Hham
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Everything posted by Hham
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My understanding is that at full release our loot and shelter will reset. We got crowns for buying the game. If we are spending them now are we wasting crowns on loot that will be wiped? Will we get more at launch? If you're going to wipe it anyway, why not make crowns free just to test the system? Also, why do we have to continue to pay more money for better loot? I feel the chances of me getting better loot without pay is extremely low, but even if I pay there's no guarantee because it's chance. Soooo this = gambling. No please.
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I can see that POV ninja. Maybe I'm putting too much emphasis on weapon level but I do feel it's an advantage. And my feeling is that getting better weapon blue prints is dependent on money. Mine or yours. I'm not fond of that. I would definitely spend money on customizable things. Even maybe on my shelter or to unlock more progression. (Something to work towards is currently a big issue) I look forward to dev ideas about increasing the progression without increasing the grind. The game has a lot of potential for sure and I still want I think to succeed. I just have such a hard time with the logic of paying for a boost, especially for a single match. And so expensive considering. I guess it puts such a bad taste in my mouth and brings back experiences from other game companies that have done loot box type stuff and it starts to feel icky. I don't want to see this game go down an icky road. I want it to be amazing GOTY and tea bag fortnight. Lol
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Again you are making Thisbe personal by attacking me instead of only arguing the issue. You have misquoted me and you don't see what I'm trying to say. I am glad we do at least agree paying that much per match is for too much. I wasn't contradicting myself. I was saying that it is gambling. Which it is. The second part of what I was saying is that if things work the way they want them to (pay money, get better loot) that is pay to win. The player base shouldn't have to FEEL like they won't get as good of weapon blue prints and parts unless they spend money. Games should never ask you to spend money for an advantage. Yes sometimes another player will spend money and I get the benefit. But that is not in my control. The chances should be set and the purchases should be for other things. Yoi also erroneously said everything can be obtained another way. Blue prints only come from loot crates according to recent dev stream. So if I never spend money, in order to get blue prints (arguably one of if not the most valuable items), I am dependent on other players spending money. It has nothing to do with how much money I personally own. It's the principle of the game mechanic. We obviously won't agree and that's fine. I'm not going to argue with you anymore. This is supposed to be a respectful place. GG
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Just so the info is out there- 45 crowns is almost $1.50. If all 12 players get just the air drop boost that's about $18. Of all 12 players get all three boosts it's about $60!!! Of course they recommend you get all three every game. This is clearly just a money grabbing strategy. Come on devs. Don't be like that.
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I haven't been through the threads in a while and it's a lot to sift through. Thanks for telling me about the crown reset. I respectfully disagree about the gambling. I understand your point about a guaranteed affect; but that effect Ian a percent chance. You are paying for a better chance to get loot. My understanding, and maybe I have misunderstood, but my understanding is that better loot is not guaranteed, only the chance for better loot is guaranteed. This is gambling, and you are paying for better odds. And there are so many problems. 1. I'm paying for only a chance a to better loot. 2. If I die before I get the crate I've wasted money. 3. I know how the devs feel but it IS kinda still pay to win. Because with better weapons you are more likely to kill people. Even Lerch commented on the logic of lower rank weapons not being as good. With that logic: pay to get better weapons = pay for more kills. 4. The exit camping will probably be worse. People will think: "If I have paid I don't want to risk losing it. So let someone else grab it and I'll camp the exit. It's easier that way." 5. Even if the air drop spawn change location tower is used, you have two minutes to move camp spots. You can run across a whole map in two minutes. 6. People who pay extra and don't get better loot from a crate, or die and don't get the crate, will hardcore rage and we will start losing players. 7. I feel like I'm being nickled and dimed. It's never a good strategy to attach money to loot. I hate fortnight but I love their business model. Charge for customizations that aren't game changing. Fortnight has made so much money giving people a free game. Genius! I would happily spend crowns in vigor on customizing my character or shelter or shooting range. 8. The consequences if I don't spend more money is very little chance of better loot. Hence the increased exit camping. Just my thoughts.
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I felt I was pretty clear about the fact I wasn't crying about it. I even left room for the possibility that it was a glitch in the scarecrows. I don't know why you feel you need to berate my negative opinion. But to address your concerns, I am not upset at the current state of broken things. I am upset at the direction I perceive the game is headed based on the decisions of the devs. Even if the performance issues are fixed, if the gun play is borked and you have to "pay for a chance for better loot" the game will not do well. I want this game to do well I have had a lot of fun. The things I'm concerned about are the priorities of the devs and core game mechanics. Not bugs that can easily be fixed.
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I've had that. I think you're guess is right. As much as the game crashes from time to time his game probably did and he was left there. Or his trial ran out something like that.
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Yeah same problem here. I think it random map was just a temporary fix. I think they want you to be able to choose.
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Yeah I recorded one of those. Guy killed me after I put a ton of rounds in him and he wasn't moving. I had that before and the guy didn't even know I was in the room with him shooting him. Must be a desync issue. I know the game is under contstrucrion but I've had to take a break as well. Still love you long time though vigor
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I like the idea of marking someone killing everyone, but maybe not the whole match? Maybe they get the pulsing mark for 30sec-1min. and then every kill after that they get marked again. This would rotate the danger and challenge. the person who wants to avoid the threat will feel scared again not knowing where the threat is anymore. The person pursuing has to move quick to find them before the mark goes away instead of just staring at the map and ambushing the threat.
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Two quick bugs - 1 sometimes lose ability to sprint and prone. Haven't figured out what triggers it but it lasts the rest of the encounter. 2 I just noticed this the last game I played and haven't been able to test it further but I think I'm losing all the ammo in the magazine of my weapon when I leave a game of my inventory is full. Losong a full mag of ammo can be expensive. Especially if you don't have that blueprint.
