-
Content Count
134 -
Joined
-
Last visited
-
Medals
Everything posted by Yuuno -fr
-
Good morning New small consumable proposition after the smoke which could delight aggressive players (rush). Here's a bulletproof helmet that could help you survive a bullet to the head. I don't think I'm the only one who's ever been hit by improbable headshots and this could remedy that and give a chance of surviving a fight expedition. 😃
-
Hey Hey ! I suggest our dear developer friend help the players and share these crowns because he has too many for him. I am interested in this he needs help in spending these crowns 🤴👑 (To be taken with humor of course) 🤣
-
Good morning I am interested and curious by this title that I saw on a player. How did he get it?
-
Hi to you In the menu you have an option to report “cheating” to the players concerned. Afterwards there have already been many similar requests.
-
New consumable Thanks to Bohemedia support for adding the smoke grenade I wanted, that's nice. In game I am a player who plays with radiation and I had the idea of a consumable which could cure part of the radiated life (not the whole life but for example 25%/30%) which would be correct I think we can't take more than 2 per expedition. After some research I came across various real techniques on irradiation such as “CONTACTOTHÉRAPIE” or “PROTONTHÉRAPIE” CONTACTOTHÉRAPIE : This technique uses X-ray tubes to deliver low-energy rays very close to the tumor PROTONTHÉRAPIE : this technique uses a beam of protons. The use of protons makes it possible to reduce the dose deposited in the tissues crossed Could we have this new consumable in the near future that could please the community.
-
Good morning Do beginners get aim assist? I get some unlikely faces from some truly amazing newbies that I will never be able to put down. For example a shot from Vz/Thompson at 50/80 meters which hits me directly in the head. Compared to experienced players who after several chargers don't kill me, I don't understand and I'm curious. THANK YOU
-
Hi ! I would like to know if there will ever be a "wild voice chat" in Expeditions to talk with nearby enemies, that might be fun. The same goes for elimination to communicate with your team, particularly to share information. Or put what I could call "Predefined Phrases" translated into the player's language to give indications like "Gather / I need help / Heal me" which would be indicated on the player's screen.
-
Hi Here is a video from this morning with my team we came across a completely invincible cheater. Luckily for us the guy doesn't seem to know how to play, we won without any problem. Tryhard > cheater I put back the video of the start of the game to better see the players' names but also because at the last second a player joined and I think it's a problem related to that.
-
Good morning ! Here’s a suggestion that you might like too! Could there be a special reward for ranked players, like reward crates and crowns every week, to push them to go further?! A little suggestion on a collectible backpack for the top ranked players EACH SEASON or a "cap" with the icon that can change on it depending on the ranking the player managed to achieve would be truly AMAZING and really appreciated by the community who plays the leaderboards love me! For example as below a backpack with the ranking icon in a GOLD/SILVER/BRONZE material depending on the player's ranking. However, not in all modes but those require particular performance, for example: Completed games alive Largage back to the refuge Murder Resources raported total Threat (To avoid players who only play 5 games and stop the game blocking the ranking as for: V/D ratio / Survival rate / Resources reported per game) Here are some images to support the proposals:
-
Good morning ! I will have a proposal for a crown or reward box for each medal earned, as shown below. The reward would be proportional to the medals obtained for example: Legendary rarity: 100 crowns Epic rarity: 70 crowns Rare rarity: 40 crowns Uncommon rarity: 25 crowns Ordinary rarity: 10 crowns This would provide a new way to get crowns for free and would push certain players to earn these medals and give challenges to players!
-
Hello, I come on behalf of my friends and myself who started the game less than 6 months ago to contact the Vigor team about the battle passes of past seasons. Most of us have purchased several, if not all, of the battle passes and find that it will be impossible for us to complete them in time. Is it possible to extend the deadline to complete them for the end of next season please. Or could we get a partial refund of the battle pass based on the level reached? thanks https://image.noelshack.com/fichiers/2024/09/2/1709031402-429850575-2081219222241242-8068631613383300121-n.jpg
-
Direct hit doesn't count??????
