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pSiKO

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Everything posted by pSiKO

  1. Hi, to see all enemy capture point, disable "Hide Opfor marker" in parameters to capture a radio tower, you have to blow the tower itself
  2. hi, thanks fro feedback! what is your setup ? local hosting or dedicate ? did you use other mod than ace ? can you share your server.rpt (log file) to investigate I'm glad to help 🙂
  3. hi, we will fix it !! did you use any mod ? can you share your serer log file ? (rpt) you can start your arma client with the "-showScriptErrors" parameters to see if there an scripting errors, feel free to come on our discord to debug this issue
  4. when you're on lobby, in upper right corner I make a big update on this mission, take latest version from github
  5. Greetings to the World !! (Big Gong-Zilla) I'm very happy (once again) to present you my own version of [GREUH] Zbug Liberation, ARMA-3 Liberation - RX - PvP ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- ARMA-3 Liberation - RX - PvP Based on version The first version of Liberation that work in a true PvP (Red vs Green vs Blu) Features: All the best from Liberation RX, in a brand new PvP world! - Ai revive - R3F - personal evolution - the dog ! ... *** first version, still in beta, for testing only! *** A lot of work already done, but there is still more, so be kind 😉 Take a look at : github : https://github.com/tbox1911/Liberation-RX-Pv Server is UP! address is: arma.liberation-rx.fr still in alpha state 🙂
  6. i don't know, update your pbo from github and retry
  7. hi! I don't recommend to touch the speed when you are moving and object, you can have collision and suffer damage. (thus it's not very realistic 😉 ) if you still want to change this behavior, look into folder R3F_LOG
  8. a nice performance improvement with version 1.3 🤩
  9. here: https://github.com/tbox1911/Liberation-RX/tree/master/core.liberation/mod_template
  10. at first no mod is needed, you have to install additional MOD to play with template like CUP or RHS
  11. Hello all, A new major version is on the way!! Due to issue with mission configuration I'll rewrite the parameters management ! now LRX is config file less !! This means that LRX no longer needs editing server.cfg or modification of "mission_parameters.hpp". All mission settings can now be changed in-game, via dialog or at server start (before mission loads!) settings are saved in server profile and persist upon server restart or map restart. different "mod_template" are auto managed and don't need modification of "mission_parameters.hpp" it's compatible with current save format (no wipe needed), but you have to set your desired options once.
  12. yes, you right, I'm unable to modify the lobby parameters 😞 mission_params.hpp is a read only file sadly, I can't change it from mission_params.cfg
  13. Hi, have you check the server log to see if there is an error ? is it working in local hosting ? feel free too share the server.log, we can check it together 🙂
  14. A new LRX version is out! warning!! old savegame is not supported, a wipe is needed 😞 but... 🙂 upgrade engine perf code refacto save objects vector (orientation) build object follow terrain/sea mode better player loadout logic some fix and.. the Global Warehouse! 🙂 where you an store side mission objects. it's a special place you can build near FOB, to store object for side mission (water, fuel, etc) it's the only place where you can exchange the items for ammo (they are no more recyclable) you are paid when you store an item you pay the same price for taking out all warehouse are connected
  15. Good news for anyone who wants custom settings in LRX, I added a local mission_param.sqf file that you can use to store your settings. a kind of server.cfg emulation but in the mission pbo. it's a simple key=value file with all the LRX parameters you can use. (accept decimal values too) no need to edit mission_params.hpp anymore, and save your settings for an update is easier! the parameter priority stack is as follows: (highest) mission_param.sqf (in pbo) mission_params.hpp (default value) ingame Parameters settings server.cfg config file (dedicated server) note last version also add: A way better ACE support (with blacklist and missing objects) A slightly Better Squad Spawn logic 🙂 Locked vehicle prevent AI boarding (solve issues with taxi) Add TerrainCutter (Hide (lots of) Terrain Objects) in MP Add CSAT Pacific template fix "bete noire" can be a nightmare and a bucket of fix/upgrade Have fun !
