1stCaptain Sigismund
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Everything posted by 1stCaptain Sigismund
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Opening/Closing USS Freedom doors via script
1stCaptain Sigismund posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm trying to make a mission where the player follows his CO through the hatch to the flight deck, but the AI character just walks straight through the wall. I'd like to either script it where the door is open from the start or make it so the AI opens the door himself and walks through the hatch. I've searched the forum, but what I've found I haven't been able to make work. I made a door.sqf with: _theBuilding = nearestBuilding a; _theBuilding animate ["Door_1_rot", 1]; and placed a game logic next to the USS Freedom Island and named it A. Any help would be great, thanks. -
Opening/Closing USS Freedom doors via script
1stCaptain Sigismund replied to 1stCaptain Sigismund's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you though! I picked Freedom simply to minimize addons for posting the mission to Steam. I use Nimitz for my personal missions as I prefer it. I'll try this out today. Sorry for the slow response, busy time. -
USP Gear & Uniforms
1stCaptain Sigismund replied to Siege-A's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That’s fire bro. Excited for the ace helmet modification to get release. Looks great!- 942 replies
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USP Gear & Uniforms
1stCaptain Sigismund replied to Siege-A's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Guys and girls, this mod is fantastic, so thank you for all this. I hope you guys have a chance to make the Ferry Bison belt and LV-119, but what you have now is absolutely fantastic so thank you. On a different note, I keep getting this when using your mod but haven’t been able to find an actual fix or what I’m doing wrong. “[]: 'bin/config.bin/CfgPatches/USP_Gear_Head/' not an array”. Thanks in advance! Sigismund- 942 replies
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