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14ps081

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  1. hi, ty for your work but... armaholic is down i change sdd and now cant reupload your mod anyone have ? link are down. ty sy for my english.
  2. 14ps081

    Apex Framework

    i tried to run with TADST no work correctly for me. always error difficulty. i tried to install same as (readme) without TADST ubt is same no issue. ty
  3. 14ps081

    Interiors for CUP buildings

    how work this mod i see nothing change in editor ? but ty
  4. 14ps081

    [IceBreakr/IBIS] Fapovo Island

    Hi, i have deploy Fapovo on my server it' really good job. just you need to corect the landing runway AI take damage always les avions (c 130) ne peuvent pas décoller i don't see the dog where'is it ? pls. same i din't found the submarine ty
  5. hi, i try to use, i copy it in mission folder & add this inthe init group: 0 = [this, "FLYING", "DELAY=", [30,60]] spawn jebus_fnc_main; but pilot no dead after and never respawn. i copy on init group , on jet, or on pilot ? sy for my english i am french. ty
  6. thank you, I would like to be able to display an image on the screen, it would be to replace the crossair, with 2 other different ones that I can choose what I would like is to be able to activate or deactivate it with a keyboard shortcut. so far with the help of GF, I can see it on the screen but it disappears after a few seconds. I also try to center it so that it is in the desired position. thank you all GF_key = 0x06; // key 5 []spawn{ disableSerialization; waitUntil{!(isNull (findDisplay 46))}; (findDisplay 46)displayAddEventHandler["KeyDown", { params ["_displayorcontrol", "_key", "_shift", "_ctrl", "_alt"]; _handled = false; if(!alive player) exitWith{_handled}; if((_key isEqualto GF_key)&&(!(player getVariable ["GF_Var_key",true])))then{ player setVariable ["GF_Var_key",true]; GF_cutText = cutText ['<img size = "4" image="spread.Paa"></t>', "PLAIN", -1, true, true safeZoneX+1.14, //+0.02 safeZoneY+safeZoneH-0.98,//-0.18 99999, 0, 0, 3090 ]; systemchat"KeyDown"; }; _handled; }]; waitUntil{!(isNull (findDisplay 46))}; (findDisplay 46) displayAddEventHandler ["KeyUp", { private ["_handled","_key","_shift","_ctrl","_alt"]; _key = (_this select 1); _shift = (_this select 2); _ctrl = (_this select 3); _alt = (_this select 4); if(_key isEqualto GF_key)then{ player setVariable ["GF_Var_key",false]; GF_cutText = cutText ["","PLAIN"]; systemchat"KeyUp"; }; _handled; }]; GF_key = 0x06; // key 5 []spawn{ disableSerialization; waitUntil{!(isNull (findDisplay 46))}; (findDisplay 46)displayAddEventHandler["KeyDown", { params ["_displayorcontrol", "_key", "_shift", "_ctrl", "_alt"]; _handled = false; if(!alive player) exitWith{_handled}; if((_key isEqualto GF_key)&&(!(player getVariable ["GF_Var_key",true])))then{ player setVariable ["GF_Var_key",true]; GF_cutText = cutText ['<img size = "4" image="Target.Paa"></t>', "PLAIN", -1, true, true safeZoneX+1.14, //+0.02 safeZoneY+safeZoneH-0.98,//-0.18 99999, 0, 0, 3090 ]; systemchat"KeyDown"; }; _handled; }]; waitUntil{!(isNull (findDisplay 46))}; (findDisplay 46) displayAddEventHandler ["KeyUp", { private ["_handled","_key","_shift","_ctrl","_alt"]; _key = (_this select 1); _shift = (_this select 2); _ctrl = (_this select 3); _alt = (_this select 4); if(_key isEqualto GF_key)then{ player setVariable ["GF_Var_key",false]; GF_cutText = cutText ["","PLAIN"]; systemchat"KeyUp"; }; _handled; }]; }; };
