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RabbitxRabbit
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getPos of EVERY object in an array and createVehicle on EVERY position in that array?
RabbitxRabbit replied to RabbitxRabbit's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It works perfectly! Thank you so much, NumbNuts! -
getPos of EVERY object in an array and createVehicle on EVERY position in that array?
RabbitxRabbit posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I am trying to create a script for an incendiary bomb that sets fire to all objects within a 20m radius. So far, this is what I have: _objectList = nearestObjects [bomb1, [], 20]; //this creates an array "_objectList" of all objects within 20m of object "bomb1" _posArray = []; //this creates an array "_posArray" of the positions of each object in the previous array "_objectList" { _pos = getPosATL _x; _posArray pushBack _pos; } forEach _objectList; All of that works. What I can't figure out is how to create a fire on each position in the array "_posArray". I can create a fire on any ONE of the positions, using this: "test_EmptyObjectForFireBig" createVehicle (getPos (_objectList3 select index)); // where "index" is the index number of any one of the positions in the array _posArray" But I don't know how to create a fire on EVERY position. Thank you in advance for any help! -
Check Helicopter height and warm if above certain height.
RabbitxRabbit replied to Beerkan's topic in ARMA 3 - MISSION EDITING & SCRIPTING
EXCELLENT! Thank you! -
Making AI Ignore Units
RabbitxRabbit replied to RabbitxRabbit's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Excellent! Thank you so much! -
I'm creating a scenario with zombies. The first one they encounter starts off as blufor so it doesn't attack the players, but a trigger makes it switch to "EAST" side when you get close enough. The problem is, when it switches sides my team of ai immediately attack and kill it before it can attack the players. Is there a way to have your ai ignore it for a few seconds so that it attacks the players before they start shooting at it? Thank you in advance!
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BIS_fnc_findSafePos Help
RabbitxRabbit replied to RabbitxRabbit's topic in ARMA 3 - MISSION EDITING & SCRIPTING
YES! Thank you! I knew it had to be something simple like that. I tried your first two methods and they both worked perfectly! Thank you again, cidfr! -
I'm having an issue with BIS_fnc_findSafePos. findSafePos only returns two values, for the x and y axes, and I'm trying to use createSimpleObject with it which requires all 3 axes. The error code reads "2 elements provided, 3 expected." Here's what I have down: _pos = [obj1, 1, 100, 1, 1,0.25, 0] call BIS_fnc_findSafePos; createSimpleObject ["Land_HelipadEmpty_F", _pos, false]; Everything in it works fine except that _pos is only x and y. I've subbed in "_pos = [0,0,0]" and it works just fine. I just need to learn how to add the z axis to _pos. Can someone please help me? Thank you in advance.
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Trigger activated by support module.
RabbitxRabbit posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
There are a lot of resources on how to make a trigger activate a support module, but how do you make a support module activate a trigger? I've been scouring the net and even trying chatGPT for an answer but I'm coming up empty. I'm trying to trigger an event when my player calls in an airstrike. Specifically, I'm try to keep my CAS plane from taking off from TeTeT's Nimitz mod aircraft carrier before the air strike is called in. There are a lot of other applications that I would like to use this for as well. Is there anything I can put in the trigger's condition field to activate it when the support module gets activated? Something like "supportModuleActivated"? I'm at a complete loss. 😩