  16. have you kept the server log file when it happen ? is so, send it to me in mp please
  17. Hi, maybe these map are outdated please update CamLoad from my github repo https://github.com/tbox1911/Liberation-RX/releases and Chenarus from the Z@Warrior repo https://github.com/AT-Eddy/Liberation-RX let me know if it solve your issue ! you can come to our discord to discuss with modder, I see a warning about Chera2000 https://discord.gg/uCRzJ7wauR
  18. Port LRX on another Island look into the map folder to see the which files need to be edited, at this time, you only have to create 3 files to put LRX on a new map - fixed_position.sqf -> define Markers for some location (ATM, Traders shop, Services, Fuel) not mandatory (could be empty at first) - gameplay_constants.sqf -> define map specific variable (save name,sector size, ranking, ammo at start, day/nigh cycle) at first, only the save game name must be changed - mission.sqm -> map specific location for Chimera (start base), capture points (city, military, tower, etc), markers for side mission, etc (the easiest way is to use existing mission.sqm from another map (which fit map size) and move add,del existing marker ----------------------------- Howto: You want to port LRX to a map named "Utes" (size is like Stratis) 1 - unpack pbo from stratis, rename the folder to "Liberation_RX.Utes" 2 - change the save name in gameplay_constants.sqf 3 - open the new map in Eden and adjust all marker (Chimera, capture points, etc) locations save and repack pbo ----------------------------- note: keep the Chimera and spawn location as a solid bloc. the radio tower marker spawn the tower itself, no need to create it on eden ----------------------------- markers meaning/functions: opfor_airspawnXXX : where the Opfor aircraft spawn for counterstrike / paratrooper opfor_pointXXX : where the Opfor counter strike spawn (must be a plane area, spaced on the map) MissionXXX : general purpose side mission spawn points ForestMissionXXX : forest oriented side mission spawn points SunkenMissionXXX : water oriented side mission spawn points feel free to come on our Discord if you have more questions https://discord.gg/uCRzJ7wauR
  19. A howto doc to setup LRX server via FASTER by Shadotak This guide is written with the assumption that you will be hosting on a DEDICATED computer in YOUR HOME - e.g. you have a spare computer collecting dust or a Plex server or something. This guide will still work if you plan on hosting from your gaming computer, although this will show your Steam account as "in-game" and will log hours in ArmA 3. -The work-around to this is to exit Steam, start the server, and open Steam again. You will have to do this every time you start the server. For manually forwarding ports: UDP ports 2302-2306 If you plan on using TFAR or ACRE, also forward UDP 9987 and 30033 to the host for the Teamspeak 3 server. https://portforward.com/ if you are confused. If using UPNP on your router, bewarned: If your router restarts, it will not forward those ports after coming back online! It is recommended to forward manually. 1. Download FASTER here: https://github.com/Foxlider/FASTER/releases (optional) Download a PBO editor. There are several out there and they all do the same thing. 2. Log in to FASTER using your steam credentials. If you use 2-factor authentication (which you should) it will prompt you for the code. This is only required once. 3. Set the desired location of your install folders. I recommend keeping everything localized to one dedicated folder to make it easier to manage. -(UNTESTED) If installing on your gaming machine, you may be able to set the install path for ArmA 3 to your current instance to save on space. Otherwise, it will download ArmA 3 again and double the disk space. May or may not be possible, but worth a try to spare the download and disk space. 4. Install ArmA 3 by clicking "Update" at the bottom of the Updater tab. 5. Install your mods by adding them by their Steam workshop URL or by downloading them manually and pointing FASTER to their location. 