dmitri
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Everything posted by dmitri
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ARMA in maximum settings? is it possible?
dmitri replied to Ventura's topic in ARMA - TROUBLESHOOTING
Apologies for quoting myself, wanted to report back.. Installed the new 169.01 betas, played with maxmem a little (reduced it), hit Evo Red for 5 hours - no crashes. Great Had one instance of sever gfx corruption, changed texture res from default to normal, went away immediately without needing to restart or disconnect from server. -
ARMA in maximum settings? is it possible?
dmitri replied to Ventura's topic in ARMA - TROUBLESHOOTING
I have the latest drivers, settings at low, page-file all good, I know the drill. It is something to do with the missions. There are all kinds of hardware configs playing during our games, least half of us experience at least 1 crash per night, often more. Anyhow, just dropped my new 8800gtx in, game looks much better, plays smoother. But I'm having all the usual 8800 issues reported here, serious graphical corruption, 8007000e texture crash. I'm not despondent though, I'm sure I'll get it running smooth.. -
Great news! This pack is a favourite on my local server. Bagango Unlimited and Vanilla are fantastic. A deathmatch or two set in a forest\non-urban environ would be a nice addition. Hint, hint.
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ARMA in maximum settings? is it possible?
dmitri replied to Ventura's topic in ARMA - TROUBLESHOOTING
Which, lets face it, will be running a modified version of the same engine. I'm not sure how different performance\stability will be. If it was an easy fix, BIS might have implemented it by now. I'm sure it will be improved in ArmA II though. On an average night I get 1 crash an hour. I'm not sure this is hardware related or if it's the missions themselves and the complexities of JIP imposed on what is basically good 'ol non-jip OFP engine. I've gotten used to it though (as have other players on my local server, "X is losing connection" is as much a feature of the game as the Sahrani map itself). Just dropped cash on a 8800gtx. I'm curious to see what kind of issues I'll have. Moving to a 24inch LCD, so needed the performance for 1920. I'll stick with XP for now, I will be happy if the game runs at medium with only a few crashes. Modern gaming. -
At the very least, it means no more typing #userlist each time a player joins.
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I thought so too.
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Are there any released missions out there that use Group Link II? (on say Armaholic..?). I ask because the admin running our server needs an actual link to a mission, he will not upload anything I simply e-mail him, and I don't have the time to "publish" my own GLII missions online. edit: My life is one long typo.
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Here's a mind bender for you bores: Some of us enjoy COOP and CTF, equally. Oh, the horror..
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Not to mention the flipping tanks. I'd estimate 25% of patrolling tanks in a large mission will end up on their roof. Or moving in an endless semi circle loop due to being stuck half way through a wall.
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Good work. This will be very useful for my local server. We have no admin rights, and getting new missions uploaded takes weeks. Being able to create missions on the fly will be great.
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[*] Many more units on the field possible than OFP [*] Larger Islands [*] More detailed Islands in terms of heights/depts etc. [*] Insects [*] More proper swimming (without need of an invisible vehicle) [*] More and better control options (e.g. push a key twice for different actions) [*] Leaning by default [*] HDR-lighting (not speaking about the graphical improved, but the tactical one) [*] Voicechat on Sockets [*] Support of displays [*] Better (more expanded), faster and more optimized scripting language [*] FSM for AI [*] More flexible configs I should have included a disclaimer in my post that I actually play the game and am fully aware of the new features, yet regardless, feel the way I do. A fan has a right to voice his perception of where the game is without being slapped down with a feature list.
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CoC in ArmA. Great stuff
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..I'm starting to feel that way. Beyond the graphics (which I have set to low due to the lack of stability), what is the advantage playing ArmA? It's starting to feel like a step-back. 1.96 OFP with SebNam\FFUR is looking mighty attractive.. It's ironic that the mod release I anticipate most is basically OFP 1.0 recreated for ArmA. I'm still a fan and follow the game everyday and own two copies..but, it can be hard ignoring the spreading malaise.
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Terrain was great for creating missions.
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We've had the same editor since OFP.. Even some small enhancements would be welcome. Having to always adjust the skill to maximum for AI units (or using a forEach command in an init each time) is a minor annoyance. Perhaps allow for saving\remember previous init snippets? Improved positioning of objects without having to resort to endless getpos setpos commands.
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They'd need to improve the AI's pathfinding abilities first.
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Good news, both ArmA II and the tools. I'd like to see a feature list though, not further screenshots. I have no interest in graphics - none. Arma is Operation Flashpoint. Gameplay is exactly the same. And that's fine, it's what I expected. With Game 2\ArmA 2 though, we need to see some progression on the gameplay front - improved AI, vehicle controls that (specifically armour) are closer to a sim, and additional features beyond what can be achieved by the community through scripting.
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Good news, both ArmA II and the tools. I'd like to see a feature list though, not further screenshots. I have no interest in graphics - none. Arma is Operation Flashpoint. Gameplay is exactly the same. And that's fine, it's what I expected. With Game 2\ArmA 2 though, we need to see some progression on the gameplay front - improved AI, vehicle controls that (specifically armour) are closer to a sim, and additional features beyond what can be achieved by the community through scripting.
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It's Game 2. Be realistic.
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http://bugs.armed-assault.net/main_page.php
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But these "minor objects (low fences, low walls)" are complete barriers to movement. If clambering over obstacles were to be implemented successfully then maps might also become much more interesting than they are now, with obstacles that have to be negotiated, instead of the golf courses they tend to be now. Still don't think gameplay is going to change much, but each to his own. It'd be like climbing ladders, nice to have, but a minor gameplay feature (and often suicidal in MP). BIS made a mistake with the low fences. They should be scalable like certain of the concrete sidings\vineyards. Problem solved..
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Noticed that too, looks like motion blur applied to the screenshot.
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The logo has a Photoshop outer glow layer effect applied to it...with default settings, default colour. Geez. Didn't the rating system count for anything? 2.4? edit: I've only now watched JohnMalcolm's vid. It is the default layer style. Oh well.. Marketing people don't know their PS.
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ArmA Queens Gambit Packshot Winner ????
dmitri replied to BloodOmen's topic in BOHEMIA INTERACTIVE - GENERAL
The logo has a Photoshop outer glow layer effect applied to it...with default settings, default colour. Geez. Didn't the rating system count for anything? 2.4? edit: I've only now watched JohnMalcolm's vid. It is the default layer style. Oh well.. Marketing people don't know their PS. -
Bar being able to hop over a few minor objects (low fences, low walls), how useful is this really? Majority of my ArmA play is spent trying to get lower - not higher (into the path of oncoming bullets). Even if this was implemented as a permanent feature, bunnyhopping about won't help much vs a prone\crouched\stationary unit with a steady aim. It is interesting to watch though.