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Hmm. If something was implemented I think the green crosshairs or a red x might work. That's a decent compromise.
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Yeah they mentioned in a stream they aren't definitely adding it.
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Love the game, let's see some more great work!
Hham replied to Steve Massey's topic in Suggestions & Feedback
I do like the idea of more survival. I think all those animals and mechanics would drastically change the game but at the very least, having very valuable gas mask or medications to survive longer in the radiation would be cool. Vultures circling when bodies are close together would be interesting too. -
Binoculars to see clearly those campers...
Hham replied to Akuakomb shooter's topic in Suggestions & Feedback
I agree with old ninja. I think it's not a bad idea but I also think it's really easy to hide in a bush or behind a rock to where binoculars wouldn't help. I don't know that it would be very effective the majority of the time. Maybe, but I doubt it. IMHO- 6 replies
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- suggestion
- binoculars
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If I remember correctly in a dev stream they mentioned they did the random map so that their smaller player base wasn't all spread out waiting for games in different maps. This way you are more likely to get an encounter.
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Hey just to let you know, my weapons were jamming too but someone pointed out the ammo is still going down. You're still firing Iran just the sound and animation that stops. I agree about the exit haha. Way too scary and easy to camp. There is an exit on tog station that is on the map but not in the game. I think it's tog station south east exit.
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I actually like the hardcore immersive feel without the icons. My friends all agree but I haven't seen anyone take a poll on what most gamers feel. I know the devs are working hard and developing things quickly and I think the direction of the final product will bring in players.
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Most tagged people just leave the game unless they just don't care if they die. I'm afraid to get three kills. It doesn't make the threat have to be more careful it makes them too easy. If the tag lasted a minute, anyone who wanted to go after them could easily run across map for them. The threat would have to be careful for a long time and then could keep playing instead of a permanent disadvantage and just have to leave. I've been the threat early on by chance and I had to leave. There's no way o can go for the care package or barred house if I'm marked for the rest of the game. It feels like a punishment for getting kills. You can't even effectivley loot when you're tagged. Everyone has a huge ambush advantage that there is no counter measure for. It forces you to leave the game.
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I've had this happen several times. I don't think it's a bug. I think bullets are in the air on target and hit after death.
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Mosin Nagant fires before the sound of the bolt is finished cycling; also as it takes the whole 5 shots to the chest to kill, and the fire rate is so slow with high sway, it's currently pointless to use. Maybe 2-3 shots to kill as a fix? Or two mosin nagants. The shorter carbine with less iron sight sway but much slower muzzle velocity/damage(still not 5 shots), and the 91/30 long barrel with a scope and higher muzzle velocity/damage. The longer version could also affect player fatigue which I will address lower down. Sks is a semi auto and should have the same fire rate or close to an m1 but it fires the same rate as the mosin. The 44 magnum has a second cylinder in the handle of the weapon the Suomi has a bolt like the mosin behind the receiver. As much as I love the ppsh, it's over powered. There's not much reason to use anything else. Fast fire rate, low recoil, good iron sights, high muzzle velocity, large capacity. There are other guns just as powerful or more, but the magazine capacity alone negates other weapons. There needs to be more factors to consider when choosing weapons as a player. For example blind fire spread. Some weapons that do less damage with slow muzzle velocity could have much tighter blind fire spread for super up close fights. Also bigger more powerful weapons could slow the character down or use up stamina faster. As an incentive to carry smaller weapons. I have been enjoying this game even in its current state more than any other game I own (cough suck it pubg cough). I like the hardcore immersive direction you are taking things. I don't want it to get repetitive by there being obvious best weapon choices so having more factors to consider adds variety. Like being able to put a bayonet on certain weapons making the melee do more damage. Shotguns are hard in games because they are either too powerful or too weak. I think they need a tighter pellet spread maybe more damage? But less range. If it's point blank it should be a kill. Damage drop off at range should be quick though. Very slow reload times for shotguns is another good balancing tool. Bipods on weapons should have an effect on sway when prone. I'm sure that's the plan eventually or why would you have put bipods on there. Theres currently no way to test knife damage. Do the different knives do more/less damage, or is it purely for looks? I've heard you want to introduce breath hold on weapons so I won't bring that up as I know you are aware. I like ADS better that controlled hip fire. Every time I switch weapons the default is hip fire. It has gotten me killed. It should remember what you set it too last. Also when you first join a game your weapons should be topped off on ammo instead of having to reload to get that one extra round. I see it mentioned a lot that weapons stop firing. There is currently an issue where the firing animation stops but the actual firing. If you continue to hold auto fire down you will see your ammo count go down and can still get the kill. If anything this bug helps as the recoil stops and your weapon become a laser beam. A weak pistol with a silencer would be a popular addition to the special issue weapons. One shot headshot of course but ten body shots or so. Hope this helps devs! Keep up the good work!
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There's a bug currently where the gun doesn't stop firing, the animation does. Your ammo count is still going down and you will still kill enemies. Keep shooting.
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Ahh I have the same issue. I will have to watch the number next time. I wonder how many times I died because I quit shooting thinking my gun was not shooting
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I like the hardcore aspect of no icon. It requires good communication. The icon would break some of the immersion too. Just my opinion.
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I really enjoy duos. If I am alone the extra pressure is fun for me. However it is a good point to bring up that teams vs singles isn't fun for everyone. I think duos get lumped in to singles sometimes right now because there's not enough people on. I think their plan is to keep duos/singles separate. However some people do join singles and meet up. It's hard to combat that.