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RamZesIV79

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About RamZesIV79

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  1. Trying to change sounds of "Van_02_base_F" and "Van_02_base_F" classes. Recorded real russian engine UMZ-421 samples, wrote appropriate sound config, but it didn't work. Vehicle, based on these classes, still sounds as vanila via soundshaders while I see my new records in config veiwer. Added this soundSetsInt[] = {}; soundSetsExt[] = {}; but still no result. I can hear my engine start and stop sounds, sound of shaders now disappeared, but my new sound still inactive. What should be a reason? Please, help! I don't want to make new sounds via soundshaders because of bugs and current soundset of thises classes doesn't meet my requirements, so i can't just rewrite vanilla soundshaders.
  2. Can't add second transmission ratio for vehicle: class complexGearbox { GearboxRatios[] = {"R1", -4.97, "N", 0, "D1", 4.15, "D2", 2.86, "D3", 1.92, "D4", 1.35, "D5", 0.83, "D6", 0.63}; TransmissionRatios[] = {"High", 8.53, "Low", 5}; gearBoxMode = "auto"; moveOffGear = 1; driveString = "D"; neutralString = "N"; reverseString = "R"; transmissionDelay = 1; }; Nothing changes and can't find any hotkey's records. Syntax?
  3. Hello! I'm reconfiguring vehicle sounds and faced a problem - idle sound begins together with engine start sound. And doesn't matter - vanilla, RHS or CUP. This is Weekly Open Games project configs. There is no pause between. How can I fix it? Sorry for my english ) Video
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