-
Content Count
473 -
Joined
-
Last visited
-
Medals
Everything posted by pSiKO
-
hi, there is no limit to the number of sectors that can be captured in the same time, but rather a limit to the number of enemy units spawned. the game engine adapt itself the number of enemies to preserve the server's FPS you can change the capture zone's radius (in mission parameters/server.cfg) SectorRadius = 700; if you play on your own map, set it in the file: "gameplay_constants.sqf" GRLIB_sector_radius = 700;
- 882 replies
-
- liberation
- cti
-
(and 5 more)
Tagged with:
-
hi, just use the Build menu and select Infantry the more you rank up, the more you can recruit AI
- 882 replies
-
- liberation
- cti
-
(and 5 more)
Tagged with:
-
the "fancy information" setting is used to display colorful dialog / info for side mission or others events. I understand, kind of local game setting save, actually I don't use such logic in LRX, (but it should be easy to implement)
- 882 replies
-
- liberation
- cti
-
(and 5 more)
Tagged with:
-
Hi, the radio reminder should appear regardless of "fancy information" mode. (I'll check my code) unfortunately the is no way to save local game hosted settings 😞 as a workaround, you can edit the mission and change default value in core.liberation\ui\mission_params.hpp file (and repack pbo) you don't need to activate "keep players data", your loadout and your AIs are always saved (when your score > 20) "keep players data" parameters is used when you restart the same map and want to keep the current player info (rank, score, ammo, fuel) if score is over "Captain" then its reset to "Captain"
- 882 replies
-
- liberation
- cti
-
(and 5 more)
Tagged with:
-
haha! don't worry 🙂 good to ear !
- 882 replies
-
- liberation
- cti
-
(and 5 more)
Tagged with:
-
ok , I'll search, this map is so big ! if it's this one, it works ! 😄 you can update your mission files directly from my gihub (https://github.com/tbox1911/Liberation-RX/releases) the steam version is not updated as often
- 882 replies
-
- liberation
- cti
-
(and 5 more)
Tagged with:
-
012045 ?
- 882 replies
-
- liberation
- cti
-
(and 5 more)
Tagged with:
-
hi thanks, I try to put lots of tip to help new players, when you are near a sign of a fob / chimera , go close to it and you'll see a menu -=TIPS =- I'll try to add relevant info here ! about "force default equipment" it work a s below: - disabled, you spawn with the loadout of your class (medic/engineer,etc) - preset1 refer to a specific loadout (available for each mod) located here mod_template\A3_BLU\loadout\player_set1.sqf that allow you to put a generic/customized loadout on all players - preset2 is the same with another loadout
- 882 replies
-
- 1
-
- liberation
- cti
-
(and 5 more)
Tagged with:
-
I love this map, I'll take a look to this tower
- 882 replies
-
- liberation
- cti
-
(and 5 more)
Tagged with:
-
hello and welcome! you can't place explosive near a FOB/Outpost you can use them everywhere else (they are useful for blowing TowerRadio)
- 882 replies
-
- liberation
- cti
-
(and 5 more)
Tagged with:
-
ACE support progress - moveable objects - carryable objects - cargo space for veh - cargo size for objects - died when ace_medical is on
- 882 replies
-
- liberation
- cti
-
(and 5 more)
Tagged with:
-
Hi all Arma's lover !! The next LRX update will include several important changes: - no more patrol, replaced by dynamic defense - upgrade the heli taxi - upgrade the static defense manager - built objects now follow terrain relief - new side mission "Capture VIP" - more reward for mission "Town Invasion" - fix score bug - fix outpost dead body - others small fixs - Breaking Change - - add Precise Position now the game save and load objects including the angle at 'exact' position, every time ! (I hope!) no more moving walls or building displacements this version is incompatible with older savegame and need a new game. Have fun !
- 882 replies
-
- liberation
- cti
-
(and 5 more)
Tagged with:
-
hi all Arma coders, I face a strange issue in my mission, in the server log, I've got this message: Tried to AccessTargetList for non-local AI group while non-local targeting was disabled! Engine will now enable non-local targeting which will hurt clientside performance. I really don't know what can cause this, (even with -debug), and searching on the Internet don't give me any clue! is someone could explain me what this message mean, and (crossed fingers) what can cause this ? I suspect a bad usage of reveal, knowsAbout or doTarget commands, but because I'm not understand what happen I can't solve this thanks you all
-
strange error message "Tried to AccessTargetList ... which will hurt clientside performance"
pSiKO replied to pSiKO's topic in ARMA 3 - MISSION EDITING & SCRIPTING
so, I follow your advice, I put: disableRemoteSensors false; in the main init.sqf I comment almost all reveal/doTarget in my code, but I still have this message in log (only on server) What can I do to investigate further ? is there a list of command (AI getter) that can access to AccessTargetList ? -
strange error message "Tried to AccessTargetList ... which will hurt clientside performance"
pSiKO replied to pSiKO's topic in ARMA 3 - MISSION EDITING & SCRIPTING
thanks QuickSilver, that make sense, I understand a bit better 🙂 you point me in the right direction, (re reading disableRemoteSensors documentation help me) if I enable the remote sensor (on client/server) will there be a huge impact on performance? -
z
-
update is out: - save player and AIs stuff when player logout - better game cleaner (garbage collector) - add new vehicle's fuel management - add take fuel action - fix underwater issue (revive, recycle, etc) - rewrite R3F mod template (AMF not used) - several little fix 🙂 have fun !
- 882 replies
-
- liberation
- cti
-
(and 5 more)
Tagged with:
-
hi, you're not alone 🙂 please can you wipe the save game (at the end of the Settings options, when you're on lobby) you have to select two options (wipe + confirmation) and restart server note, just before the "End Mission" dialog, be attentive, the game may show what cause the end of the mission can you send me your server report (log) file
- 882 replies
-
- liberation
- cti
-
(and 5 more)
Tagged with:
-
hola, did you want to remove only markers or the shop itself ? note: please use translator to post in english
- 882 replies
-
- liberation
- cti
-
(and 5 more)
Tagged with:
-
LRX Update: - New rank "Super Colonel" - update Admin Menu - add Volume slider for ear plug - rewrite trader/sell shop - rewrite Airdrop - fix permissions for public vehicles and user placed objects - AirDrop cost can be defined in classnames - several little fix 🙂 - mod_template update (rhs, cwr3, opfor) have fun ! you should try Tanoa with SoG units ! note: pbo are now in https://github.com/tbox1911/Liberation-RX/releases
- 882 replies
-
- 1
-
- liberation
- cti
-
(and 5 more)
Tagged with:
-
I don't think it's a good idea if it's too hard, try using the admin menu (at start, focus on economy and side missions)
- 882 replies
-
- liberation
- cti
-
(and 5 more)
Tagged with:
-
it's the current state, but you have to wait some seconds (3~4), bc your local object is not immediately synchronized with server btw, the save game was not working properly in local MP, it's fixed now !
- 882 replies
-
- liberation
- cti
-
(and 5 more)
Tagged with:
-
it's the factor for maximum number of enemies units
- 882 replies
-
- liberation
- cti
-
(and 5 more)
Tagged with:
-
the server arma3 profile file example on window: "C:\Users\pSiKO\Documents\Arma 3 - Other Profiles\server\server.vars.Arma3Profile"
- 882 replies
-
- liberation
- cti
-
(and 5 more)
Tagged with:
-
yes, for each level AI Skills upgrade
- 882 replies
-
- liberation
- cti
-
(and 5 more)
Tagged with: