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kibaBG

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About kibaBG

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  1. Yes, I have filled the normal 0-0 radio menu with useful admin stuff and now I am searching a way to use the empty 0-9 radio menu (the other option is to know how to make custom menu which is way over my knowledge). How to create custom radio triggers for this menu?
  2. The script is working fine, just the transitions are too visible and there is short lag spike on every transition. The initial overcast is not working at all, mission starts as its with overCast 0 (no single cloud). I will test more.
  3. Long story short I can successfully change the cloud cover in the beginning of mission with sleep 0.5; 0 setOvercast 0.3; 0 setRain 0; 0 setFog 0; forceWeatherChange; ran on server. But I am greedy and now I want the weather to change gradually over the mission time (around 2 hours). Without using forceWeatherChange the clouds are totally missing. I tried sleep 0.5; 0 setOvercast 0.3; 0 setRain 0; 0 setFog 0; forceWeatherChange; sleep 60; 7200 setOvercast 0.8; 7200 setRain 0.5; 7200 setFog 0; setWind [10, 0, true]; it changes everything but the clouds - shadows on surfaces, it starts raining little by little, wind changes immediately (I am ok with that). But clouds are just like in the beginning ... I really need some help. 😟
  4. Someone please help, I am trying to spawn globally what is chosen in Virtual Garage. [missionNamespace, "garageClosed", { hint "I am dumb"; }] call BIS_fnc_addScriptedEventHandler; How to get the vehicle reference?
  5. Is the author just generating hype?
  6. @firewill Well the Enhanced MiG29S mod is little bit shady, I don't know if everything there is fine, maybe this is the reason. The anti-radiation missiles (Kh-25MPU) shot form your awesome Su-25SM3 Grach mod work perfectly, turning on radar is death sentence for the enemy. Thank you for making this mod!
  7. I am trying to make the anti-radiation missiles work for Enhanced MiG29S mod (https://steamcommunity.com/sharedfiles/filedetails/?id=2987850906) which uses FIR AWS. Anti radiation missile Kh-25MP does not lock any radars (vanilla, FIR, etc) with keys R or key T. Maybe I do something wrong?
  8. @Gunter Severloh I am not using TADS or any other program, I just use the arma3server_x64.exe and startup parameters, server.cfg, etc. Server is private only for me and three of my friends. Runs missions with 60 fps and above, missions and modlists are very optimized. Apart from the annoying stuttering at the beginning we have no problems. Hardware is basically potato compared to many other people's hardware: CPU AMD Ryzen 5 3600X 6 cores/12 logical cores (max boosted to 4.4 GHz) / Dedi server + HC are using 5-6 from the logical cores according Resource Monitor 2x8 GB DDR4 RAM Corsair 2133 Mhz Dual Channel (but running on 1064 Mhz, I don't know how to make it run with higher frequency) GPU GeForce GTX 1050 Ti (not important for the dedicated server I guess) Maybe if I make system memory page file bigger than system managed (around 3GB) will make situation a little bit better? EDIT: I changed system page file form system managed (it was like 3GB max) to 12GB min. and 16GB max. Initial stuttering is gone! Checked couple of times just to be sure, its gone! Have to buy 16GB more dd4 ram, didn't know arma 3 is not only CPU hog but RAM hog too. EDIT2: If you change the page file size manually I highly recommend to follow this: Page file (swap file) minimum size = 1.5 x Physical RAM Page file (swap file) maximum size = 4 x Physical RAM Following this rule and enabling large page support from the launcher parameters gives the best stability and high fps for dedicated server. Don't forget to delete the previous page file by setting it first to none then restart and set it manually again to desired size. Good luck!