  7. hi, with recommandation i post here. i want just with a shortcut activate or desactivate picture .paa when a start playing no give error but nothing appear i try to replace position too on a specific position. ty if you can help me 2 days i'm on. i have try this code is ok works great but objecte disapear after little bit time, i reply the code for 2 object but just one appear. ty all the help welcome GF_key = 0x06; // key 5 []spawn{ disableSerialization; waitUntil{!(isNull (findDisplay 46))}; (findDisplay 46)displayAddEventHandler["KeyDown", { params ["_displayorcontrol", "_key", "_shift", "_ctrl", "_alt"]; _handled = false; if(!alive player) exitWith{_handled}; if((_key isEqualto GF_key)&&(!(player getVariable ["GF_Var_key",true])))then{ player setVariable ["GF_Var_key",true]; GF_cutText = cutText ['<img size = "4" image="spread.Paa"></t>', "PLAIN", -1, true, true safeZoneX+1.14, //+0.02 safeZoneY+safeZoneH-0.98,//-0.18 99999, 0, 0, 3090 ]; systemchat"KeyDown"; }; _handled; }]; waitUntil{!(isNull (findDisplay 46))}; (findDisplay 46) displayAddEventHandler ["KeyUp", { private ["_handled","_key","_shift","_ctrl","_alt"]; _key = (_this select 1); _shift = (_this select 2); _ctrl = (_this select 3); _alt = (_this select 4); if(_key isEqualto GF_key)then{ player setVariable ["GF_Var_key",false]; GF_cutText = cutText ["","PLAIN"]; systemchat"KeyUp"; }; _handled; }]; GF_key = 0x06; // key 5 []spawn{ disableSerialization; waitUntil{!(isNull (findDisplay 46))}; (findDisplay 46)displayAddEventHandler["KeyDown", { params ["_displayorcontrol", "_key", "_shift", "_ctrl", "_alt"]; _handled = false; if(!alive player) exitWith{_handled}; if((_key isEqualto GF_key)&&(!(player getVariable ["GF_Var_key",true])))then{ player setVariable ["GF_Var_key",true]; GF_cutText = cutText ['<img size = "4" image="Target.Paa"></t>', "PLAIN", -1, true, true safeZoneX+1.14, //+0.02 safeZoneY+safeZoneH-0.98,//-0.18 99999, 0, 0, 3090 ]; systemchat"KeyDown"; }; _handled; }]; waitUntil{!(isNull (findDisplay 46))}; (findDisplay 46) displayAddEventHandler ["KeyUp", { private ["_handled","_key","_shift","_ctrl","_alt"]; _key = (_this select 1); _shift = (_this select 2); _ctrl = (_this select 3); _alt = (_this select 4); if(_key isEqualto GF_key)then{ player setVariable ["GF_Var_key",false]; GF_cutText = cutText ["","PLAIN"]; systemchat"KeyUp"; }; _handled; }]; }; };
  8. 14ps081

    UAV Camera Turret

    you can attach 2 darter. is the simple way
  9. HI all, i want try to do a little script who call picture on center screen VIA a shortcut. i know how to add simple logo, but i want activate that (2 différents exactly) with a keyboard shortcuts (activate desactivate), no want add action. i have start code no error in visualcode (i use), but nothing on the screen . i lock for call the .paa init.sqf is ok & .hpp too. if they are a simple you welcome Crosshair_key = 0x0E; [player] spawn { disableSerialization; waitUntil {!(isNull (findDisplay 46))}; _display = findDisplay 46; _display displayAddEventHandler["KeyDown", { params ["_displayorcontrol", "_key", "_shift", "_ctrl", "_alt"]; if(_key isEqualto Crosshair_key) then { player setVariable ["cross", true]; _image = "scripts\crosshair\images\crosshair_32.paa"; }else{ player setVariable ["cross", false]; _image = "scripts\crosshair\images\crosshair_32.paa"; }; }]; };
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