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BuitreX

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  1. I need help with secondary airport configuration. Description, I have 3 main runways and 2 secondary ones that the AI lands and takes off fine, with a third and fourth runway, the AI lands fine, follows the ilstaxioff and ilstaxiin fine, but does not take off, deviates from the runway and goes cross country in a direction off the map. I clarify that I changed the direction of the runways, placed them away from elevations and objects, increased the glide angle, but it does not take off. Airstrip 4 y 5 AI does not take off I put a copy of the config.cpp. startTime = "10:00"; startDate = "23/2/2035"; centerPosition[] = { 20480,20480 };//centro del mapa seagullPos[] = { 1024,1024,500 }; ilsPosition[] = {2898.71,32035.3}; //posicion de aterrizaje nellis pista 04l ilsDirection[] = {-0.6383,0.078459,-0.7698};//sen (opuesto direccion deseada), sen (aprox), cos(opuesto direccion deseada) ilsTaxiOff[] = {2867.34,31997.5,3357.6,32580.8,3360.84,32657.4,3287.61,32724.3,3275,32726,3256.02,32713.6,3125.58,32555.9,2721.23,32076.4,2566.51,31895}; //waypoints salida de pista taxioff ilsTaxiIn[] = {2587.6,31867.4,2660.35,31800.9,2731.8,31836.4,2863.69,31993.5}; //waypoints ingreso a pista, taxiin drawTaxiway = 1;//04l pista 0 Nelis class SecondaryAirports { class Airstrip_1 { ilsPosition[] = {3097.49,31800.5};//pos landing pista nellis 04r ilsDirection[] = {-0.6383,0.078459,-0.7698};//direccion landing ilsTaxiOff[] = {3394.66,32154,3613.04,32412.5,3629.76,32422.9,3650.56,32416.3,3692.71,32376.7,3930.1,32161.1,3929.58,32139,3239.97,31320.5,3220.22,31314.9,3188.46,31317.7,3188.46,31317.7}; ilsTaxiIn[] = {2996.26,31491.9,2986.47,31503,2974.91,31525.2,2941.58,31562.5,2935.6,31591.2,2957.32,31632.5}; drawTaxiway = 1;//04r pista 1 Nelis }; class Airstrip_2 { ilsPosition[] = {35266,26653.2}; ilsDirection[] = {-0.8162,0.078459,-0.5778}; ilsTaxiOff[] = {35618.5,26902.8,35914.9,27112.8,35936.9,27141.3,35956.6,27175.7,36043.9,27331.3,36059.9,27363.9,36056.3,27373.1,36011.2,27439.2,36005.4,27442.7,35994.7,27438.2,35657.8,27200.1}; ilsTaxiIn[] = {35603.3,27161.4,35522.3,27102.8,35451.1,27053.4,35114.7,26821.4,35098.1,26806.6,35083.2,26788.4,35077.5,26764.4,35079.2,26747,35089,26731.6,35099.2,26721.5,35108.9,26715.7,35124.1,26712.2,35193.4,26712.1,35232.8,26714.9,35313.2,26718.7,35378.5,26732.8}; drawTaxiway = 1;// el condor }; class Airstrip_3 { ilsPosition[] = {481.138,18041.9}; ilsDirection[] = {0.1106,0.061049,-0.9939}; ilsTaxiOff[] = {456.236,18242.2,352.448,19212.3,337.972,19226.4,273.81,19222.2,236.138,19219.9,195.534,19206.2}; ilsTaxiIn[] = {}; drawTaxiway = 1;// Pista Civil }; class Airstrip_4 { ilsPosition[] = {39729.7,36562.9}; ilsDirection[] = {0.42261,0.07846,0.9063}; ilsTaxiOff[] = { 39725.9,36561.7, 39524.5,36135.8, 39502.2,36123.5, 39489.1,36127.3, 39471.8,36139.6, 39461.9,36162, 39457.7,36198.3, 39491.9,36270.5 }; ilsTaxiIn[] = { 39491.9,36270.5, 39562.7,36426.7, 39625.4,36530.7, 39644.7,36565.3, 39659.8,36576.8, 39677,36579.7, 39694.6,36570.2, 39716.7,36541.8 }; drawTaxiway = 1;//Base Aerea FOB norte }; class Airstrip_5 { ilsPosition[] = {25185,11093.4}; ilsDirection[] = {0,0.1045,-1}; ilsTaxiOff[] = {25182.9,11242.7,25177.9,11442.6,25195.4,11460.2,25216.1,11468.3,25234.6,11465.8,25250.5,11451.1,25258.8,11430.6,25260.8,11409.9}; ilsTaxiIn[] = {25264,11052.7,25258,11024.1,25229.7,11034.9,25201.2,11047.4,25185.4,11063.7}; drawTaxiway = 1;//pdlv };
  2. BuitreX

