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CAM0M1lE

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About CAM0M1lE

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  1. Hello @pSiKO ! I have slightly corrected the Russian translation in /stringtable.xml during the game. I created a pull request on github. I think it will be more convenient.
  2. @pSiKO, please. /R3F_LOG/ru_strings_lang.sqf https://drive.google.com/file/d/1xrijHmkoGo_AfQHzrmh4PFUWKMLXutgm/view?usp=share_link /stringtable.xml https://drive.google.com/file/d/1oqZDTVdG0LNbJdpPXT9pTJ19UdcTL9-N/view?usp=share_link
  3. Hello, @pSiKO ! /R3F_LOG/ru_strings_lang.sqf - this file contains an incorrect Russian translation. Similarly, in the stringtable.xml file in the Tips section. I can provide the correct Russian translation, as well as supplement it (for example, for Side Missions).
  4. Bug report: RU/AL - Altis - Russian Federation, didn't check other versions. 1. After completing the task, I call a joint air extraction 2. Mi-8 arrives and lands 3. The second AI squad takes their places in the Mi-8 4. My squad and I cannot take a seat. AI says no. I don't have an action in the action menu. The problem recurred 3 times in a row. It is not possible to complete the mission with air extraction.
  5. Now I just added an arsenal box to the map near the base. But when insertion from the sea, I cannot use this method.
  6. @KingN Thanks for this great mission! Tell me how to add a virtual arsenal? It's just that a lot of things that the faction (RU) could actually have available are not available in standard loadouts (weapons, scopes and etc.). I'll edit the mission myself, but I don't khow how. I see the best option to add one button to the mission planing menu.
  7. CAM0M1lE

    [SP/COOP] Random Infantry Skirmish

    The best random mission generator! Thanks for your work!
  8. Is it possible to disable mines and suicide bombers? Is it possible to make changes to the rank system or disable it altogether? Change kill reward values, or lower the requirements for new ranks. When playing solo, the rank increases very slowly.
  9. Thanks, now everything works as it should!
  10. What about it? When I press the button the state of the last autosave or exit from the mission is saved, not current state. How I checked: I go to the mission -> buy something about FOB -> click Export game -> exit the mission -> start the mission again -> click Import game -> paste the saved data: what I bought was not saved.
  11. What then does the Unitcap parameter in ui/mission_params.hpp affect?
  12. And another question: does the Level up of my AI units affect anything? Does it increase their skill, accuracy?
  13. I noticed that the Export Game button in the Admin Menu exports the last save data, not the current state. I think it would be logical to add a save function to this button.
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