  9. @Gunter Severloh Stuttering is consistent at start of the mission only on the server (no stuttering when trying the mission in pseudo MP in eden). I can replicate this every time. I can confirm the mission itself is not important, I tried with other two missions, they behave the same when loaded on the dedicated server. I am using ACE Headless, so I disabled it from ACE options but the stuttering continues, its not from the transfer of AI units to headless clients. The guy from the link has random stuttering, I have stuttering on dedicated server only and only at the beginning, after 2 min the mission runs perfectly, no stuttering, very good fps, etc. From hardware standpoint everything is solid - low temps, EUFI BIOS updated with last update, last AMD chipset drivers and GeForce drivers installed. Edit: Thank you for pointing me to Resource Monitor! I have examined what is going on when the stuttering happens - all physical RAM is used (literally stays 100% for two min), then goes like 90% and the game starts to run normally! So the problem is the physical RAM is not enough! Another 16GB are needed probably ... Until then I should limit the RAM for both server and client? not possible for x64 version
  10. @Gunter Severloh Thanks for the useful link, made things bind together in my thick head :) I have made basic.cfg and dedi.Arma3Profile where server.cfg is located (arma 3 root\server) and the launch params are: -cfg=server\basic.cfg -config=server\dedi.cfg -profiles="D:\SteamLibrary\steamapps\common\Arma 3\server" -name=dedi -noPause -filePatching -mod="!Workshop\@3DMA - Alpha Group Equipment;!Workshop\@ace;!Workshop\@Advance Aero Effects;!Workshop\@-AMZ- Improved WS Sounds V7.8;!Workshop\@-AMZ- IWS - RHS AIO COMPAT;!Workshop\@Arma Realistic Map Assets V2;!Workshop\@Better Convoy;!Workshop\@BWMod;!Workshop\@CBA_A3;!Workshop\@CUP Terrains - Core;!Workshop\@Drongos Artillery;!Workshop\@FPV Drone Crocus;!Workshop\@Ivanivkova;!Workshop\@RHSAFRF;!Workshop\@RHSGREF;!Workshop\@RHSSAF;!Workshop\@RHSUSAF;!Workshop\@Task Force Arrowhead Radio (BETA!!!);!Workshop\@Armor Modifier - ACE" No errors, everything runs fine but the 2 min stuttering at the beginning is still there ... It will be funny if this is caused by Windows Defender checking the server as its is a virus or something :) Edit: Turning off Windows Defender gives nothing. I noticed that the shuttering is only at the beginning of the fist mission played on the server, all others have no stuttering at the beginning. Edit2: Restarting the mission with #restart admin command right after the mission beginning starts again without any stuttering. placebo, stuttering is in the beginning no matter how the mission is started, restarted, etc.
  11. @Gunter Severloh About server.armaprofile ... is it the same as name.Arma3Profile ? If yes, I have it defined as dedi.Arma3Profile (there are difficulty settings, etc.), path is C:\Users\kiba3x\Documents\Arma 3 - Other Profiles\dedi and its defined when starting the server with -name=dedi For the basic.cfg ... I simply don't have it and use Arma3.cfg but there are no specific settings for the server there ... I cannot figure how to add it
  12. @Gunter Severloh I didn't define any name for basic.cfg, I didn't change anything in Arma3.cfg (is this file used as basic.cfg when name is undefined?). Maybe the problem is the dedicated server profile doesn't have its own basic.cfg file?
