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I need help with secondary airport configuration. Description, I have 3 main runways and 2 secondary ones that the AI lands and takes off fine, with a third and fourth runway, the AI lands fine, follows the ilstaxioff and ilstaxiin fine, but does not take off, deviates from the runway and goes cross country in a direction off the map. I clarify that I changed the direction of the runways, placed them away from elevations and objects, increased the glide angle, but it does not take off. Airstrip 4 y 5 AI does not take off I put a copy of the config.cpp. startTime = "10:00"; startDate = "23/2/2035"; centerPosition[] = { 20480,20480 };//centro del mapa seagullPos[] = { 1024,1024,500 }; ilsPosition[] = {2898.71,32035.3}; //posicion de aterrizaje nellis pista 04l ilsDirection[] = {-0.6383,0.078459,-0.7698};//sen (opuesto direccion deseada), sen (aprox), cos(opuesto direccion deseada) ilsTaxiOff[] = {2867.34,31997.5,3357.6,32580.8,3360.84,32657.4,3287.61,32724.3,3275,32726,3256.02,32713.6,3125.58,32555.9,2721.23,32076.4,2566.51,31895}; //waypoints salida de pista taxioff ilsTaxiIn[] = {2587.6,31867.4,2660.35,31800.9,2731.8,31836.4,2863.69,31993.5}; //waypoints ingreso a pista, taxiin drawTaxiway = 1;//04l pista 0 Nelis class SecondaryAirports { class Airstrip_1 { ilsPosition[] = {3097.49,31800.5};//pos landing pista nellis 04r ilsDirection[] = {-0.6383,0.078459,-0.7698};//direccion landing ilsTaxiOff[] = {3394.66,32154,3613.04,32412.5,3629.76,32422.9,3650.56,32416.3,3692.71,32376.7,3930.1,32161.1,3929.58,32139,3239.97,31320.5,3220.22,31314.9,3188.46,31317.7,3188.46,31317.7}; ilsTaxiIn[] = {2996.26,31491.9,2986.47,31503,2974.91,31525.2,2941.58,31562.5,2935.6,31591.2,2957.32,31632.5}; drawTaxiway = 1;//04r pista 1 Nelis }; class Airstrip_2 { ilsPosition[] = {35266,26653.2}; ilsDirection[] = {-0.8162,0.078459,-0.5778}; ilsTaxiOff[] = {35618.5,26902.8,35914.9,27112.8,35936.9,27141.3,35956.6,27175.7,36043.9,27331.3,36059.9,27363.9,36056.3,27373.1,36011.2,27439.2,36005.4,27442.7,35994.7,27438.2,35657.8,27200.1}; ilsTaxiIn[] = {35603.3,27161.4,35522.3,27102.8,35451.1,27053.4,35114.7,26821.4,35098.1,26806.6,35083.2,26788.4,35077.5,26764.4,35079.2,26747,35089,26731.6,35099.2,26721.5,35108.9,26715.7,35124.1,26712.2,35193.4,26712.1,35232.8,26714.9,35313.2,26718.7,35378.5,26732.8}; drawTaxiway = 1;// el condor }; class Airstrip_3 { ilsPosition[] = {481.138,18041.9}; ilsDirection[] = {0.1106,0.061049,-0.9939}; ilsTaxiOff[] = {456.236,18242.2,352.448,19212.3,337.972,19226.4,273.81,19222.2,236.138,19219.9,195.534,19206.2}; ilsTaxiIn[] = {}; drawTaxiway = 1;// Pista Civil }; class Airstrip_4 { ilsPosition[] = {39729.7,36562.9}; ilsDirection[] = {0.42261,0.07846,0.9063}; ilsTaxiOff[] = { 39725.9,36561.7, 39524.5,36135.8, 39502.2,36123.5, 39489.1,36127.3, 39471.8,36139.6, 39461.9,36162, 39457.7,36198.3, 39491.9,36270.5 }; ilsTaxiIn[] = { 39491.9,36270.5, 39562.7,36426.7, 39625.4,36530.7, 39644.7,36565.3, 39659.8,36576.8, 39677,36579.7, 39694.6,36570.2, 39716.7,36541.8 }; drawTaxiway = 1;//Base Aerea FOB norte }; class Airstrip_5 { ilsPosition[] = {25185,11093.4}; ilsDirection[] = {0,0.1045,-1}; ilsTaxiOff[] = {25182.9,11242.7,25177.9,11442.6,25195.4,11460.2,25216.1,11468.3,25234.6,11465.8,25250.5,11451.1,25258.8,11430.6,25260.8,11409.9}; ilsTaxiIn[] = {25264,11052.7,25258,11024.1,25229.7,11034.9,25201.2,11047.4,25185.4,11063.7}; drawTaxiway = 1;//pdlv };
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Try placing the decals before generating the paths (when you press 1 on the bulldozer).
