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dasWurmtMich

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About dasWurmtMich

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  1. dasWurmtMich

    General Discussion (dev branch)

    I don't think the actual laser should be that far off from where you are actually pointing at with the laser designator: https://imgur.com/a/tarHb This obviously cause alot of missiles/gbu's and so on to miss the intended target. I don't know if that has been the case before with the remote designator but if it wasn't, my guess would be that it would be caused by a same or similar issue like the aforementioned problems with AA missiles missing their targets.
  2. dasWurmtMich

    General Discussion (dev branch)

    Would it please be possible to seperate the gunner controls from driver controls? Because if you map the turret movement to WASD (because that helps immensly with fast turret rotation in urban and on the flight combat where you as the gunner have to react fast) and then later on try to go to the driver seat and you try to move the tank it won't move because the game is trying to move your turret instead of the actual tank. So everytime you'd have to add/remove keybindings and thats kinda annoying. Also it would be greatly appricated if the helicopter pedals get a seperate keybinding from the jet pedals. Some people like me prefer to use A/D for helicopter pedals and Q/E for jet pedals. Constantly changing keybindings is kinda annoying. I would greatly appricate it to see these QOL changes in game.
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