  13. @Gunter Severloh Good catch for the -enableHT, I have disabled it without any effect. Disabling cpu threads or any of launch params gives nothing too. Mission is just custom coop mission, its working fine when testing in eden, so probably is something with the dedicated server ... Here is the mission https://drive.google.com/drive/folders/1WukOa8Hjctt6edC_MUaqwr3jkpH5JO7T?usp=sharing I have the full rpt --> https://justpaste.it/hywok
  14. SSD and CPU are ok, this happens only in the fist 2 min on dedicated server hosted by myself. The RPT: ===================================================================== == D:\SteamLibrary\steamapps\common\Arma 3\Arma3_x64.exe == "D:\SteamLibrary\steamapps\common\Arma 3\Arma3_x64.exe" -skipIntro -noSplash -cpuCount=12 -exThreads=7 -enableHT -noLogs -noPause -mod= -beservice Original output filename: Arma3Retail_DX11_x64 Exe timestamp: 2024/03/21 14:45:00 Current time: 2024/10/05 11:10:22 Type: Public Build: Stable Version: 2.16.151618 Allocator: D:\SteamLibrary\steamapps\common\Arma 3\Dll\tbb4malloc_bi_x64.dll [2017.0.0.0] [2017.0.0.0] PhysMem: 16 GiB, VirtMem : 131072 GiB, AvailPhys : 11 GiB, AvailVirt : 131068 GiB, AvailPage : 13 GiB, PageSize : 4.0 KiB/2.0 MiB/HasLockMemory, CPUCount : 12 ===================================================================== 11:10:22 Detected number of DLCs: 22 11:10:22 ---------------------------------------------------------- Game ---------------------------------------------------------- 11:10:22 name appId owned installed available isDlc 11:10:22 Arma 3 107410 yes yes yes no 11:10:22 Unknown -1 no no no yes 11:10:22 ---------------------------------------------------------- Dlcs ---------------------------------------------------------- 11:10:22 index name appId owned installed available isDlc 11:10:22 0 Arma 3 Maps 249861 no no no yes 11:10:22 1 Arma 3 Tactical Guide 249862 no no no yes 11:10:22 2 Arma 3 Zeus 275700 yes yes yes yes 11:10:22 3 Arma 3 Karts 288520 yes yes yes yes 11:10:22 4 Arma 3 Helicopters 304380 yes yes yes yes 11:10:22 5 Arma 3 DLC Bundle 1 304400 no no no yes 11:10:22 6 Arma 3 Marksmen 332350 yes yes yes yes 11:10:22 7 Arma 3 Apex 395180 yes yes yes yes 11:10:22 8 Arma 3 Laws of War 571710 yes yes yes yes 11:10:22 9 Arma 3 Jets 601670 yes yes yes yes 11:10:22 10 Arma 3 DLC Bundle 2 612480 no no no yes 11:10:22 11 Arma 3 Malden 639600 yes yes yes yes 11:10:22 12 Arma 3 Tac-Ops Mission Pack 744950 yes yes yes yes 11:10:22 13 Arma 3 Tanks 798390 yes yes yes yes 11:10:22 14 Arma 3 Contact 1021790 yes yes yes yes 11:10:22 15 Arma 3 Creator DLC: Global Mobilization - Cold War Germany 1042220 yes no yes yes 11:10:22 16 Arma 3 Creator DLC: Spearhead 1944 1175380 no no yes yes 11:10:22 17 Arma 3 Creator DLC: S.O.G. Prairie Fire 1227700 yes no yes yes 11:10:22 18 Arma 3 Creator DLC: CSLA Iron Curtain 1294440 yes no yes yes 11:10:22 19 Arma 3 Art of War 1325500 yes yes yes yes 11:10:22 20 Arma 3 Creator DLC: Western Sahara 1681170 yes yes yes yes 11:10:22 21 Arma 3 Creator DLC: Reaction Forces 2647760 yes no yes yes 11:10:22 -------------------------------------------------------------------------------------------------------------------------- The server's cfg: // GLOBAL SETTINGS hostname = "KIBA SANDBOX"; // The name of the server that shall be displayed in the public server list password = "1111"; // Password for joining, eg connecting to the server passwordAdmin = "caballero"; // Password to become server admin. When in Arma MP and connected to the server, type '#login xyz' serverCommandPassword = "marinero"; // Password required by alternate syntax of [[serverCommand]] server-side scripting. logFile = "server_console.log"; // Where the logfile should go and what it should be called // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval motd[] = {}; motdInterval = 5; // Time interval (in seconds) between each message headlessClients[] = { "127.0.0.1", ... }; localClient[] = { "127.0.0.1", ... }; // JOINING RULES maxPlayers = 10; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. kickDuplicate = 0; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing. verifySignatures = 0; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed). equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server. allowedFilePatching = 1; // Allow or prevent client using -filePatching to join the server. 