    Decal question

    Try placing the decals before generating the paths (when you press 1 on the bulldozer).
  3. BuitreX

    Clutter doesn't show up

    I pass you an example of the cfgsurface that works correctly. btrx is my tag. class CfgSurfaces { class Default {}; class btrx_strthistles_Surfaces : Default { files = "btrx_strthistles_*"; // texturas de suelo q corresponde character = "btrx_strthistles_Character";// modelos que se usan soundEnviron = "gravel"; // sonido cuando se transita soundHit = "soft_ground"; //sonido cuando se impacta rough = 0.09; //rugosidad 0.05 a 0.15 dust = 0.35; //0.5 a 0.75 cantidad de polvo q se levanta lucidity = 4; //dificultad para detectar minas grassCover=0.05; // covertura lejana de 0 a 0.5 impact = "hitGroundSoft"; //sonido q corrsponde a la textura por impacto surfaceFriction = 2; // de 1.5 a 2.5 friccion de superficie restitution = 0.15000001; // desconocido maxSpeedCoef = 0.8; // 1 max, 0.8 reduce u 20% maxClutterColoringCoef = 1.35; //dif de color entre surface y clutter }; class btrx_rock_red_Surfaces : Default { files = "btrx_rock_red_*"; character = "btrx_rock_red_Character"; soundEnviron = "rock"; soundHit = "hard_ground"; rough= 0.12; dust= 0.3; lucidity = 8; grassCover = 0.05; impact = "hitGroundHard"; surfaceFriction = 2.2; restitution = 0.15000001; maxSpeedCoef = 0.9; maxClutterColoringCoef = 1.35; }; class btrx_dry_grass_Surfaces : Default { files = "btrx_dry_grass_*"; character = "btrx_dry_grass_Character"; soundEnviron = "drygrass"; soundHit = "foliage"; rough = 0.079999998; dust = 0.75; lucidity = 2; grassCover = 0.05; impact = "hitGroundSoft"; surfaceFriction = 1.8; restitution = 0.15000001; maxSpeedCoef = 0.85000002; maxClutterColoringCoef = 1.35; }; class btrx_rock_Surfaces: Default { files = "btrx_rock_*"; character = "btrx_rock_Character"; soundEnviron = "gravel"; soundHit = "hard_ground"; rough= 0.12; dust= 0.4; lucidity = 8; grassCover= 0.02; impact= "hitGroundHard"; surfaceFriction= 2.2; restitution= 0.25; maxSpeedCoef= 0.89999998; maxClutterColoringCoef= 1.35; }; class btrx_grass_green_Surfaces: Default { files = "btrx_grass_green_*"; character = "btrx_grass_green_Character"; soundEnviron="grass"; soundHit="foliage"; rough=0.08; dust=0.35; lucidity=2; grassCover=0.05; impact="hitGroundSoft"; surfaceFriction=1.8; restitution=0.25; maxSpeedCoef=0.85; maxClutterColoringCoef=1.35; }; class btrx_lecho_seco_Surfaces: Default { files = "btrx_lecho_seco_*"; character = "btrx_lecho_seco_Character"; soundEnviron="sand"; soundHit="hard_ground"; rough=0.12; dust=0.45; lucidity=1.5; grassCover=0.05; impact="hitGroundSoft"; surfaceFriction=1.2; restitution=0.25; maxSpeedCoef=0.6; maxClutterColoringCoef=1.35; }; class btrx_strtts_0_Surfaces: Default { //access = 2; files = "btrx_strtts_0_*"; character = "Empty"; soundEnviron = "gravel"; soundHit = "concrete"; rough= 0.05; dust= 0.25; lucidity = 2; grassCover= 0; impact= "hitGroundHard"; surfaceFriction= 1.5; restitution= 0.25; maxSpeedCoef= 1; maxClutterColoringCoef= 1.35; }; class btrx_sand_Surfaces: Default { files = "btrx_sand_*"; character = "btrx_sand_Character"; soundEnviron="sand"; soundHit="soft_ground"; rough=0.12; dust=0.45; lucidity=1.5; grassCover=0.05; impact="hitGroundSoft"; surfaceFriction=1.5; restitution=0.25; maxSpeedCoef=0.4; maxClutterColoringCoef=1.35; }; }; class CfgSurfaceCharacters { class btrx_strthistles_Character { probability[] = {0.1,0.1,0.15,0.2,0.05}; // the sum cannot be greater than 1 names[] = { "btrx_StrWeedBrownTallGroup", "btrx_StrWeedGreenTall", "btrx_StrGrassDry", "btrx_ThistleHighDead", "btrx_small_stones" }; }; class btrx_rock_red_Character { probability[] = {0.01,0.03,0.03,0.06}; names[] = { "btrx_sparse_Grass", "btrx_thistlethorndesert", "btrx_strthorngraysmall", "btrx_grassdry" }; }; class btrx_dry_grass_Character { probability[] = {0.35,0.25,0.06,0.04,0.02}; names[] = { "btrx_StrThistleSmallYellow", "btrx_StrPlantGermaderGroup", "btrx_StrThornGreenSmall", "btrx_StrPlantGreenShrub", "btrx_StrThornGreenBig" }; }; class btrx_rock_Character { probability[] = {0.09,0.05,0.06,0.04}; names[] = { "grasstall", "btrx_rock_stones", "volcano_grass", "large_stones", }; }; class btrx_grass_green_Character { probability[] = {0.14,0.03,0.05,0.12,0.2,0.33,0.05,0.05,0.03}; names[] = { "btrx_c_Grass", "btrx_c_GrassPlant1", "btrx_c_GrassPlant2", "btrx_c_GrassTall2", "btrx_c_GrassTall3", "btrx_c_GrassLow", "btrx_c_GrassAnthoxanthum", "btrx_c_GrassAnthoxanthum_bended", "btrx_c_Grass_flower1" }; }; class btrx_lecho_seco_Character { probability[] = {0.01,0.02,0.02,0.01,0.01}; names[] = { "btrx_rock_stones", "btrx_thistlethorngreen", "btrx_c_grassdrycarduus_f", "btrx_strthornkhakismall", "btrx_c_branches_deciduous" }; }; class btrx_sand_Character { probability[] = {0.3,0.02}; names[] = { "btrx_rock_stones", "btrx_thistlethorngreen" }; }; };
