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About pierrive

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  1. pierrive

    AI Boat Beach Insertion ?

    Bonjour / Hello, Je répond un peu tard, mais j'ai du travailler sur un script similaire pour mon débarquement. je vous fait joindre ce que j'ai fait qui est fonctionnel pour ma part, mais pas encore testé sur serveur dédié. I answer a little late, but I had to work on a similar script for my disembarkation. I make you join what I did which is functional for my part, but not yet tested on a dedicated server. if (isServer) then { private _vehicle = _this select 0; private _vel = velocity _vehicle; private _dir = direction _vehicle; private _speed = 8; private _profondeurMax = 7; private _group = group (driver _vehicle); _profondeurNow = ((selectBestPlaces [position _vehicle, 1, "waterDepth", 1, 1]) select 0) select 1; diag_log format ["speed=%1",_speed]; if (!(isplayer (driver _vehicle))) then { driver _vehicle enablesimulation false; _vehicle setVelocity [(_vel select 0)+(sin _dir*_speed),(_vel select 1)+ (cos _dir*_speed),(_vel select 2)]; _continue = true; sleep 0.2; while {_profondeurNow > _profondeurMax and (alive _vehicle) and (alive (driver _vehicle)) } do { _profondeurNow = ((selectBestPlaces [position _vehicle, 1, "waterDepth", 1, 1]) select 0) select 1; _vehicle setVelocity [_speed * sin(_dir), _speed * cos(_dir), (_vel select 2)]; Sleep 0.5; }; sleep 2; _vehicle setFuel 0; {_vehicle animate [_x, 1]} foreach ['shutter_rotate','ramp_rotate']; driver _vehicle enablesimulation true; driver _vehicle leaveVehicle _vehicle; sleep 0.5; if (alive _vehicle) then { [_vehicle] spawn { _vehicle = _this select 0; { unassignVehicle _x ; _x leaveVehicle _vehicle; _x action ["Eject", _vehicle]; sleep 0.125; } forEach (crew _vehicle); }; }; sleep 0.5; _group move (getMarkerPos "AttaqueMarker"); // Variable "AttaqueMarker" à rajouter sur un marker système. _group setCombatMode "BLUE"; _group setSpeedMode "FULL"; {_x setUnitPos "UP"; _x disableAi "autoCombat"; _x disableAi "autoTarget"} foreach units _group; _group allowfleeing 0; _group setBehaviour "AWARE"; }; };
  2. pierrive

    LAMBS Improved Danger.fsm

    Hello, thank you for this work that we are currently testing on dedicated server. is there a way to exclude some unit or at least one side ?
  3. pierrive

    [WIP] French Army Mod : ArmaModFrance

    Thanks for this mode, I have to report 2 errors, the first one is that the CASA CN-235, does not appear on dedicated server and that I have an error concerning a wreck of a VAB type vehicle. Thank you for the work you do. Merci pour ce mode, je dois faire remonter 2 erreurs, la première est que le CASA CN-235, n’apparaît pas sur serveur dédié et que j'ai une erreur concernant une épave d'un véhicule de type VAB. Merci pour le boulot que vous accomplissez .
  4. pierrive

    [MP] =BTC= Hearts and Minds

    Hello, thank you again for your work which is really fun to play and different from the other Arma 3 game modes! I have been looking at the composition of your mission for 3 days now and I have been working on different scripts and fnc for different additions that I will quote below. Nevertheless, before using this mission for my team of about ten players, I would like your authorization to continue my various modifications. Please find attached the different additions: - Added: hoist box with arsenal, on the "Box with Arsenal" marker - Adding a background sound (playsound3D) - Added a script distance configuration system (Ch View) - Adding the ALIVE system - Added a backup system for all markers placed by players. - Modification of the arsenal garbage system with the VVS - Added: Point system, you can make it appear that 6 vehicles in all (plane, armoured car, car, truck), to be able to do it again, you must either recycle the wrecks on the "Recyle Zone", or make the vehicles disappear at the spawn points. Be careful, this limit will remain even after the reboot. - Addition: of a monitor that allows you to know where enemy unoccupied areas are located. - Added: a way to consult our reputation on a database. - Addition: of a garbage can (supply box near the arsenal, with the possibility of emptying them, - Added: a drone that allows you to locate enemies on the map if you are struggling, time limit between each use. - Addition: of an acceleration system for night time acceleration - Add player on card - Addition of medical tent (Ace Compatible) - Addition: care of a possible unconscious unit in the medical tent with the doctor. - Added: marker when unconscious with sound effect (Ace compatible) - Adding a medEvac - Addition of a repair and item addition center in vehicle via the arsenal. Bonjour, encore merci pour votre travail qui est vraiment agréable à jouer et différent des autres modes de jeu arma 3 !! Cela fait 3 jours que je regarde la composition de votre mission et que je travaille sur différents scripts et fnc pour différents ajouts que je vous citerai plus bas. Néanmoins, avant d'utiliser cette mission pour ma team composée d'une dizaine de joueur, je voudrais avoir votre autorisation pour continuer mes différentes modifications. Veuillez trouver ci-joint les différents ajouts : - Ajout : caisse à hélitreuiller avec arsenal, sur le marqueur « Caisse avec Arsenal » - Ajout d'un son d'ambiance (playsound3D) - Ajout d'un système de configuration de distance script (Ch View) - Ajout du système ALIVE - Ajout d'un système de sauvegarde pour tous les marqueurs posés par les joueurs. - Modification du système garbage arsenal avec le VVS - Ajout : Système de point, vous pouvez faire apparaitre que 6 véhicules en tous (avion, blindé, car, camion), pour pouvoir en faire de nouveau, il faut soit recycler les épaves sur la zone « Recyle Zone », ou soit faire disparaître les véhicules au niveau des points de spawn. Attention cette limite restera même après le reboot. - Ajout : d’un moniteur qui permet de savoir où se trouve les zones ennemies non occupées. - Ajout : d'un moyen de consulter notre réputation sur base. - Ajout : de poubelle (caisse de ravitaillement près de l’arsenal, avec possibilité de les vider, - Ajout : d’un drone qui permet de localiser les ennemis sur carte si vous galérez, limite de temps entre chaque utilisation. - Ajout : d’un système accélération temps nuit - Ajout player sur carte - Ajout tente médicale (Ace Compatible) - Ajout : soins d’une unité inconsciente possible dans la tente médicale avec le docteur. - Ajout : marqueur quand l’on est inconscient avec bruitage (Ace compatible) - Ajout d'un medEvac - Ajout d’un centre de réparation et d’ajout item dans véhicule via l'arsenal.
  5. Hello everyone, first of all thank you for your mods that made me want to play again. secondly, after doing a lot of research on the internet, I didn't find a solution to my problem which is to know the damage of the player after he was shot. Is there a function like "damage" or "getdammage" like bohemia to create. I read the 168 pages of the forum pretty quickly, so I'm sorry if it was already discussed. I'm French, and my English is sometimes weak.
  6. I have a linux server with desbian, what server do you have?
  7. Hello everyone, i'm french, sorry for my bad english. I managed to solve this problem by deleting the file a3_cache_ch.lck in the folder tmp. once you restart the server a new file will be created, you just need to allow all the owners to access it and have access rights. Enjoy
  8. Hello, thank you for the work you do. I just tried filepatching and I still get the error. In addition, this error completely blocks the launch of the missions. I am under a Linux server.