Stephen Wozniak
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development We are looking for developers
Stephen Wozniak posted a topic in ARMA 3 - FIND OR OFFER EDITING
DxLife is looking for developers At DxLife we are looking for developers to collaborate and make a great server. We already have many things done, map almost finished, scripts finished and so on. We need programmers who can help get this project out. We also need designers and modelers. Anyone interested who joins our discord. See you there! Discord Web Forums Thanks - Serdx -
help Traffic Lights
Stephen Wozniak replied to Stephen Wozniak's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I mean, it is not my code, i have used it. I'm not creating an Altis Server -
Full Screen Mission Loading Screen
Stephen Wozniak replied to computer's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So what resolution i should use? Thanks! -
help Traffic Lights
Stephen Wozniak replied to Stephen Wozniak's topic in ARMA 3 - MISSION EDITING & SCRIPTING
/* File: trafficLights.sqf */ _1a1 = nearestObject [[8538.83,6580.55,0.0999994], "Land_E76_trafficlight02a"]; _1a2 = nearestObject [[8564.94,6599.19,0.0999994], "Land_E76_trafficlight02a"]; _1b1 = nearestObject [[8560.69,6576.75,0.0999994], "Land_E76_trafficlight02a"]; _1b2 = nearestObject [[8542.31,6603.25,0.0999994], "Land_E76_trafficlight02a"]; _2a1 = nearestObject [[8559.91,6702.75,0.0999994], "Land_E76_trafficlight02a"]; _2a2 = nearestObject [[8584.66,6711.34,0.0999994], "Land_E76_trafficlight02a"]; _2b1 = nearestObject [[8582.81,6698.59,0.0999994], "Land_E76_trafficlight03a"]; _2b2 = nearestObject [[8561.75,6715.16,0.0999994], "Land_E76_trafficlight03a"]; _3a1 = nearestObject [[8633.36,6689.42,0.0999994], "Land_E76_trafficlight02a"]; _3a2 = nearestObject [[8658.5,6698.38,0.0999994], "Land_E76_trafficlight02a"]; _3b1 = nearestObject [[8635.84,6702.06,0.0999994], "Land_E76_trafficlight03a"]; _3b2 = nearestObject [[8656.66,6685.59,0.0999994], "Land_E76_trafficlight03a"]; _4a1 = nearestObject [[8654.06,6808.72,0.0999994], "Land_E76_trafficlight02a"]; _4a2 = nearestObject [[8681.03,6826.94,0.0999994], "Land_E76_trafficlight02a"]; _4b1 = nearestObject [[8677.22,6803.5,0.0999994], "Land_E76_trafficlight02a"]; _4b2 = nearestObject [[8659.03,6830.69,0.0999994], "Land_E76_trafficlight02a"]; _5a1 = nearestObject [[3566.718,7536.303,0.0999994], "Land_E76_trafficlight02a"]; _5a2 = nearestObject [[3549.829,7560.835,0.0999994], "Land_E76_trafficlight02a"]; _5b1 = nearestObject [[3566.718,7536.303,0.0999994], "Land_E76_trafficlight02a"]; _5b2 = nearestObject [[3549.829,7560.835,0.0999994], "Land_E76_trafficlight02a"]; _6a1 = nearestObject [[3474.609,7607.043,0.0999994], "Land_E76_trafficlight02a"]; _6a2 = nearestObject [[3466.915,7628.361,0.0999994], "Land_E76_trafficlight02a"]; _6b1 = nearestObject [[3479.372,7630.38,0.0999994], "Land_E76_trafficlight02a"]; _6b2 = nearestObject [[3459.278,7609.513,0.0999994], "Land_E76_trafficlight02a"]; _7a1 = nearestObject [[8300.073,6360.755,0.0999994], "Land_E76_trafficlight02a"]; _7a2 = nearestObject [[8320.945,6368.557,0.0999994], "Land_E76_trafficlight02a"]; _7b1 = nearestObject [[8315.313,6356.344,0.0999994], "Land_E76_trafficlight02a"]; _7b2 = nearestObject [[8306.522,6375.654,0.0999994], "Land_E76_trafficlight02a"]; as = [_1a1,_1a2,_2a1,_2a2,_3a1,_3a2,_4a1,_4a2,_5a1,_5a2,_6a1,_6a2,_7a1,_7a2];//as on same bs = [_1b1,_1b2,_2b1,_2b2,_3b1,_3b2,_4b1,_4b2,_5b1,_5b2,_6b1,_6b2,_7b1,_7b2];//bs on same //beim start auf rot setzen bs { _x animate ["switchred",0]; } foreach bs; active = as; lightSwitch = true; counter = 0; _lightLoop = { if(counter == 0) exitWith { { _x animate ["switchgreen",0]; } foreach active; { _x animate ["switchred",1]; } foreach active; counter = 3; }; if(counter < 17 && {counter > 0}) exitWith { counter = counter + 3; }; if(counter == 18) exitWith { { _x animate ["switchgreen",1]; } foreach active; { _x animate ["switchyellow",0]; } foreach active; counter = 21; }; if(counter < 23 && {counter > 17}) exitWith { counter = counter + 3; }; if(counter == 24) exitWith { { _x animate ["switchyellow",1]; } foreach active; { _x animate ["switchred",0]; } foreach active; counter = 27; }; if(lightSwitch) then { active = bs; lightSwitch = false; } else { active = as; lightSwitch = true; }; if(counter == 27) then { counter = 0; }; if(isServer && {life_loopExit}) exitWith { [_this select 1] call CBA_fnc_removePerFrameHandler; as = nil; bs = nil; active = nil; lightSwitch = nil; counter = nil; [] remoteExecCall ["TON_fnc_trafficLights",hc_1]; }; if(isServer && {!isNil "hc_1"} && {!isNil "life_HC_isActive"} && {life_HC_isActive}) exitWith { [_this select 1] call CBA_fnc_removePerFrameHandler; life_loopExit = true; as = nil; bs = nil; active = nil; lightSwitch = nil; counter = nil; [] remoteExecCall ["TON_fnc_trafficLights",hc_1]; }; }; [_lightLoop, 3, []] call CBA_fnc_addPerFrameHandler; This is my code, but i dont know how to use it. I am trying to use e76 traffic lights. -
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Full Screen Mission Loading Screen
Stephen Wozniak replied to computer's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I need help, i dont know why my image is looking like that.(Colours) Real Image: -
Hello i need help. I'm trying to create a traffic light system but I can't make anything work. If anyone has anything already done or can help me, I'd appreciate it.