Jump to content

SexyCake

Member
  • Content Count

    3
  • Joined

  • Last visited

  • Medals

Everything posted by SexyCake

  1. I am trying to make a static object that blinks, it's basically a shape with a high emissive rvmat assign and another shape that is behind the high emissive shape that only has a simple texture. My goal is to hide and unhide every X seconds/frame the high emissive shape in other to make a blinking "light". My p3d is composed by one resolution lod, with 2 named selections that are light_base (non emissive surface) and light (high emissive surface); and another geometry lod with mass and components set The model itself works, only the hide and unhide part is missing. model.cfg config.cpp
  2. I am trying to start Buldozer from Terrain builder, but i am getting the error as shown below: I already tried: This tutorial: Using arma3p Reinstalling Arma 3 Tools Restarting computer Following youtube videos Buldozer Configurator PMC Wiki arma3.exe instead of buldozer.exe Changing command-line args x64 version of buldozer I didn't try: Object Builder PS: Starting buldozer directly doesn't work as well, but starting arma3.exe directly in buldozer mode works, but arma3.exe gives the same error when i try to set it up on terrain builder, even copying the same arguments and the correct path. I am using latest Windows 10 build, and the latest version of Arma 3 tools My current Terrain Builder config regarding Buldozer is: Exe file path: C:\Program Files (x86)\Steam\steamapps\common\Arma 3\arma3.exe Launch Parameters: -buldozer -window -exThreads=0 -mod= -noAsserts -nologs -profiles=P:\Buldozer -cfg=P:\Buldozer.cfg -name=Buldozer Data directory: P:\ The P:\Buldozer.cfg file exists and was generated by Buldozer Configurator, i already checked the file and seems ok Any thoughts or ideas?
  3. Setting up buldozer with devP solved the issue
×