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Everything posted by pSiKO
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v1.8.26 is out! add UFP arsenal filter fix FOB reveal sectors fix protect static fix platoon & squad awarness info fix static spawn in water fix ai spawn in rock fix priso anims mp increase timer for despawn sector allow enter to (locked) static + new template in LRX_Template
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Mod template are now in a dedicated Mod named (LRX_Template) https://steamcommunity.com/sharedfiles/filedetails/?id=3014195090 load this mod on client and server
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hey, hey soldiers !! New LRX release is out: New alternative ending mission !! huge work on AI movements strategy global clean up vehicle/objects (faster) better end screens add allow_redeploy Parameters add Arsenal at FOB only Parameters fix load squad in cargo fix export game at start fix ..., so many little things !
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Hi buddy! you can edit and save ace features when you open mod settings in arma and choose ace component. if you want to make it persistent, export the ace settings and copy them in "cba_settings.sqf" file to disable only ace medical, I go through the @ace folder (for me in S:\Steam\steamapps\common\Arma 3\!Workshop\@ace\addons) and I delete all file starting by "ace_medical*"
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Hello Pierre, sorry for that,I translate right now ! "If you're familiar with astronomy, you can even recognize a true ceiling with true constellations and polar star is at North!", yep, this game is amazing ! I'll do the same for my mission, with a selectable factor for day or night thanks for sunOrMoon command, I I didn't know it.
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qu'on se comprenne bien. moi j’accélère le temps quand je decide (un peu au jugé) que c'est le debut de la nuit, sur une map donnée, à une date donnée, à une heure donnée. par observation in game. idem pour le jour. il n'y a pas de "declenchement de la nuit ou du jour" ca depend de la carte (de sa position géographique et de la date in game) et de l'heure (sur la montre in game) si tu veux que le jour se lève plus tot, il faut se mettre en été à l'équinoxe. mais tu pourras pas faire se lever le soleil a 3h du mat ! 🙂 si tu veux controller le debut du jour et de la nuit tu dois jouer avec "skipTime' pour avancer dans le temps. -------------------- that we understand each other well. I speed up time when I decide (a bit guesswork) that it's the beginning of the night, on a given map, on a given date, at a given time. by in-game observation. same for the day. there is no "night or day triggering" it depends on the map (its geographical position and the in-game date) and the time (on the in-game watch) if you want the day to rise earlier, you have to go to summer at the equinox. but you can't make the sun rise at 3am! 🙂 if you want to control the start of day and night you have to play with 'skipTime' to advance in time.
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merci mon copain! les heure de lever/coucher du soleil, sont particulier à chaque carte (et meme a la date saison) du coup tu trouvera ca dans le fichier: gameplay_constants.sqf de chaque map. et dedans: GRLIB_nights_start = 19.5; GRLIB_nights_stop = 4.5; soit, la nuit commence à 19h30 et fini a 4h30 vote on Steam !! ----------------------------------------------------- thank you my friend! sunrise/sunset times are specific to each map (and even to the season date) so you will find it in the file: gameplay_constants.sqf of each map. and inside: GRLIB_nights_start = 19.5; GRLIB_nights_stop = 4.5; that is, the night begins at 7:30 p.m. and ends at 4:30 a.m. Voting on Steam!!
