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Everything posted by stanhope
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Combine https://community.bistudio.com/wiki/Arma_3:_Event_Handlers#Killed with a function that's something along the lines of: someFncName = { someGlobalVar = someGlobalVar + 1; if (someGlobalVar % 10 == 0) then { //save game }; };
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What does the message say exactly?
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BSOD when Alt-Tabing out of EDEN editor
stanhope replied to TESLAMENHUN's topic in ARMA 3 - TROUBLESHOOTING
So have you verified your game files and does the problem also occur when you're playing without mods? -
BSOD when Alt-Tabing out of EDEN editor
stanhope replied to TESLAMENHUN's topic in ARMA 3 - TROUBLESHOOTING
Have you verified your game files? Are you playing modded? Did you scan for viruses? -
I suggest getting in touch with whoever hosts the server, they're probably in a better position to try to fix this issue.
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Can you join any other servers with the same modset?
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If you run arma without mods, can you join the official servers and select a role there?
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arma 3 Hide Respawn position marker on map
stanhope replied to Rawshark's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Easiest workaround I can think of is using setMarkerAlpha, you can get that marker using allMapMarkers, getMarkerPos and distance2D. Maybe a nearestMarker command also exist? Idk. -
Because your battleye filters are picking up something in that line. Go to the battleye folder of your server and look for a scripts.txt file, either the 8th or 9th line should contain something that's in that line.
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The tutorials and campaign are a great way to get you familiarized with the controls, arma has a lot of those. After that, hop onto a coop server you can find in the server browser. And then pick a milsim unit and apply to become a member (there might be milsim units where you don't have to apply but they're few and far between).
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For starters, that's the dedicated server you're trying to launch, you won't be able to play through that. So just launch it the normal way through steam. Also, verify the integrity of your game files (steam, right click on arma, properties (at the bottom), local files (3rd from the left), verify integrity of game files (2nd from the bottom)) then try again.
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DMS UsePredefinedMissionLocations
stanhope replied to JuSeD1978's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Have you verified that the other positions are valid? The comment on the first line indicates that even though you defined them they'll be checked for validity anyway. -
Could you share which mod was causing the issue so other people also know this?
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2 things to keep in mind here: This is not normal behaviour you're describing. I've never had it nor do I know anyone who's ever had it Arma 3 has way, way more to offer than just the campaign. The campaign is nice but the real hours are going to be spend in user created content in either single or multiplayer. That being said, I don't know what could be causing the issue you're describing. My suggestion is to make a manual saves as well so you can continue from those and maybe verify your gamefiles through steam.
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What difficulty level are you playing at? Rookie, regular or veteran?
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Did you click revert or replay the first time?
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How do you get the scroll menu?
stanhope replied to fortheiy12's topic in ARMA 3 - QUESTIONS & ANSWERS
Scroll with the scroll wheel on your mouse. -
I am thinking about buying Arma 3, but I want to know what to do next.
stanhope replied to fortheiy12's topic in ARMA 3 - QUESTIONS & ANSWERS
What kind of multiplayer are you looking to get into? Coop, PvP, survival, roleplay, king of the hill, capture the island, escape from the island, ...? -
Does the problem occur when you're playing without mods?
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You've got to make that link public if you want people to be able to view those logs. But as to the issue: have you verified your game files and are you running any mods?
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Character is almost no able to walk, walking bug
stanhope replied to Jcgs's topic in ARMA 3 - TROUBLESHOOTING
Have you verified the integrity of your game files through steam? -
Did you change anything about the UI size? I'm guessing that's the most likely culprit but also verify the integrity of your game files just to be sure.
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How to make an addAction teleport player in radius to player that used the Action
stanhope replied to Vectif's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Create an addaction that sets a global variable on the player that wants to be teleported using setVariable (for example: player addAction ["Ready to TP", {player setVariable ["_readyToTp", true, true]}];) And have an action on you that teleports all players who have said variable (for example: player addAction ["TP all ready players", { {if (_x getVariable ["_readyToTp", false]) then {_x setPos (getPos player)};} forEach allPlayers;}];) (code is untested but you should get the idea). I'd add some conditions to it so the actions don't show up for players if they're already ready or if they're too far from base. -
How to make an addAction teleport player in radius to player that used the Action
stanhope replied to Vectif's topic in ARMA 3 - MISSION EDITING & SCRIPTING
What's the intended use case? -
need a little help to resolve this script error I am getting.
stanhope replied to avibird 1's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Have a look in your RPT, does it say "Error: Unlimited ammo script: _magazineType was nil"?