Hi anyone knows why my custom module works when the attribute isTriggerActivated is disabled? (it didn't work when its enable).
# Config:
class CfgPatches {
class FCLA_Modules {
units[] = {};
requiredAddons[] = {};
author = "hozlucas28";
version = "2.0";
authorUrl = "https://steamcommunity.com/profiles/76561198137876583/";
requiredVersion = 2.0;
};
};
class CfgFactionClasses {
class FCLA_Modules {
side = 7;
priority = 1;
displayName = "FCLA";
};
};
class CfgFunctions {
class FCLA_Modules {
class 3DEN {
class createACEObjectAction3DEN {file = "\FCLA_Modules\3DEN\functions\ACE_Actions\fn_objectAction.sqf";};
};
};
};
class CfgVehicles {
class Logic;
class Module_F: Logic {
class AttributesBase {
class Default;
class Edit;
class Combo;
class CheckBox;
class CheckBoxNumber;
class ModuleDescription;
};
class ModuleDescription {
class Anything;
};
};
class FCLA_Module_ACE_Object_Action_v1: Module_F {
author = "hozlucas28";
displayName = "Crear acción (ACE - objeto)";
//icon = "\FCLA_Modules\3DEN\data\ACE_Interaction_Object.paa";
//portrait = "\FCLA_Modules\3DEN\data\ACE_Interaction_Object.paa";
category = "FCLA_Modules";
function = "FCLA_Modules_fnc_createACEObjectAction3DEN";
is3DEN = 0;
isGlobal = 1;
canSetArea = 0;
isDisposable = 0;
canSetAreaHeight = 0;
isTriggerActivated = 1;
scope = 2;
class Attributes: AttributesBase {
class FCLA_Name: Edit {
tooltip = "Nombre que tendra la acción.";
typeName = "STRING";
property = "FCLA_Name";
displayName = "Nombre";
defaultValue = "''";
};
class FCLA_Icon: Edit {
tooltip = "Icono de la acción, opcional.\n• Se recomienda que el tamaño sea de 32x32 en formato '.paa'.";
typeName = "STRING";
property = "FCLA_Icon";
displayName = "Icono";
defaultValue = "''";
};
class FCLA_Condition: Edit {
tooltip = "Determina que condición/es deben cumplirse para que la acción se muestre.\n• Variables reservadas:\n - _target = entidad asociada a la acción.\n - _player = unidad que ejecuta la acción.";
typeName = "STRING";
property = "FCLA_Condition";
displayName = "Condición/es";
defaultValue = "''";
};
class FCLA_Statement: Edit {
tooltip = "Determina el código que se ejecutara al seleccionar la acción.\n• Variables reservadas:\n - _target = entidad asociada a la acción.\n - _player = unidad que ejecuta la acción.";
typeName = "STRING";
property = "FCLA_Statement";
displayName = "Sentencia/s";
defaultValue = "''";
};
class FCLA_Associated_Object: Edit {
tooltip = "Variable de la entidad a la que se le asociara la acción, opcional.\n• Si no se define ningúna variable, se le asociara la acción a la entidad sincronizada solo si es la única sincronizada al módulo.";
typeName = "STRING";
property = "FCLA_Associated_Object";
displayName = "Variable";
defaultValue = "''";
};
class FCLA_Type_Of_Action: Combo {
tooltip = "• Propia: solo la entidad asociada tiene acceso a la acción.\n• Externa: todas las entidades ajenas a la asociada tienen acceso a la acción.";
typeName = "NUMBER";
property = "FCLA_Type_Of_Action";
displayName = "Tipo de acción";
defaultValue = 1;
class Values {
class Self {
name = "Propia";
value = 1;
};
class External {
name = "Externa";
value = 0;
};
};
};
class FCLA_Parent_Path: Edit {
tooltip = "Determina en que acción padre se colocara la acción que queremos crear.\n• Por ejemplo:\n- Acción externa = ['ACE_MainActions']\n- Acción propia = ['ACE_SelfActions', 'ACE_Equipment']";
typeName = "STRING";
property = "FCLA_Parent_Path";
displayName = "Padres";
defaultValue = "''";
};
class ModuleDescription: ModuleDescription {};
};
class ModuleDescription: ModuleDescription {
description[] = {"Crea una acción ACE 3D asociada a una entidad específica.<br/>• Más información: <a href='https://ace3mod.com/wiki/framework/interactionMenu-framework.html'>https://ace3mod.com/wiki/framework/interactionMenu-framework.html</a>"};
};
};
};
# Function:
/* ----------------------------------------------------------------------------
* Author: hozlucas28
*
* Description:
* Crea una acción ACE 3D para una entidad específica.
*
* Public: [No]
---------------------------------------------------------------------------- */
params [
["_module", objNull, [objNull], 0],
["_synchronizedObjects", [], [[]], []],
["_isActivated", true, [true], 0]
];
if ((is3DEN) || (isNull _module) || (!_isActivated)) exitWith {["FCLA (server log): No Entro 1"] call ACE_Common_fnc_serverLog;};
//Verificar argumentos.
_name = _module getVariable ["FCLA_Name", ""];
_icon = _module getVariable ["FCLA_Icon", ""];
_condition = _module getVariable ["FCLA_Condition", ""];
_statement = _module getVariable ["FCLA_Statement", ""];
_parentPath = _module getVariable ["FCLA_Parent_Path", []];
_typeOfAction = _module getVariable ["FCLA_Type_Of_Action", -1];
_associatedObject = _module getVariable ["FCLA_Associated_Object", objNull];
_numberOfCompatibleSynchronizedObjects = {!(_x isKindOf "EmptyDetector")} count _synchronizedObjects;
if ((_name == "") || (_condition == "") || (_statement == "") || (_typeOfAction <= -1)) exitWith {["FCLA (server log): No Entro 2"] call ACE_Common_fnc_serverLog;["¡Error! El/Un módulo 'Crear acción (ACE - objeto)' no se pudo inicializar con éxito."] call BIS_fnc_error;};
//Pasar ruta de padres y classnames asociadas al formato correcto.
_parentPath = parseSimpleArray ([_parentPath, """", "'"] call CBA_fnc_replace);
_findedEntity = _synchronizedObjects findIf {!(_x isKindOf "EmptyDetector")};
_associatedObject = if ((_findedEntity > -1) && (_numberOfCompatibleSynchronizedObjects == 1)) then {_synchronizedObjects select _findedEntity;} else {call compile format ["%1", _associatedObject];};
//Crear y asociar acción.
_actionCreated = [_name, _name, _icon, [_statement] call FCLA_Common_fnc_stringToCode, [_condition] call FCLA_Common_fnc_stringToCode, {}, [], {[0, 0, 0]}, 2, [false, false, false, false, false], {}] call ACE_Interact_Menu_fnc_createAction;
_return = [_associatedObject, _typeOfAction, _parentPath, _actionCreated] call ACE_Interact_menu_fnc_addActionToObject;
//Eliminar módulo.
//deleteVehicle _module;
["FCLA (server log): Entro " + str _associatedObject + " " + str _return] call ACE_Common_fnc_serverLog;