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tyreyalv

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About tyreyalv

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  1. tyreyalv

    LAMBS Improved Danger.fsm

    Hey @nkenny, hell of a mod and I'm really enjoying it. Quick question for you regarding the game difficulty settings: what are your parameters for both the AI Skill and precision? Do you keep it to the default regular and expert settings or do you customize those options? If you customize them what do you use? Keep up the good work my man. Really appreciate you keeping up with this project
  2. Hey snkman, Just want to say I think your mod is best on the market for ai enhancement. I also think the way you get back at comments of concerns or questions very admirable so keep up the good work. I was just curious if you had a predefined configuration for single player missions where way point following is critical. Ive messed around with the config files but I was wondering if you had some advice on which settings to change to make the ai more likely to follow move markers while also using your extraordinary enhancements to move from cover to cover and be more aggressive. Seriously though, great work
  3. Is anyone else having issues with ai not following mission/zeus waypoints? I have been testing Vcom on the infantry showcase and right after the first autosave your squad's waypoints delete themselves and the team does not move unless they hear gunshots/shot at. Vcom seems to be working because the squad auto changes formation, one of the features of the mod. I used a cheats mod to use zeus during the mission and was able to see in real time the auto deletion of waypoints. Even if I give the squad a few move markers, after a bit they seem to be deleted as well. this goes for both the squad you play as and any additional squads I add. This happens on other missions and anything I set up in editor. This only happens when I have Vcom activated. if anyone has suggestions that would be awesome.
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