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About Lebiglebowskii

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  1. Lebiglebowskii

    Can't get in vehicles

    any help on that question above would be appreciated I can honestly spend the time to figure it all out but if there is a quick fix somewhere (discovered in the years you guys have been playing) you'd expedite the departure of this headache
  2. Lebiglebowskii

    How to use UnitCapture in Arma 3.

    i believe in a trigger, all unitcap's gotta be through a trigger
  3. Lebiglebowskii

    Can't get in vehicles

    Honestly Killzone_kid, you're a staple in this community bro. thank you man, can't tell you how many times your name had the answer I needed next to it ----------- so unfortunately anytime i place a character into a vehicle while in editor they just lean forward like they're dead (planes too) then when i preview scenario, they wont even get in for like 10 seconds. the screen just kind of locks into a view of the vehicle door.... https://imgur.com/a/xoLoAhu
  4. Lebiglebowskii

    Can't get in vehicles

    What do u mean verified game data?
  5. A workaround i found is attaching an invisible object to player and using say3d to project sound from object then when task is completed or i want sound to end i just deletevehicle the object Not perfect but simple which is what I always try to go for
  6. Lebiglebowskii

    keeping water out

    What does this apply to?
  7. Lebiglebowskii

    Can I repeat a unitCapture?

    Edit: it was rec = [] spawn ht1; Lex its a basic unit_capture... the script is one giant paste of numbers lol
  8. Lebiglebowskii

    Can I repeat a unitCapture?

    Your vid for that mission is hilarious lmao love the dancing, that I havent seen! What I was trying to do was create a point on a lake or on the beach shore where somebody could take a boat ride from one island to the other and then use it to go back as well over and over without ever actually being allowed to drive the boat i do not trust AI for specific tasks plus the realism of the boat always being there no matter what instead of disappearing into a fog with some hideObject action makes me happy. And with ARMA nothing is done the way its supposed to be
  9. Lebiglebowskii

    Can I repeat a unitCapture?

    Im so sorry this was my first post and I had no idea ai’ve taken the time now to familiarize myself
  10. Put this in a trigger Condition: _unitname inArea thisTrigger on activation: //whatever your heart desires
  11. Lebiglebowskii

    Can I repeat a unitCapture?

    So EDIT: While below still works I’ve discovered just using [unit_name] execVM “filename.sqf”; gives me unlimited access to the call ——————Original shenanigans ——————- *** Omgggg I FOUND THE CRAZIEST WORKAROUND So if original file is wp1.sqf i just make a copy file, call it wp11.sqf and change path name in the sqf Example: Wp2.sqf// wp2=[recorded data]; [car2, wp2] spawn BIS_fnc_Unitplay; wp2.2.sqf// wp22=[same exact recorded data]; [car2, wp22] spawn BIS_fnc_Unitplay; Next Compile preprocess ONLY wp1.sqf for both wp1 and wp11 Ex: wp1 = compile preprocessfile "wp1.sqf" wp11 = compile preprocessfile "wp1.sqf" then ingame on radio trigger REFERENCE "wp11" and it lets me repeat via radio call This is pigeon theory at its finest... I still cant believe it Lol Idk how It works but im so happy....
  12. Lebiglebowskii

    How to use UnitCapture in Arma 3.

    How do I set this up?
  13. So I made a unitcapture where a boat does a clean pickup/dropoff between a land and water base but it only plays it once and then says generic error when i try to repeat it. QUESTION: Is there a way to repeat the action every time i set off the trigger? Thx