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About SexyCake

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  1. I am trying to make a static object that blinks, it's basically a shape with a high emissive rvmat assign and another shape that is behind the high emissive shape that only has a simple texture. My goal is to hide and unhide every X seconds/frame the high emissive shape in other to make a blinking "light". My p3d is composed by one resolution lod, with 2 named selections that are light_base (non emissive surface) and light (high emissive surface); and another geometry lod with mass and components set The model itself works, only the hide and unhide part is missing. model.cfg config.cpp
  2. Setting up buldozer with devP solved the issue
  3. I am trying to start Buldozer from Terrain builder, but i am getting the error as shown below: I already tried: This tutorial: Using arma3p Reinstalling Arma 3 Tools Restarting computer Following youtube videos Buldozer Configurator PMC Wiki arma3.exe instead of buldozer.exe Changing command-line args x64 version of buldozer I didn't try: Object Builder PS: Starting buldozer directly doesn't work as well, but starting arma3.exe directly in buldozer mode works, but arma3.exe gives the same error when i try to set it up on terrain builder, even copying the same arguments and the correct path. I am using latest Windows 10 build, and the latest version of Arma 3 tools My current Terrain Builder config regarding Buldozer is: Exe file path: C:\Program Files (x86)\Steam\steamapps\common\Arma 3\arma3.exe Launch Parameters: -buldozer -window -exThreads=0 -mod= -noAsserts -nologs -profiles=P:\Buldozer -cfg=P:\Buldozer.cfg -name=Buldozer Data directory: P:\ The P:\Buldozer.cfg file exists and was generated by Buldozer Configurator, i already checked the file and seems ok Any thoughts or ideas?