6. If using Steam workshop mods, click on the "Update All" button at the top of the Mods tab. It's the clock with the arrow/circle around it. -When updating, click the "Check for updates" button first and then update all. It will not check unless you command it to. 7. Deploy the mods by going to the Deployment tab and clicking the link button. 8. Download the mission PBO file you want. For Liberation RX specifically, go here: https://github.com/tbox1911/Liberation-RX/releases Put the PBO file in /%FASTER ARMA INSTALL FOLDER%/mpmissions/ If you forgot where you told FASTER to install ArmA, click on the wrench/screwdriver icon in the top right to open the install folder. mpmissions will be in there. 8. Set up a server profile. Each profile has its own save path, so if you're planning on using Liberation RX for it and want to transfer save data, keep it to one single profile and rotate the mission pbo. PROFILE tab: This is where you load your mods. Some mods aren't required client-side and some aren't required server-side. I can't ever tell so I just check the box for all of them. MISSIONS tab: This is where you override the default mission parameters. I recommend keeping a .txt file handy for copying all this info down, as FASTER will automatically save any changes you make! Select the mission you want to use and then toggle the mission selector override switch. This turns it into text. Here, you'll add your settings for the mission parameters. It should look something like this: class Missions { class Mission_Liberation_RX_Takistan { template = "Liberation_RX.Takistan"; difficulty = "Custom"; class Params { NightDuration = 0.25; DayDuration = 3; Introduction = 0; DeploymentCinematic = 0; Thermic = 2; ModPresetWest = 5; ModPresetEast = 7; FilterArsenal = 0; ResourcesMultiplier = 3; SectorRadius = 700; HideOpfor = 0; }; }; }; To find the variables used, open the PBO file using your PBO editor. Open the file /ui/mission_params.hpp with notepad. You can see all the variable names used here. SERVER tab: Here's the basic info for the server. Name, password (if needed), admin password are all self-explanatory. I suggest enabling BattlEye, else you'll get some sneaky dudes with the entire arsenal in their packs. NETWORK SETTINGS: If using UPNP, check the box. VON SETTINGS: Disable VON if you're using TFAR or ACRE. HEADLESS CLIENTS: If running this on a dedicated machine, I suggest enabling a headless client. This helps distribute some of the computing. If BattlEye is enabled, there is an issue with authenticating a headless client. There is a fix explained at the bottom. MOTD (extra, not necessary): Put whatever messages you want here. The delay between messages is measured in seconds. SERVER ADVANCED (extra, not necessary): You can put your 64-bit Steam ID in the box at the bottom to enable easy login while in-game. PERFORMANCE tab: These options should stay default unless you know what you're doing. 9. Test launch! If you set it all up correctly, it should launch. Keep in mind some missions/maps are dependent on other mods. BATTLEYE HEADLESS CLIENT AUTHENTICATION FIX: If your headless client is getting kicked by BattlEye, navigate to: %FASTER ARMA INSTALL DIRECTORY%\Servers\_2dd63923e1754e9aaa010beffaa33b3b_hc1\Users\headlessclient *Replace "_2dd63923e1754e9aaa010beffaa33b3b_hc1" with whatever string your server uses. It is randomly assigned to each profile by FASTER. Open the headlessclient file with a txt editor Add (anywhere): battleyeLicense=1; Save and exit Restart the server/client.
  20. Steam version updated, support for Unsung mod rewrite markers special traps !
  21. hey ! I'm glad it's works ! thanks a lot for the feedback, that will help peoples for sure !
  22. okay, thanks for the screenshot, I see what I can do (note, that I can't retest here ! ) I keep you in touch
  23. wow ! i can't imagine what is look like ! overlay should be relative to screen size, but in your case I don't know 🙂 can you send a small screenshot ?
  24. ok, I have fixed the 'ace wounded issue' by editing the cba_settings.sqf files using the ingame respawn button, *may* lead to player initialization issue (you tell me 😉 ) update from github to have the latest fix
  25. I'm curious, what did you change in description.ext ? to conquer, you must blow the radio tower with explosives
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