working fine for me. if you want lock axis the ground for gunner camera, just zoom in.
  7. update order F-16 -> A-10 -> F-2 -> F-14 -> F-15
  8. F-16 has been updated on first page 1.7 Common - Jet DLC Compatible Update : Sensors / Dynamic Loadout and more - SMS(Stores Management System) - Map Display System - TGP Screen System - RFD(Radio Frequency Display) System - TFAR(Task force arrowhead radio) Required* - Super bright anti-collision light Fixed Caution : both map display and TGP screen is disable when one display(TGP or MAP) is off. * TFAR is not require for just play the Aircraft. only need for RFD. HUD is need to fix. some Notification : - user action key binding has been changed, need to check&redefine your custom key bind. other aircrafts will be follow this key bind order. UserAction 1 - Afterburner ON/OFF UserAction 2 - ECM JAMMER ON/OFF UserAction 3 - Open Dialog UserAction 4 - Open I-TGT System UserAction 5 - Jettision Fueltank UserAction 6 - TGP Screen ON/OFF UserAction 7 - TGP Screen Zoom Toggle UserAction 8 - TGP ScreenMode Toggle UserAction 9 - MAP Screen ON/OFF - default sensor range is 2km, but don't panic! press the Right Ctrl + ]( left is [ ) when sensor panel, you can change sensor range 2 to 30km
  9. AWS has been updated on first page v1.7 - Jet DLC Compatible Update : Sensors / Dynamic Loadout and more - SMS(Stores Management System) Function Added - RFD(Radio Frequency Display) System Function Added - TFAR(Task force arrowhead radio) Required note : some weapons still working for upgrade such as sensors.
  10. 1. use the laser marker when targeting pod equiped. most people using that for laser targeting. 2. GPS targeting is not a laser spot fun >>>>>>>>>> realism for me.
  11. for gunner, display panel components need to place in turret class.(test with my F-15E) like this
  12. dreams can come true :-)
  13. you underestimate my development plan...
  14. cockpit overhaul is planned for future development(include darker cockpit for some falcon variation). Radio Frequency Display Function is display the radio frequency from TFAR on display like F-16's DED(Data Entry Display) when player press channel select button, DED shows radio frequency. if TFAR installed, RFD(Radio Frequency Display) function will execute automatically. if TFAR is not installed, not execute of course. and new RVMAT applied - prevent the shiny shiny aircraft F-16C : New RVMAT F-16D : Old RVMAT
  15. firewill

    A-10 Warthog Series Standalone

    yes, fueltank and travel pod is will be in future development
  16. firewill

    A-10 Warthog Series Standalone

    High explosive (HEPD) '10 pounder' -https://en.wikipedia.org/wiki/Hydra_70 The primary warhead for the original CRV7 was the U.S. M151 High Explosive Point Detonating (HEPD) round - https://en.wikipedia.org/wiki/CRV7 strange, i never write the "HEDP"
  17. firewill

    A-10 Warthog Series Standalone

    yes, each switch not worked right now after 1.68 i guess. (maybe maxholdstervalue is doesn't work anymore) but i've add new way for switch include new animation for Laser Arm and TGP Switch. highlight the current select weapon is little difficult in current situation. of course i'll looking into it for future.
  18. firewill

    A-10 Warthog Series Standalone

    GAU-8 select / ammo display
  19. firewill

    A-10 Warthog Series Standalone

    if you don't know why, also i don't know why too because i didn't use the autopilot function. every aircraft, include A-10 use same simulation so low possibility of model problem.
  20. firewill

    A-10 Warthog Series Standalone

    A-10C DSMS test - display the weapon on each pylon and ammo count - display the current selected weapon
  21. SMS/MAP/TGP Screen test video SMS(Store Management System) is display the current loadout on Left Display. each pylon magazine have own SMS Code/Texture, and place the texture each hardpoint location. when you use the weapon, system is automatically check the left ammo on each pylons. if no ammo on pylon, will display the "empty"(3 lines) MAP and TGP is same function from A-10C, so only overlay texture has changed. i'll adapt each functions(SMS/MAP/TGP) for other aircraft soon. and plus, F-16 MFD texture also changed, based on Block 5x series. SMS overhaul BEFORE SMS overhaul AFTER MAP Display (from A-10C feature / fictional feature not real.) TGP Screen
  22. firewill

    EA-18G

    i took over the Growler development from Growler Team(already it was discussed with Mr.Red and some people) Growler team did make the great work Already, so my work is upgrade of this with jet dlc feature like carrier ops , dynamic loadout, extended hitpoint and bug fixes and finishing touch. here's list of currently completed - Dynamic Loadout - Black cockpit issues fixed - New Physx based Suspension, aircraft simulation(called airplaneX) - Carrier Ops Compatibility with USS Freedom(see the Video) - Sensor Integration. EA-18G have longer range of Passive Radar for detect of Active RDR vehicles(like AA Tank) - Datalink Send/Receive list of need to work - rest of cockpit addition - pilot animation - more bug fix - extended hitpoint - the finishing touch.
  23. firewill

    F-14 Tomcat Series Standalone

    TCS Rework(F-14A/B) - new TCS system from A-10C TGP Screen system - useful for visual tracking for vehicle,specially aircraft(when point activated)
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