0, is disallow, 1 is allow HC, 2 is allow all clients (since Arma 3 v1.50) filePatchingExceptions[] = {"",""}; // Whitelisted Steam IDs allowed to join with -filePatching enabled //requiredBuild = 12345; // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect // VOTING allowedVoteCmds[] = {}; voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective // INGAME SETTINGS disableVoN = 1; // If set to 1, Voice over Net will not be available vonCodec = 1; // If set to 1 then it uses IETF standard OPUS codec, if to 0 then it uses SPEEX codec (since Arma 3 update 1.58+) vonCodecQuality = 30; // since 1.62.95417 supports range 1-20 //since 1.63.x will supports range 1-30 //8kHz is 0-10, 16kHz is 11-20, 32kHz(48kHz) is 21-30 persistent = 0; // If 1, missions still run on even after the last player disconnected. timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full". BattlEye = 0; // Server to use BattlEye system allowedLoadFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; //only allow files with those extensions to be loaded via loadFile command (since Arma 3 build 1.19.124216) allowedPreprocessFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; //only allow files with those extensions to be loaded via preprocessFile/preprocessFileLineNumber commands (since Arma 3 build 1.19.124323) allowedHTMLLoadExtensions[] = {"htm","html","xml","txt"}; //only allow files with those extensions to be loaded via HTMLLoad command (since Arma 3 build 1.27.126715) //allowedHTMLLoadURIs[] = {}; // Leave commented to let missions/campaigns/addons decide what URIs are supported. Uncomment to define server-level restrictions for URIs allowProfileGlasses = false; forcedDifficulty = "Custom"; //uses the defined by -name: parameter for dificulty settings // TIMEOUTS disconnectTimeout = 5; // Time to wait before disconnecting a user which temporarly lost connection. Range is 5 to 90 seconds. maxDesync = 150; // Max desync value until server kick the user maxPing= 200; // Max ping value until server kick the user maxPacketLoss= 50; // Max packetloss value until server kick the user kickClientsOnSlowNetwork[] = { 0, 0, 0, 0 }; // Defines if {<MaxPing>, <MaxPacketLoss>, <MaxDesync>, <DisconnectTimeout>} will be logged (0) or kicked (1) kickTimeout[] = { {0, -1}, {1, 180}, {2, 180}, {3, 180} }; votingTimeOut[] = {60, 90}; // Kicks users from server if they spend too much time in mission voting roleTimeOut[] = {90, 120}; // Kicks users from server if they spend too much time in role selection briefingTimeOut[] = {60, 90}; // Kicks users from server if they spend too much time in briefing (map) screen debriefingTimeOut[] = {45, 60}; // Kicks users from server if they spend too much time in debriefing screen lobbyIdleTimeout = 300; // The amount of time the server will wait before force-starting a mission without a logged-in Admin. // SCRIPTING ISSUES onUserConnected = ""; onUserDisconnected = ""; doubleIdDetected = ""; // SIGNATURE VERIFICATION onUnsignedData = "kick (_this select 0)"; // unsigned data detected onHackedData = "kick (_this select 0)"; // tampering of the signature detected onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected // MISSIONS CYCLE (see below) randomMissionOrder = false; // Randomly iterate through Missions list autoSelectMission = false; // Server auto selects next mission in cycle class Missions {}; // An empty Missions class means there will be no mission rotation missionWhitelist[] = {}; // An empty whitelist means there is no restriction on what missions' available server parameters: -config=server\dedi.cfg -profiles="D:\SteamLibrary\steamapps\common\Arma 3\server" -name=dedi -noPause -filePatching -mod="!Workshop\@3DMA - Alpha Group Equipment;!Workshop\@ace;!Workshop\@Advance Aero Effects;!Workshop\@-AMZ- Improved WS Sounds V7.8;!Workshop\@-AMZ- IWS - RHS AIO COMPAT;!Workshop\@Arma Realistic Map Assets V2;!Workshop\@Better Convoy;!Workshop\@BWMod;!Workshop\@CBA_A3;!Workshop\@CUP Terrains - Core;!Workshop\@Drongos Artillery;!Workshop\@FPV Drone Crocus;!Workshop\@Ivanivkova;!Workshop\@RHSAFRF;!Workshop\@RHSGREF;!Workshop\@RHSSAF;!Workshop\@RHSUSAF;!Workshop\@Task Force Arrowhead Radio (BETA!!!)"
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