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Lebiglebowskii

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Everything posted by Lebiglebowskii

  1. Lebiglebowskii

    Can't get in vehicles

    I'm designing a story that was inspired by the communities mods.... been working on it since january last year.... so to "try without mod" is too basic an answer
  2. Lebiglebowskii

    Can't get in vehicles

    LOL LIKE I SAID I could figure it out tearing through the 30 mods i have plugged in or you could help expedite....
  3. Lebiglebowskii

    Can't get in vehicles

    any help on that question above would be appreciated I can honestly spend the time to figure it all out but if there is a quick fix somewhere (discovered in the years you guys have been playing) you'd expedite the departure of this headache
  4. Lebiglebowskii

    How to use UnitCapture in Arma 3.

    i believe in a trigger, all unitcap's gotta be through a trigger
  5. Lebiglebowskii

    Can't get in vehicles

    Honestly Killzone_kid, you're a staple in this community bro. thank you man, can't tell you how many times your name had the answer I needed next to it ----------- so unfortunately anytime i place a character into a vehicle while in editor they just lean forward like they're dead (planes too) then when i preview scenario, they wont even get in for like 10 seconds. the screen just kind of locks into a view of the vehicle door.... https://imgur.com/a/xoLoAhu
  6. Lebiglebowskii

    Can't get in vehicles

    What do u mean verified game data?
  7. A workaround i found is attaching an invisible object to player and using say3d to project sound from object then when task is completed or i want sound to end i just deletevehicle the object Not perfect but simple which is what I always try to go for
  8. Lebiglebowskii

    keeping water out

    What does this apply to?
  9. So I made a unitcapture where a boat does a clean pickup/dropoff between a land and water base but it only plays it once and then says generic error when i try to repeat it. QUESTION: Is there a way to repeat the action every time i set off the trigger? Thx
  10. Lebiglebowskii

    Can I repeat a unitCapture?

    Edit: it was rec = [] spawn ht1; Lex its a basic unit_capture... the script is one giant paste of numbers lol
  11. Lebiglebowskii

    Can I repeat a unitCapture?

    Your vid for that mission is hilarious lmao love the dancing, that I havent seen! What I was trying to do was create a point on a lake or on the beach shore where somebody could take a boat ride from one island to the other and then use it to go back as well over and over without ever actually being allowed to drive the boat i do not trust AI for specific tasks plus the realism of the boat always being there no matter what instead of disappearing into a fog with some hideObject action makes me happy. And with ARMA nothing is done the way its supposed to be
  12. Lebiglebowskii

    Can I repeat a unitCapture?

    Im so sorry this was my first post and I had no idea ai’ve taken the time now to familiarize myself
  13. Put this in a trigger Condition: _unitname inArea thisTrigger on activation: //whatever your heart desires
  14. Lebiglebowskii

    Can I repeat a unitCapture?

    So EDIT: While below still works I’ve discovered just using [unit_name] execVM “filename.sqf”; gives me unlimited access to the call ——————Original shenanigans ——————- *** Omgggg I FOUND THE CRAZIEST WORKAROUND So if original file is wp1.sqf i just make a copy file, call it wp11.sqf and change path name in the sqf Example: Wp2.sqf// wp2=[recorded data]; [car2, wp2] spawn BIS_fnc_Unitplay; wp2.2.sqf// wp22=[same exact recorded data]; [car2, wp22] spawn BIS_fnc_Unitplay; Next Compile preprocess ONLY wp1.sqf for both wp1 and wp11 Ex: wp1 = compile preprocessfile "wp1.sqf" wp11 = compile preprocessfile "wp1.sqf" then ingame on radio trigger REFERENCE "wp11" and it lets me repeat via radio call This is pigeon theory at its finest... I still cant believe it Lol Idk how It works but im so happy....
  15. Lebiglebowskii

    How to use UnitCapture in Arma 3.

    How do I set this up?
  16. Lebiglebowskii

    Teleporting via user action (SOLVED)

    So dude my janky basic workaround, place this in your players init (which upsets me because i would rather use my radio but dont know how to so i do this): Where the words are capitalized you can customize with your personalized variable names this addAction ["WHATEVER you want the command to say",{YOUR player's variable name setPos (getPos THE variable name of the flag or object or vehicle)}] My example: this addAction ["Transport Prisoner",{me1 setPos (getPos prsn1)}] I used it so only i can exit and enter a cell holding a prisoner This can be applied into the inits of any two objects and/or any trigger to one-way teleport between Obvs u can stack to go back n forth, dont forget ur ;'s I made an infostand where i make prisoners "sign in" to get put in a specified cell, tricked my dad into signing himself into a cell lolol
  17. Lebiglebowskii

    Teleporting via user action (SOLVED)

    👇👇
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