Lebiglebowskii
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Can't get in vehicles
Lebiglebowskii replied to Agent587's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm designing a story that was inspired by the communities mods.... been working on it since january last year.... so to "try without mod" is too basic an answer -
Can't get in vehicles
Lebiglebowskii replied to Agent587's topic in ARMA 3 - MISSION EDITING & SCRIPTING
LOL LIKE I SAID I could figure it out tearing through the 30 mods i have plugged in or you could help expedite.... -
Can't get in vehicles
Lebiglebowskii replied to Agent587's topic in ARMA 3 - MISSION EDITING & SCRIPTING
any help on that question above would be appreciated I can honestly spend the time to figure it all out but if there is a quick fix somewhere (discovered in the years you guys have been playing) you'd expedite the departure of this headache -
How to use UnitCapture in Arma 3.
Lebiglebowskii replied to thdman1511's topic in ARMA 3 - MISSION EDITING & SCRIPTING
i believe in a trigger, all unitcap's gotta be through a trigger -
Can't get in vehicles
Lebiglebowskii replied to Agent587's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Honestly Killzone_kid, you're a staple in this community bro. thank you man, can't tell you how many times your name had the answer I needed next to it ----------- so unfortunately anytime i place a character into a vehicle while in editor they just lean forward like they're dead (planes too) then when i preview scenario, they wont even get in for like 10 seconds. the screen just kind of locks into a view of the vehicle door.... https://imgur.com/a/xoLoAhu -
Lebiglebowskii started following Improved Melee System: Reworked [WIP], Can't get in vehicles, How do you stop an in-progress sound? and and 1 other
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Can't get in vehicles
Lebiglebowskii replied to Agent587's topic in ARMA 3 - MISSION EDITING & SCRIPTING
What do u mean verified game data? -
How do you stop an in-progress sound?
Lebiglebowskii replied to Simas's topic in ARMA 3 - MISSION EDITING & SCRIPTING
A workaround i found is attaching an invisible object to player and using say3d to project sound from object then when task is completed or i want sound to end i just deletevehicle the object Not perfect but simple which is what I always try to go for -
What does this apply to?
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ims Improved Melee System: Reworked [WIP]
Lebiglebowskii replied to WebKnight's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
So excited -
Can I repeat a unitCapture?
Lebiglebowskii replied to Lebiglebowskii's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Edit: it was rec = [] spawn ht1; Lex its a basic unit_capture... the script is one giant paste of numbers lol -
Can I repeat a unitCapture?
Lebiglebowskii replied to Lebiglebowskii's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Your vid for that mission is hilarious lmao love the dancing, that I havent seen! What I was trying to do was create a point on a lake or on the beach shore where somebody could take a boat ride from one island to the other and then use it to go back as well over and over without ever actually being allowed to drive the boat i do not trust AI for specific tasks plus the realism of the boat always being there no matter what instead of disappearing into a fog with some hideObject action makes me happy. And with ARMA nothing is done the way its supposed to be -
Can I repeat a unitCapture?
Lebiglebowskii replied to Lebiglebowskii's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Im so sorry this was my first post and I had no idea ai’ve taken the time now to familiarize myself -
[SOLVED]Trigger on presence of specific units
Lebiglebowskii replied to Grester's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Put this in a trigger Condition: _unitname inArea thisTrigger on activation: //whatever your heart desires -
Can I repeat a unitCapture?
Lebiglebowskii replied to Lebiglebowskii's topic in ARMA 3 - MISSION EDITING & SCRIPTING
So EDIT: While below still works I’ve discovered just using [unit_name] execVM “filename.sqf”; gives me unlimited access to the call ——————Original shenanigans ——————- *** Omgggg I FOUND THE CRAZIEST WORKAROUND So if original file is wp1.sqf i just make a copy file, call it wp11.sqf and change path name in the sqf Example: Wp2.sqf// wp2=[recorded data]; [car2, wp2] spawn BIS_fnc_Unitplay; wp2.2.sqf// wp22=[same exact recorded data]; [car2, wp22] spawn BIS_fnc_Unitplay; Next Compile preprocess ONLY wp1.sqf for both wp1 and wp11 Ex: wp1 = compile preprocessfile "wp1.sqf" wp11 = compile preprocessfile "wp1.sqf" then ingame on radio trigger REFERENCE "wp11" and it lets me repeat via radio call This is pigeon theory at its finest... I still cant believe it Lol Idk how It works but im so happy.... -
How to use UnitCapture in Arma 3.
Lebiglebowskii replied to thdman1511's topic in ARMA 3 - MISSION EDITING & SCRIPTING
thx