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stanhope

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Everything posted by stanhope

  1. stanhope

    Your opinion?

    Self made ones as every mission has different requirements. (And because I don't want to deal with copyright/licenses/...)
  2. Not true. I can't tell you how many times my guided AT missiles have gone dumb simply because someone pops smoke while driving. From what I've seen I'd say that the popping of the smoke is the thing that breaks the lock but if, like most players, you sit in the same position after doing so the missile will still hit that position even if it no longer has a lock.
  3. Hi and welcome to this forum. Could you share an RPT from when this happens? Have you verified your game files through steam? Have you tried launching arma directly instead of through steam?
  4. stanhope

    Arma 3 Cant join server

    Hi and welcome to this forum. Could you share one of those .rpt files from in that folder you had open in the video? Does the server run any mods? I can see your game is running without mods but I'm unfamiliar with that server so ... Does this also happen when you try to join other servers? The official servers for example.
  5. stanhope

    Animation glitch

    Hi and welcome to this forum. Are you running any mods? Are there any scripts messing with animations? Have you verified your game files through steam?
  6. stanhope

    Alive and ace3

    It's a file that logs errors, it can be found here: https://community.bistudio.com/wiki/Crash_Files#Arma_3
  7. stanhope

    Alive and ace3

    Could you share your RPT with us?
  8. Hi and welcome to this forum. Have you contacted battleye directly? They might be able to help you, I doubt any player here can help you.
  9. stanhope

    Version Mismatch

    It says your arma is still on version 1.90 while we're already on 1.92, update your arma.
  10. So a guy on reddit is claiming that Bohemia interactive accounts were breached and passwords exposed. Has BI made any official statement about this and is it true or not? (the topic on reddit for those interested)
  11. stanhope

    AI "scan sector" help!

    I'd use doWatch in combination with the alternative syntax of getPos. I've had some success with that in the past but can't find the script right now.
  12. stanhope

    1.92 Regular Crashes

    First verify your game files, then go over this list: https://community.bistudio.com/wiki/Arma_3_Unusual_process_exit#0xC0000005_-_ACCESS_VIOLATION
  13. Beno, screen capture or game capture?
  14. stanhope

    seriously Bohemia Interactive?

    You're aware that the engine behind arma isn't that up to date right? Share your current video settings
  15. I'm having an issue with it throwing false positive errors: (don't judge the code, I know it's bad) Is there a way to fix this?
  16. I don't tend to respond to PMs. Could you share screenshots from the parameter screens in the launcher?
  17. stanhope

    Arma 3 Globalization DLC: Bug?

    Hi and welcome to this forum. I think I saw that come up in the feedback on their discord yes. I don't recall people suggesting a fix.
  18. Use setvariable in profilenamespace in initplayerlocal in which you set their original side. Then check when a player changes between units if the side of the new unit is the same side as the original one.
  19. OBS is free recording software, if you can't get that to work, well, how good is the camera on your phone?
  20. Hi and welcome to this forum. Could you share a video of that happening?
  21. Could you give a full list of all the launch parameters you're using?
  22. _vehicle setVehicleRadar 1; to force the radar on.
  23. Assuming you're placing the objects down in the editor: place this code (untested) in the init field of said objects: private _trg = createTrigger ["EmptyDetector", getPos this, true]; _trg setTriggerActivation ["ANY", "PRESENT", false]; _trg setTriggerArea [2, 2, 0, false, 2]; _trg setTriggerStatements ["this", "if (! ((thisList select 0) isKindOf 'classNameOfVehicleThatJamsHere') then {'Bo_GBU12_LGB' createVehicle thisTrigger; deleteVehicle thisTrigger};", ""]; This piece of code should, if it works (again, it's untested), have the thing you put it into the initfield of explode if any player or AI gets into 2 meters of it.
  24. Best way I can think of is attaching a trigger to the thing you want to become an IED and in its on-activation field check which type of vehicle it is, if it's not a certain vehicle you spawn an explosion.
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