Hello @major-stiffy (or anyone who may be able to help),
I am currently playing the 3-player COOP Malden version in the link above (Malden_Pilgrimage_195D3_3COOP.Malden.pbo) on a dedicated server with a friend, but we are having a couple of issues:
1. When done playing a session and quitting Arma, we can resume the mission from where we started only if I do not stop the server. If I restart the server, when we join in the mission starts over from the beginning. I have tried this both with persistent = 0; and persistent = 1; in the Server.cfg settings. Is there a way to save the progress if we stop the server?
2. We never see the setup screen with the initial mission parameters when starting the mission. Is it possible to set them before beginning from within the game?
The Server.cfg we are using is below.
Thank you for any help!
//
// server.cfg
//
// GLOBAL SETTINGS
hostname = "Pilgrimage Coop - Malden";
password = "REDACTED";
passwordAdmin = "REDACTED";
serverCommandPassword = "REDACTED";
logFile = "server_console.log";
motd[] = {"Good day!"};
motdInterval = 5;
maxPlayers = 4;
kickDuplicate = 1;
verifySignatures = 0;
equalModRequired = 0;
allowedFilePatching = 2;
filePatchingExceptions[] = {"123456789","987654321"};
// VOTING
voteMissionPlayers = 1;
voteThreshold = 0.33;
// INGAME SETTINGS
disableVoN = 0;
vonCodec = 1;
vonCodecQuality = 30;
persistent = 0; // If 1, missions still run on even after the last player disconnected.
timeStampFormat = "short";
BattlEye = 0;
allowedLoadFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"};
allowedPreprocessFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"};)
allowedHTMLLoadExtensions[] = {"htm","html","xml","txt"};
// TIMEOUTS
disconnectTimeout = 5;
maxDesync = 150;
maxPing= 200;
maxPacketLoss= 50;
kickClientsOnSlowNetwork[] = { 0, 0, 0, 0 };
kickTimeout[] = { {0, -1}, {1, 180}, {2, 180}, {3, 180} };
votingTimeOut[] = {60, 90};
roleTimeOut[] = {90, 120};
briefingTimeOut[] = {60, 90};
debriefingTimeOut[] = {45, 60};
lobbyIdleTimeout = 300;
// SCRIPTING ISSUES
onUserConnected = "";
onUserDisconnected = "";
doubleIdDetected = "";
// SIGNATURE VERIFICATION
onUnsignedData = "kick (_this select 0)";
onHackedData = "kick (_this select 0)";
onDifferentData = "";
// MISSIONS CYCLE (see below)
randomMissionOrder = true;
autoSelectMission = true;
// An empty Missions class means there will be no mission rotation
class Missions
{
class MaldenPilgrimage3playerCoop // https://forums.bohemia.net/forums/topic/208892-pilgrimage-ported/
{
template = Malden_Pilgrimage_195D3_3COOP.Malden;
difficulty = "Custom";
class Params {
loadSave = 1;
autoSave = 1;
};
};
};
missionWhitelist[] = {};