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DaveSkywalker

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About DaveSkywalker

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  1. EDIT 3: Only specific pbos within the addons don't work. For example: ace_medical is bugged, but the rest of the @ace addon works. tfar_backpacks has issues too, but the rest of Task Force Radio does work. Zeus doesn't open, some other stuff like that too.
  2. RPT 1 (Continuation, file was too big and forums reply would time out):
  3. Hi, I'm having an issue on Ubuntu 16.04, which is on a VPS where I'm hosting the server I'm having issues with, and there's an issue where the server does start, but when someone tries to connect to it, this shows up: 13:48:29 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. tfar_backpacks 13:48:29 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. milgp_vests_cfg 13:48:29 You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. ace_tacticalladder And it won't allow the mission to begin. I've made sure that the Military Gear Pack addon, Task Force Radio and Ace all are lowercase both in folder name, folders inside, pbos inside and literally every other file inside their folders. The server does recognize the addon though, since it is listed in the mods and doesn't have any issues finding or loading them, using -mods="mods/@ace;mods/@tfar;mods/@militarygearpack" (though it's far more extensive than just these mods). I've also managed to launch the server with no issues whatsoever WITH these mods, but when the missions didn't have items that were included in them. Since this happened I've made no alterations to these mods whatsoever. I've also tried re-downloading the mods but it keeps happening all the same. I had an issue where an addon, FIR, would show the same error. I changed the pbos within it to lowercase and it stopped happening. I've done the same for every other addon. It shows the errors above. I've tried to remove the dependencies in the mission.sqm but the problem still occurs. Now, after a while, it's also showing the same for a couple other addons when I try to open it. Namedly, a weapon from RHS and ace_medical. The only thing I did meanwhile is change the start.sh command I'm using so that the mod list is inserted directly instead of being in a variable (which should have made 0 difference?), and make sure all the other addons have lowercase files within them. I've come to believe this is 1 of 2 issues: it can't authenticate the addons because the LICENSE file within them was renamed to license and now it can't find them? Is that even possible? 2 - Since the pbos were renamed now the config files can't find what they were looking for, since they were looking for a file of the same name but with highercase? Is that possible either? I have more doubts about this second one since other people don't report the same issue in their Linux servers. This doesn't mean IT IS either of these, of course, just what it seems like to me. I don't know if it is necessary, but if it is I'll upload the log. Thanks for any help you can provide, it would be greatly appreciated. EDIT: FIXED, ISSUE WAS BROKEN ACE MOD.
  4. DaveSkywalker

    Achilles

    Actually, something really interesting happened. I've been playing the mission with zeus with the addons set to 1 (I believe it's "All addons present in scenario"), and after we loaded, Achilles stopped working, and the vehicles and rest of spawnlist actually started working. After 15m of playing, I actually noticed Achilles was back to working, and so everything works now. Apparently I gotta load it twice or something. EDIT: Still, thanks so much for helping.
  5. DaveSkywalker

    Achilles

    The mission is ok, it's just better if you place things manually (and yes, you do start in the water XD).
  6. DaveSkywalker

    Achilles

    I'm sorry if I wasn't clear, when I was talking about the Eden Editor, I meant creating a new scenario with a GameMaster Module and a random unit synced together and correctly set up, with the addons, and both Achilles working (not being greyed out) and all other addons working, when actually playing the scenario. Regarding the cost modules, I put them down due to when moving spawned vehicles and units it sometimes saying "Insufficient Resources", but the Achilles issue happened before me putting them down. And I'll link the mission. Yet again, thanks for the help. https://drive.google.com/file/d/1Hm2B5WvH4sPLXbEKaJrFbMyzPloIuuKX/view?usp=sharing
  7. DaveSkywalker

    Achilles

    @oOKexOo It is DUWS (Dynamic Universal War System), but with a few custom changes to it, however, none of the custom changes I made could possibly impact Zeus or any of it's attributes (except literally adding Zeus). It's not a mod conflict since, like I said above, going into the editor and putting down a Game Master and a random Unit, setting the unit as GameMaster and the Gamemaster to all addons, it does work. Thanks for the help, once again. Here's the github link: https://gist.github.com/DavidPires7/371ad0ae03eb2c966e331d4a005cfdac EDIT: Also, it may be worth saying that the mission has a lot of files in it, other than the mission.sqm. There are even folders.
  8. DaveSkywalker

    Achilles

    I'm using it on a Server Host (local, through Server Browser). When it is set to 3, everything works except for Achilles itself (when I try to use Achilles, simply nothing happens when I place down the functions). I have tried these addons in the editor, and it works, fully, but whenever I'm on any map (custom changed map), it doesn't work. Thanks for the help, though.
  9. DaveSkywalker

    Achilles

    Hello. I'm currently using Achilles with a few other addons. I've tried in the Editor, and both Achilles, and all other addons work. Achilles lets me spawn everything I want from the other addons. I'm using a custom-edited map from the workshop. For some reason, if I use the Game master with "All addons (including unnofficial ones)", Achilles is greyed out and I can only spawn infantry from the units. If I use it with the value set to 1 (I don't know why it's only this one, supposedly "All addons (including unnofficial ones)" is 3, by the looks of it, since it's what appears when I set it), some of the normal Zeus options disappear, Achilles works, and I can still only spawn infantry. This all works normally in the Editor (Achilles, the normal Zeus options and spawning both infantry and vehicles). Any help would be greatly appreciated.
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