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Clutter doesn't show up
BuitreX replied to erBradipo-9e99fa1871f06b04's topic in ARMA 3 - TERRAIN - (BUILDER)
I pass you an example of the cfgsurface that works correctly. btrx is my tag. class CfgSurfaces { class Default {}; class btrx_strthistles_Surfaces : Default { files = "btrx_strthistles_*"; // texturas de suelo q corresponde character = "btrx_strthistles_Character";// modelos que se usan soundEnviron = "gravel"; // sonido cuando se transita soundHit = "soft_ground"; //sonido cuando se impacta rough = 0.09; //rugosidad 0.05 a 0.15 dust = 0.35; //0.5 a 0.75 cantidad de polvo q se levanta lucidity = 4; //dificultad para detectar minas grassCover=0.05; // covertura lejana de 0 a 0.5 impact = "hitGroundSoft"; //sonido q corrsponde a la textura por impacto surfaceFriction = 2; // de 1.5 a 2.5 friccion de superficie restitution = 0.15000001; // desconocido maxSpeedCoef = 0.8; // 1 max, 0.8 reduce u 20% maxClutterColoringCoef = 1.35; //dif de color entre surface y clutter }; class btrx_rock_red_Surfaces : Default { files = "btrx_rock_red_*"; character = "btrx_rock_red_Character"; soundEnviron = "rock"; soundHit = "hard_ground"; rough= 0.12; dust= 0.3; lucidity = 8; grassCover = 0.05; impact = "hitGroundHard"; surfaceFriction = 2.2; restitution = 0.15000001; maxSpeedCoef = 0.9; maxClutterColoringCoef = 1.35; }; class btrx_dry_grass_Surfaces : Default { files = "btrx_dry_grass_*"; character = "btrx_dry_grass_Character"; soundEnviron = "drygrass"; soundHit = "foliage"; rough = 0.079999998; dust = 0.75; lucidity = 2; grassCover = 0.05; impact = "hitGroundSoft"; surfaceFriction = 1.8; restitution = 0.15000001; maxSpeedCoef = 0.85000002; maxClutterColoringCoef = 1.35; }; class btrx_rock_Surfaces: Default { files = "btrx_rock_*"; character = "btrx_rock_Character"; soundEnviron = "gravel"; soundHit = "hard_ground"; rough= 0.12; dust= 0.4; lucidity = 8; grassCover= 0.02; impact= "hitGroundHard"; surfaceFriction= 2.2; restitution= 0.25; maxSpeedCoef= 0.89999998; maxClutterColoringCoef= 1.35; }; class btrx_grass_green_Surfaces: Default { files = "btrx_grass_green_*"; character = "btrx_grass_green_Character"; soundEnviron="grass"; soundHit="foliage"; rough=0.08; dust=0.35; lucidity=2; grassCover=0.05; impact="hitGroundSoft"; surfaceFriction=1.8; restitution=0.25; maxSpeedCoef=0.85; maxClutterColoringCoef=1.35; }; class btrx_lecho_seco_Surfaces: Default { files = "btrx_lecho_seco_*"; character = "btrx_lecho_seco_Character"; soundEnviron="sand"; soundHit="hard_ground"; rough=0.12; dust=0.45; lucidity=1.5; grassCover=0.05; impact="hitGroundSoft"; surfaceFriction=1.2; restitution=0.25; maxSpeedCoef=0.6; maxClutterColoringCoef=1.35; }; class btrx_strtts_0_Surfaces: Default { //access = 2; files = "btrx_strtts_0_*"; character = "Empty"; soundEnviron = "gravel"; soundHit = "concrete"; rough= 0.05; dust= 0.25; lucidity = 2; grassCover= 0; impact= "hitGroundHard"; surfaceFriction= 1.5; restitution= 0.25; maxSpeedCoef= 1; maxClutterColoringCoef= 1.35; }; class btrx_sand_Surfaces: Default { files = "btrx_sand_*"; character = "btrx_sand_Character"; soundEnviron="sand"; soundHit="soft_ground"; rough=0.12; dust=0.45; lucidity=1.5; grassCover=0.05; impact="hitGroundSoft"; surfaceFriction=1.5; restitution=0.25; maxSpeedCoef=0.4; maxClutterColoringCoef=1.35; }; }; class CfgSurfaceCharacters { class btrx_strthistles_Character { probability[] = {0.1,0.1,0.15,0.2,0.05}; // the sum cannot be greater than 1 names[] = { "btrx_StrWeedBrownTallGroup", "btrx_StrWeedGreenTall", "btrx_StrGrassDry", "btrx_ThistleHighDead", "btrx_small_stones" }; }; class btrx_rock_red_Character { probability[] = {0.01,0.03,0.03,0.06}; names[] = { "btrx_sparse_Grass", "btrx_thistlethorndesert", "btrx_strthorngraysmall", "btrx_grassdry" }; }; class btrx_dry_grass_Character { probability[] = {0.35,0.25,0.06,0.04,0.02}; names[] = { "btrx_StrThistleSmallYellow", "btrx_StrPlantGermaderGroup", "btrx_StrThornGreenSmall", "btrx_StrPlantGreenShrub", "btrx_StrThornGreenBig" }; }; class btrx_rock_Character { probability[] = {0.09,0.05,0.06,0.04}; names[] = { "grasstall", "btrx_rock_stones", "volcano_grass", "large_stones", }; }; class btrx_grass_green_Character { probability[] = {0.14,0.03,0.05,0.12,0.2,0.33,0.05,0.05,0.03}; names[] = { "btrx_c_Grass", "btrx_c_GrassPlant1", "btrx_c_GrassPlant2", "btrx_c_GrassTall2", "btrx_c_GrassTall3", "btrx_c_GrassLow", "btrx_c_GrassAnthoxanthum", "btrx_c_GrassAnthoxanthum_bended", "btrx_c_Grass_flower1" }; }; class btrx_lecho_seco_Character { probability[] = {0.01,0.02,0.02,0.01,0.01}; names[] = { "btrx_rock_stones", "btrx_thistlethorngreen", "btrx_c_grassdrycarduus_f", "btrx_strthornkhakismall", "btrx_c_branches_deciduous" }; }; class btrx_sand_Character { probability[] = {0.3,0.02}; names[] = { "btrx_rock_stones", "btrx_thistlethorngreen" }; }; }; -
AI landing in secondary airfield, plane leaves the runway.
BuitreX posted a topic in ARMA 3 - TERRAIN - (BUILDER)
AI landing in secondary airfield, plane leaves the runway. https://youtu.be/IVMPp4sYdqE config.ccp ilsPosition[] = {9696.6,19768.6}; //posicion de aterrizaje ilsDirection[] = {0.9998,0.052336,0.0175};//sen (opuesto direccion deseada), sen (aprox), cos(opuesto direccion deseada) ilsTaxiIn[] = {8899.67,19531.7,8920.88,19532.1,8941.72,19532.1,8962.06,19532.4,8981,19532.6,9001.59,19532.6,9040.49,19532.8,9060.5,19533.7,9091.43,19534.2,9135.5,19534.2,9155.68,19534.2,9175.46,19534.2,9247.79,19534.8,9307.75,19535.4,9346.76,19536,9385.75,19536.4,9437.94,19536.7,9506.82,19537,9546.29,19537.2,9586.92,19537.4,9635.76,19537.9,9694.31,19537.6,9754.97,19538.4,9814.88,19539.1,9873.71,19539.6,9933.52,19538.2,10002.9,19537.6,10028.6,19537.3,10062.9,19544.6,10077.9,19553.8,10088.6,19565.3,10095.5,19581.7,10098.4,19597.7,10095.6,19613.8,10083,19633.5,10062.3,19652,10031.7,19669.6,10013.7,19679,9996.55,19688.1,9978.94,19697.3,9960.8,19706.7,9933.27,19719.9,9907.08,19733.4,9880.84,19745.3,9859.74,19753.6,9821.53,19771.7,9803.16,19771.5}; //waypoints ingreso a pista, taxiin ilsTaxiOff[] = {9064.69,19759.4,7416.19,19736.5,7389.92,19736.4,7371.71,19725.8,7362.95,19705.5,7363.57,19694.8,7373.49,19675.1,7394.43,19666.8,7438.51,19667.7,7506.8,19668.4,7586.01,19669.4,7666.99,19671,7747.02,19672.9,7826.56,19673.8,7927.4,19675.9,8026.13,19677.3,8226.99,19680.2,8426.48,19683.3,8626.43,19687.1,8725.7,19688.6,8765.7,19689.3,8806.6,19689.8,8831.26,19687,8855.38,19676.3,8873.3,19658.3,8882.27,19639.5,8889.35,19614.1,8889.57,19578.5,8890.2,19542.3,8898.02,19532,}; //waypoints salida de pieta taxioff drawTaxiway = 1; class SecondaryAirports { class Airstrip_1 { ilsPosition[] = {3485.92,12399.9};//pista pdlv ilsDirection[] = {0.0349,0.052336,-0.9994};// 358 y 3 grados ilsTaxiOff[] = {3482.37,12735,3481.74,12770.3,3493.09,12782.9,3509.97,12790.7,3529.42,12790.2,3547.32,12779.3,3557.67,12764.8,3561.72,12739.3,3565.39,12367.4,3579.94,12362,3579.94,12362}; ilsTaxiIn[] = {3579.94,12362,3589.35,12349.5,3571.73,12344.7,3544.8,12354,3520.75,12362.4,3499.69,12379.5,3490,12445.6}; drawTaxiway = 1; }; }; correct and tested alignment with 2 types of track, any idea to solve it? TnK. -
Problem with buldozer after adding ssd disk
BuitreX replied to BuitreX's topic in ARMA 3 - TERRAIN - (BUILDER)
The solution was to reinstall Arma 3, arma3tools, mikero tools, mount disk P back to new disk. Previous bkp of work. Caution when configuring userconfig.sqf // roadpath: is the path to your roads directory in your project. roadpath = "/btrx/btrx_sngt/data/roads/"; // Use "/" and not "\" in the path, otherwise the paths are not shown. Tnk!!! -
