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AlexMercerIV

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Everything posted by AlexMercerIV

  1. RHS, CUP, 3CB Compatible? If not, will there be support?
  2. AlexMercerIV

    Force AI to spray machine gun?

    Yes, Vcom ai gives bots improved maneuvers and skill control, but they still shoot single after 150-200m. so vcom ai is not a solution to my problem ... I was hoping that someone had already made a similar script or mod
  3. AlexMercerIV

    Force AI to spray machine gun?

    will it work for the enemy team? I just need all the units on the map (even those that have just appeared) to be able to shoot in bursts or full auto
  4. AlexMercerIV

    Force AI to spray machine gun?

    and where to prescribe it? in init unit? or create a file "script.cfg"
  5. AlexMercerIV

    Force AI to spray machine gun?

    I am very poorly versed in scripts, could you tell me how to use it?
  6. AlexMercerIV

    Force AI to spray machine gun?

    How to make ai shoot a full auto in battle?
  7. Is it possible to force bots to shoot with automatic fire or bursts (at a distance of more than 200-300m)?
  8. AlexMercerIV

    GF Set AISkill Script

    ok. Thanks
  9. AlexMercerIV

    GF Set AISkill Script

    at the start of the mission in the parameters?
  10. AlexMercerIV

    GF Set AISkill Script

    https://drive.google.com/open?id=1Hyx9LML8JNoSRhhrdIy0u-0IQmI2CstW
  11. AlexMercerIV

    GF Set AISkill Script

    oh yes without "if (side _x isqualto east) then {" works
  12. AlexMercerIV

    GF Set AISkill Script

    east soldier https://ibb.co/vcH7zYG //________________ Novice ________________ case 0: { [] spawn { while {true} do { if (GF_Set_AISkill_Systemchat_info) then { systemchat "GF_Set_AISkill Novice 0.5"; }; { if (((alive _x)) && (!(_x getVariable ["GF_AISkill",false]))) then { _x setSkill ["aimingAccuracy", 0.5]; _x setSkill ["aimingShake", 0.5 ]; _x setSkill ["aimingSpeed", 0.5 ]; _x setSkill ["commanding", 0.5 ]; _x setSkill ["courage", 0.5 ]; _x setSkill ["general", 0.5 ]; _x setSkill ["reloadSpeed", 0.5 ]; _x setSkill ["spotDistance", 0.5 ]; _x setSkill ["spotTime", 0.5 ]; }; _x setVariable ["GF_AISkill",true]; {waitUntil {!alive _x}; _x setVariable ["GF_AISkill",false]; }; }forEach allUnits; sleep 10; }; }; }; https://ibb.co/sHP6vtf
  13. AlexMercerIV

    GF Set AISkill Script

    Initially, I had to attach the bot setup to the "kp Liberation" mission, but the script option with a specific side conflict does not work "if (side _x is Equalto east) then"
  14. AlexMercerIV

    GF Set AISkill Script

    Something does not work in Zeus. with such parameters
  15. AlexMercerIV

    GF Set AISkill Script

    yes
  16. AlexMercerIV

    GF Set AISkill Script

    Thx. One more question, is it possible to increase the shooting distance for bots?
  17. AlexMercerIV

    GF Set AISkill Script

    Where should I write this? somewhere under "case X:" I am not very good at it something like this?
  18. AlexMercerIV

    GF Set AISkill Script

    Oooh men, is it possible to set up separately for each side west, east, green, or for player teams?
  19. I tried to apply to "Zeus" and the bots fired single at 300m with a probability of 1/4 but with such parameters they just need to shoot at the ground
  20. 5 people in the group on both sides and they were at a distance of 400m in the open field, I tried the mod "Achilles" and put the skill there at 0.2 (this is the minimum) the battle lasted a little longer than 30 seconds. would just like to fight for my task longer and in "Liberation" mission ai skill tweaks not working enemies shoot single at 300m and hit 1/4 of the shots while the stats of all sides are 0.1
  21. I set the skill to 0 for all parties and thought that the bots would not get into each other for a long time, but 2 groups destroyed each other in about 30 seconds, should it be so?
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