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Scott

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About Scott

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  1. Scratch last, we've got it working, thanks for the assist!
  2. Thanks for the assist so far, we've done that now and our mod.cpp looks like this: name = TF132; picture = "logo.paa"; action = "http://discord.gg/83raU7Q/"; hidePicture = 0; hideName = 0; When we get in game it tells us that the logo.paa is not found. I've seen this template on another mod but i was wondering, is the path correct? Perhaps i should add the folder of the mod itself before the logo?
  3. Greetings, i've recently set up a mod with a few other guys and we've got ourselves the base set up alongside a few items that work in game. We are looking into adding our small "logo" to it whenever you look in the main menu at the bottom left side of the screen or in the arsenal where for example the DLC icon would be. We've tried with cfgMods.hpp which is included in config.cpp. The small logo is 256x256, we made it 128x128 a bit after. Pastebin config.cpp: https://pastebin.com/4tTp9pch Pastebin cfgMods.hpp: https://pastebin.com/EXwD796m We've done all of the above but it seems like its not working. The icons dont show up in game or anything and we dont really get errors about it. Only error we're getting is that a path can't be found for the icon of the item itself, and by that i mean the helmet icon, or vest icon which is not related to the mod/dlc icon. Anyone knows what we've done wrong here and could help? Thanks.
  4. Its finished and working, saw it in game aswell. Thank god. Cheers for the assistance guys!
  5. Yes, that fixed that error, now i think i've got something easier to fix. Line 22 error cfgWeapons.Headgearitem: Undefined base class ''. Man i now realize how many errors i've got so far.
  6. I've done what you guys told me. Currently im getting the same error. The new pastebin looks like this: https://pastebin.com/j5DAVkj7 I've tried binarizing it to see if it works but it would stop me from doing it due to the same error so that's a no go as far as i can see. Im trying to look around to see if i've missed something but i can't see anything out of the ordinary. I apologize again, im quite really new to scripting mods in arma.
  7. I apologize for the post in the wrong place, im still tryina work my way around this forums. I've also did what you asked and its surely some progress, though now i seem to have an error " Config: some input after EndOfFile. ". Im not sure if you are still able to help and want to do it on this post. But if needed ill go ahead and make it on the good forum. Do i have to perhaps binarize the cfg? I used it as a template from a friend and i had to unbinarize it in order to edit it. Thanks for the assist so far.
  8. Greetings, recently i've started modding, retexturing to be exact. After i've done the retexturing and all i went on to editing the config file which apparently has issues whenever i launch arma 3 with my mod loaded. It looks like this: File tf132_beret\config.cpp, line 8: Config: '"' encountered instead of '{' This is the pastebin of the whole config file: https://pastebin.com/yz2KiPqi Anybody can enlighten me on this? Cheers.
  9. Sound not found So im learning to add custom sounds, and this is what i did so far: Made the description.ext file for it to include the cfg and looks like this: https://gyazo.com/4fca47f95de40f3e0623967ed1480508 Now, i have added those 3 sounds in a "sound" folder in the directory of the mission: https://gyazo.com/41879c59b412ad725cc5ddc36ff113e9 I have made a "sound.sqf" file which looks like this: https://gyazo.com/830ce4538ef4e43eba2254e3a0255a5a At last i made a trigger activated by blufor to start the "sound.sqf" file that will start the sounds: this = [] execVM "sound.sqf"; What im getting is this tho: https://gyazo.com/58cd8bf0ffdaec8e904b848a0cb7a39c Anyone know what i might have done wrong? Im trying to make them play one after another with a small 4-3 seconds break on the same trigger activation.
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