Problem with buldozer after adding ssd disk (H) The soft functioned correctly before the change and disk and sisop windows (7 to 10) sisop Windows10 Configuration description Directory Arma 3: D:\Juegos\SteamLibrary\SteamApps\common\Arma 3 Directory Arma 3 Tools: H:\Juegos\steamapps\common\Arma 3 Tools Directory Arma 3 Proyects: H:\Arma 3 Projects Disk P: properly mounted Arma 3 Tools Preferences Options Path to Arma 3 Directory: D:\Juegos\SteamLibrary\SteamApps\common\Arma 3 Path to your P Drive: H:\Arma 3 Projects Buldozer Configurator Object Builder and Terrain Builder Default (Ultra) H:\Arma 3 Projects Terrain Builder Tools Preferences User Settings Data directory: P:\ Proyect directory: P:\btrx\btrx_sngt\source Template directory: TemplateLibs Buldozer .exe file path: P:\Buldozer.exe Launch parameters: -buldozer -name=Buldozer -window -exThreads=0 -disableSteam -noAsserts -cfg=p:\buldozer.cfg -showScriptErrors Data directory: P:\ Note: Tests performed in settings buldozer. .exe file path: P:\Buldozer.exe ;// buldozer does not move, does not display text in menus .exe file path: D:\Juegos\SteamLibrary\SteamApps\common\Arma 3 :// Buldozer works, but does not display textures or satellite map. Reinstall Arma tools, mikeros, drive P, buldozer. Any ideas to solve the problem? Tnx
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Question, how can I lower the altitude of a real map in asc format. I have a real map with an altitude of 800 to 2400 mtrs, and I want to reduce its altitude by 800 mtrs to put a lake. tnk. BTRX.
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Can you change the hierarchy of elements placed on a map ?. For example, when placing the yellow lines on a track made with decals, some are above and others are below.
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try to place a surface (create new and configure) under the path and configure the layers.cfg and the cfgsurface.hpp, in character put empty cfgsurface.hpp class tag_strthistles_0_Surfaces: Default { //access = 2; files = "btrx_strthistles_0_*"; character = "empty"; soundEnviron = "gravel"; soundHit = "hard_ground"; rough= 0.08; dust= 0.25; lucidity = 2; grassCover= 0.05; impact= "hitGroundHard"; surfaceFriction= 2.2; restitution= 0.25; maxSpeedCoef= 0.95; maxClutterColoringCoef= 1.35;
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TnK!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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hi, you were able to solve the problem with the runways?, I am in the same problem.
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Problems with cupcore2p
BuitreX replied to Thumperdevine's topic in ARMA 3 - COMMUNITY MADE UTILITIES
I have the same problem, could you solve it? -
Trouble with Layer generation - Unable to load the file layers.cfg
BuitreX replied to cup's topic in ARMA 3 - TERRAIN - (BUILDER)
Hi, I had a similar problem with the layers.cfg, the layers.cfg cannot be loaded error, the problem was that there was an extra "}". -
Question: Can you use a mod (cup) to use the objects on your own map? And if this is how the objects are downloaded to the P: \ a3 directory for use in the Terrain Builder. Thanks.
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Ok, TnK! Delete the files, following the recommended steps, but the problem recurs. What else could I do? Report rapWarning: **********missing file(s)*************** btrx\btrx_pdlv\data\layers\P_000-000_L00_L02_N_L04_L05.rvmat circa Line 9: btrx\btrx_pdlv\source\terrainbuilder\data\layers\s_000_000_lco.paa btrx\btrx_pdlv\data\layers\P_000-000_L00_L02_N_L04_L05.rvmat circa Line 14: btrx\btrx_pdlv\source\terrainbuilder\data\layers\m_000_000_lca.paa rapWarning: **********missing file(s)*************** rapWarning: **********missing file(s)*************** Update. Fixed, the problem was on the mask surface, it was made again, less complex. Thanks.