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hi Garuda_, I'll take a look, I let you know I don't have nor the map nor the cdf mod here, so I just look at syntax or missing info. the edition you made seems good tome, nice work just one thing is missing: in the file mod_init.sqf, you miss an array: GRLIB_mod_list_name = [ ["A3_BLU", "ArmA3 NATO"], ["A3_OPF", "ArmA3 CSAT"], which define a "texte" description for a template. so maybe you just need something like ... ["CDF_GSFL", "Sea Foreign Legion"], .. note :since you have make the file for enemy side (classnames_east.sqf), you can also add it to enemy list (GRLIB_mod_list_east) test and tell me. just to be sure I understand correctly, you start the mission, you login as admin, choose to open settings at startup (mission parameter in lobby) or use the Mission settings when in game. you select CDF as your friendly side, then save the settings logout, exit lobby re connect (as normal player) and start the game normally. (you should spawn in the correct template) If this still fail, I need to read the server rpt file to diag the issue. (for better effect start the server with: -showScriptErrors) and send me the server.rpt file plz
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hi! thanks for kind words, disabling PAR when "Project injury Reaction (PiR)" is loaded? sound ok to me. btw, did you know the configpath of this mod ? like (configfile >> "CfgPatches" >> "task_force_radio") or (configFile >> "cfgPatches" >> "ace_main")
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Dog enhancement: dog bring back gun / launcher dog patrol and attack passively detect mines each dog have a unique voice/tone add dog marker (real time)
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Hi all people! I have committed two MODs recently: can be used as mod template creation too. cause, I face some lake of information, before I can build a working mod. - DogMod the dog logic (find enemies, warn danger, report wounded, bring weapons, etc..) support Dog model from MRF 🙂 can be used on any mission, just load the Mod. Steam WKS : https://steamcommunity.com/sharedfiles/filedetails/?id=2995881614 Github : https://github.com/tbox1911/LRX_MOD/tree/main/LRX_Dog - PAR Revive complete AI vs Player vs AI revive system based on the great work of "Farooq" and "Pierre MGI", (I own you you so much!, one day, I'll take a beer with you! ) heavily adapted ! can be used on any mission, just load the Mod. all units in your group will be protected. Steam WKS : https://steamcommunity.com/sharedfiles/filedetails/?id=2996342068 Github : https://github.com/tbox1911/LRX_MOD/tree/main/PAR Feedback welcome ! I played the classic missions with the mods and it was great! btw: last version of LRX add new fix / features: - Artillery support - TF Radio support (at least !) - ACE HC client fix - Side Mission localized ! ( thank Varkkan!) - Vehicles Air drop fix - New side mission "Kill the Officer" - RHS mod upgrade a fistful of bugfix! Have fuuuun !
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Hi thanks for kind words 🙂 I can take a look on this mod
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added Artillery Call in "Support" menu 7 kind of shell, include auto guided 🙂 wipe a military base in one go ! cost 1000 Ammo
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hi, there is no 'precise' individual enemy marker, but, if you have capture a radio tower nearby, you have a 'hint', a red circle with (?) to help you find enemies Yes, you need at least 20XP score to be saved (SP/MP) Radio tower can have multiple tower, you have to blow all of them Have fun!
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Hi, to see all enemy capture point, disable "Hide Opfor marker" in parameters to capture a radio tower, you have to blow the tower itself
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hi, thanks fro feedback! what is your setup ? local hosting or dedicate ? did you use other mod than ace ? can you share your server.rpt (log file) to investigate I'm glad to help 🙂
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hi, we will fix it !! did you use any mod ? can you share your serer log file ? (rpt) you can start your arma client with the "-showScriptErrors" parameters to see if there an scripting errors, feel free to come on our discord to debug this issue
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[Release] Liberation RX - PvP
pSiKO replied to pSiKO's topic in ARMA 3 - MISSION EDITING & SCRIPTING
when you're on lobby, in upper right corner I make a big update on this mission, take latest version from github- 22 replies
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Greetings to the World !! (Big Gong-Zilla) I'm very happy (once again) to present you my own version of [GREUH] Zbug Liberation, ARMA-3 Liberation - RX - PvP ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- ARMA-3 Liberation - RX - PvP Based on version The first version of Liberation that work in a true PvP (Red vs Green vs Blu) Features: All the best from Liberation RX, in a brand new PvP world! - Ai revive - R3F - personal evolution - the dog ! ... *** first version, still in beta, for testing only! *** A lot of work already done, but there is still more, so be kind 😉 Take a look at : github : https://github.com/tbox1911/Liberation-RX-Pv Server is UP! address is: arma.liberation-rx.fr still in alpha state 🙂
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i don't know, update your pbo from github and retry
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hi! I don't recommend to touch the speed when you are moving and object, you can have collision and suffer damage. (thus it's not very realistic 😉 ) if you still want to change this behavior, look into folder R3F_LOG
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a nice performance improvement with version 1.3 🤩
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here: https://github.com/tbox1911/Liberation-RX/tree/master/core.liberation/mod_template
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at first no mod is needed, you have to install additional MOD to play with template like CUP or RHS
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Hello all, A new major version is on the way!! Due to issue with mission configuration I'll rewrite the parameters management ! now LRX is config file less !! This means that LRX no longer needs editing server.cfg or modification of "mission_parameters.hpp". All mission settings can now be changed in-game, via dialog or at server start (before mission loads!) settings are saved in server profile and persist upon server restart or map restart. different "mod_template" are auto managed and don't need modification of "mission_parameters.hpp" it's compatible with current save format (no wipe needed), but you have to set your desired options once.
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