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Omen17

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About Omen17

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  1. I've been playing Arma since OFP and it really seems like the multiplayer experience in this "instalment" hasn't changed. I'm so incredibly sick of shooting other players in CQB just for them to soak it up or die two seconds later. You can do everything right and have a massive advantage and the fight will still end up 50/50. Why cant enemies drop when they're shot? It really seems like BI doesn't care about the multiplayer experience and completely neglects it. I mostly play on modded servers which does seem to increase this lag time a small bit, but even official servers are plagued with this issue. Most games when you shoot the enemy, its crisp but in Arma its the most unsatisfying experience.
  2. I really think there should be a system in place that doesn't allow you to spawn at the same place twice if the base in question is directly touching (in radio range) an enemy base. For example, if you're playing on Everon and your team holds Montignac, you shouldn't be able to spawn there a second time if the enemy holds Figari. This would force teams to better utilize MCUs and value their life more. Currently if a base is under attack, you're given a timer but that only applies if the enemy is within the cap zone. Also, this would help the attacking side not have to use human wave tactics to cap a single point. Its really not fun having to fight a force thats able to spawn there. also, they need to make it to where you have to be within arms reach of a door to open it. Im sick of people opening doors from 6ft away and being completely safe from gunfire.
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