Yuuno -fr replied to The Thorkiller's topic in Suggestions & Feedback
Hi again, From what I see in the image, you start the fight with 10HP and the enemy has completely full health. The problem is that he would miss at least the next 3 seconds to see what happens next. (Here he takes the damage or the opposing team wins because your friend dies at the same time by the other enemy for example) It is from LA that we will be able to better understand you probably shot him in the shoulder (see image) this is the last micro second of the shot -
Direct hit doesn't count??????
Yuuno -fr replied to The Thorkiller's topic in Suggestions & Feedback
Hey hey 😎 So I will explain your bullet and the reason for your death. Your opponent shot half a second before you, which means he won. Being the last on your team, your bullet did not kill him because after a round won the winning team is "invincible" For the sound bug, yes I've already seen it in part, it's rare and it comes back after a good 2 minutes but it's true that at the beginning it's very destabilizing. -
Unfair play - No kill cam and detectors by range
Yuuno -fr replied to A0-333's topic in Suggestions & Feedback
Hello hello, subject already often brought up on the table by the players! Unfortunately there is not much to do... The best you can do (which I do for my part) is to recover the name of the player who does this and kills you and to blacklist him. If you come across him again, close the application, he will play alone in this game. And you shouldn't believe that everyone does it; it's really a minority of players. On PS5 in 3 months of play I have only seen 4 or 5 players like that, mainly players in the world ranking of killers. -
I think it would be too "violent" and I'm taking the example of a person who has a connection problem or an involuntary interruption, it's too punitive. A progressive sanction on the other hand, I am not against that! For example like Rainbow6 you start with a warning then 10 minutes of playing ban / 30 minutes / 1 hour etc...
-
Hi, It would be great, even to have a "killcam" to visualize how a player killed us in game.
-
During my playthrough, I noticed that using the lure was quite difficult. After placing it on the ground, it explodes, leaving us no time to escape or to be able to truly distract the exiles without putting ourselves in danger. Could we launch it to create a diversion and be able to flee or attract exiles without them necessarily being close to us? For example at the same distance as a grenade. THANK YOU !
-
I got the idea for this concept when I saw the place “daugr Battery” This is a small underground bunker that can be made available on all maps in a location slightly away from towns. The entrance will be an armored door that could be opened by obtaining a hidden code near the bunker. (Displaying a note with a 3-digit number visible but without the possibility of recovering it) I would add the possibility of exiting the bunker through a hidden hatch that can ONLY be opened from inside the bunker. Inside the bunker a large quantity of resources will be stored and the alert will be given by opening the door which takes a long time to open.
- 1 reply
-
- 1
-
-
Hi, I noticed that it takes a long time to open all these boxes, especially when you have a lot of them. Could there be a proposal to completely open up the rewards pool. For example with the image below, open the 2 crates at once to obtain the 6 rewards by pressing the button (□) Same for the green crate and use 3 crates at once to get all 9 rewards! This could open them up to 3 times faster and is a good point to progress in the game.
-
I notice that it takes a long time to create weapons and that they can only be created 1 by 1. Would it be possible to create 2 or 3 at the same time as in the image shown? Same for the consumables they were able to create 2 or 3 at a time it would be great for those who do not have improvement 13 of the water distiller
-
Hello hello, thank you for your compliments, it makes me happy! I completely understand the point of view that building multiple weapons might seem like too much; I'm basing this mainly on the opinions of new players (I'm one of them) and I was sure that this was proposed; In the same context, if creating a new workshop that would add "a reduction in creation time" could otherwise take place, I'm not talking about an instant reduction! But a simple cost reduction of 50% (for the max level) and it could be perfect for creating rare military weapons or especially those whose lifespan is greater than 4 hours. New and old players will be happy and it will bring new things to improve in the old players' haven.
-
If possible I would also like to suggest the personal bar for weapon creation as followed by the image below. To have more space in the “Equip” option
-
Hello Suggestion on a new in-game consumable. Would it be possible to integrate a smoke grenade in the same type as the American M18 grenade releasing a large screen of smoke. This could bring new gameplay methods!
-
Good morning, Yes I understand the problem of the difficulty in creating this consumable. Thank you for reacting to my suggestion, have a nice day. 🙂
-
During games I noticed that the exits with a need such as "gasoline" or cable once opened remain "closed" on the map causing confusion.