  4. AI landing in secondary airfield, plane leaves the runway. https://youtu.be/IVMPp4sYdqE config.ccp ilsPosition[] = {9696.6,19768.6}; //posicion de aterrizaje ilsDirection[] = {0.9998,0.052336,0.0175};//sen (opuesto direccion deseada), sen (aprox), cos(opuesto direccion deseada) ilsTaxiIn[] = {8899.67,19531.7,8920.88,19532.1,8941.72,19532.1,8962.06,19532.4,8981,19532.6,9001.59,19532.6,9040.49,19532.8,9060.5,19533.7,9091.43,19534.2,9135.5,19534.2,9155.68,19534.2,9175.46,19534.2,9247.79,19534.8,9307.75,19535.4,9346.76,19536,9385.75,19536.4,9437.94,19536.7,9506.82,19537,9546.29,19537.2,9586.92,19537.4,9635.76,19537.9,9694.31,19537.6,9754.97,19538.4,9814.88,19539.1,9873.71,19539.6,9933.52,19538.2,10002.9,19537.6,10028.6,19537.3,10062.9,19544.6,10077.9,19553.8,10088.6,19565.3,10095.5,19581.7,10098.4,19597.7,10095.6,19613.8,10083,19633.5,10062.3,19652,10031.7,19669.6,10013.7,19679,9996.55,19688.1,9978.94,19697.3,9960.8,19706.7,9933.27,19719.9,9907.08,19733.4,9880.84,19745.3,9859.74,19753.6,9821.53,19771.7,9803.16,19771.5}; //waypoints ingreso a pista, taxiin ilsTaxiOff[] = {9064.69,19759.4,7416.19,19736.5,7389.92,19736.4,7371.71,19725.8,7362.95,19705.5,7363.57,19694.8,7373.49,19675.1,7394.43,19666.8,7438.51,19667.7,7506.8,19668.4,7586.01,19669.4,7666.99,19671,7747.02,19672.9,7826.56,19673.8,7927.4,19675.9,8026.13,19677.3,8226.99,19680.2,8426.48,19683.3,8626.43,19687.1,8725.7,19688.6,8765.7,19689.3,8806.6,19689.8,8831.26,19687,8855.38,19676.3,8873.3,19658.3,8882.27,19639.5,8889.35,19614.1,8889.57,19578.5,8890.2,19542.3,8898.02,19532,}; //waypoints salida de pieta taxioff drawTaxiway = 1; class SecondaryAirports { class Airstrip_1 { ilsPosition[] = {3485.92,12399.9};//pista pdlv ilsDirection[] = {0.0349,0.052336,-0.9994};// 358 y 3 grados ilsTaxiOff[] = {3482.37,12735,3481.74,12770.3,3493.09,12782.9,3509.97,12790.7,3529.42,12790.2,3547.32,12779.3,3557.67,12764.8,3561.72,12739.3,3565.39,12367.4,3579.94,12362,3579.94,12362}; ilsTaxiIn[] = {3579.94,12362,3589.35,12349.5,3571.73,12344.7,3544.8,12354,3520.75,12362.4,3499.69,12379.5,3490,12445.6}; drawTaxiway = 1; }; }; correct and tested alignment with 2 types of track, any idea to solve it? TnK.
  5. The solution was to reinstall Arma 3, arma3tools, mikero tools, mount disk P back to new disk. Previous bkp of work. Caution when configuring userconfig.sqf // roadpath: is the path to your roads directory in your project. roadpath = "/btrx/btrx_sngt/data/roads/"; // Use "/" and not "\" in the path, otherwise the paths are not shown. Tnk!!!
  6. Problem with buldozer after adding ssd disk (H) The soft functioned correctly before the change and disk and sisop windows (7 to 10) sisop Windows10 Configuration description Directory Arma 3: D:\Juegos\SteamLibrary\SteamApps\common\Arma 3 Directory Arma 3 Tools: H:\Juegos\steamapps\common\Arma 3 Tools Directory Arma 3 Proyects: H:\Arma 3 Projects Disk P: properly mounted Arma 3 Tools Preferences Options Path to Arma 3 Directory: D:\Juegos\SteamLibrary\SteamApps\common\Arma 3 Path to your P Drive: H:\Arma 3 Projects Buldozer Configurator Object Builder and Terrain Builder Default (Ultra) H:\Arma 3 Projects Terrain Builder Tools Preferences User Settings Data directory: P:\ Proyect directory: P:\btrx\btrx_sngt\source Template directory: TemplateLibs Buldozer .exe file path: P:\Buldozer.exe Launch parameters: -buldozer -name=Buldozer -window -exThreads=0 -disableSteam -noAsserts -cfg=p:\buldozer.cfg -showScriptErrors Data directory: P:\ Note: Tests performed in settings buldozer. .exe file path: P:\Buldozer.exe ;// buldozer does not move, does not display text in menus .exe file path: D:\Juegos\SteamLibrary\SteamApps\common\Arma 3 :// Buldozer works, but does not display textures or satellite map. Reinstall Arma tools, mikeros, drive P, buldozer. Any ideas to solve the problem? Tnx
  7. Question, how can I lower the altitude of a real map in asc format. I have a real map with an altitude of 800 to 2400 mtrs, and I want to reduce its altitude by 800 mtrs to put a lake. tnk. BTRX.
  8. Can you change the hierarchy of elements placed on a map ?. For example, when placing the yellow lines on a track made with decals, some are above and others are below.
  9. BuitreX

    walking sound

    try to place a surface (create new and configure) under the path and configure the layers.cfg and the cfgsurface.hpp, in character put empty cfgsurface.hpp class tag_strthistles_0_Surfaces: Default { //access = 2; files = "btrx_strthistles_0_*"; character = "empty"; soundEnviron = "gravel"; soundHit = "hard_ground"; rough= 0.08; dust= 0.25; lucidity = 2; grassCover= 0.05; impact= "hitGroundHard"; surfaceFriction= 2.2; restitution= 0.25; maxSpeedCoef= 0.95; maxClutterColoringCoef= 1.35;
  10. BuitreX

    Creating New Runways?

    TnK!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  11. BuitreX

    Creating New Runways?

    hi, you were able to solve the problem with the runways?, I am in the same problem.
  12. BuitreX

    Problems with cupcore2p

    I have the same problem, could you solve it?
  13. Hi, I had a similar problem with the layers.cfg, the layers.cfg cannot be loaded error, the problem was that there was an extra "}".
  14. Question: Can you use a mod (cup) to use the objects on your own map? And if this is how the objects are downloaded to the P: \ a3 directory for use in the Terrain Builder. Thanks.
  15. BuitreX

    PboProyect Problems, Crunch.

    Ok, TnK! Delete the files, following the recommended steps, but the problem recurs. What else could I do? Report rapWarning: **********missing file(s)*************** btrx\btrx_pdlv\data\layers\P_000-000_L00_L02_N_L04_L05.rvmat circa Line 9: btrx\btrx_pdlv\source\terrainbuilder\data\layers\s_000_000_lco.paa btrx\btrx_pdlv\data\layers\P_000-000_L00_L02_N_L04_L05.rvmat circa Line 14: btrx\btrx_pdlv\source\terrainbuilder\data\layers\m_000_000_lca.paa rapWarning: **********missing file(s)*************** rapWarning: **********missing file(s)*************** Update. Fixed, the problem was on the mask surface, it was made again, less complex. Thanks.
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